[Mega Mall Story] Tips & Tricks
By : GajYou don’t need to use all 15 floors available to you in your mall. Some stores just aren’t as profitable as others. You are better off having a few floors with the most profitable stores, rather than all 15 floors with one of every store. Reducing the walking time of your customers will result in more profit for your mall
When levelling up stores, always go for Stock over Quality. Quality affects how many items your customers will buy at once, but a single customer will never buy more than 15 items in a single pass at your store. Capping a store”s quality at 100 wil nearly guarantee that 90% of the time, they will buy 15 items. Stock is a far more important stat to boost, as it directly affects how much profit you can make at a store. If you are concerned with meeting the Quality requirements for a regular customer, try adding a new service, moving the store to a compatible floor or hiring the appropriate staff member
Combos are the key to achieving ridiculous amounts of money in this game. Sale Price is the only stat that cannot be increased in any other way, bar levelling up the store. Always try to put stores into combos, to maximise your profits
Sales are only useful when you are trying to get a regular customer, or trying to achieve Rank #1 to unlock the Casino. Sales completely screw with the dynamics of your customer flow, and will result in a lot of them travelling to the store on sale, having to wait, and then walking away after it sells out. Once you have a high cash flow, and all regular customers, Sales become more of a liability
Tag :
Mega Mall Story
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[Epic Astro Story] Items
By : Gaj
Items fall into two main categories: Weapons and Armor, both of which are imperative to success in battle. When looking at which residents to equip with which items, look to equip the best possible armor on every resident that will be partaking in battle, whilst equipping the best weapons onto your residents with the highest Ability stats.
Weapons
Armor
In addition to weapons and armor, certain special items can also be obtained from reaching certain planet ranks. These are unique items that cannot be obtained in any other way, other than carrying them over to a subsequent playthrough.
Weapons
Melee Weapons | ||||
---|---|---|---|---|
Name | Attack Power | Development Cost | Unlock Condition | Additional Notes |
Club | 8 | $8.0K | Weapon Lvl 1 | |
Knife | 10 | $12.0K | Weapon Lvl 2 | |
Short Sword | 13 | $16.0K | Weapon Lvl 3 | |
Long Sword | 18 | $21.0K | Weapon Lvl 4 | |
Battle Axe | 22 | $37.0K | Weapon Lvl 5 | |
Sword | 26 | $43.0K | Weapon Lvl 6 | |
Hammer | 30 | $50.0K | Weapon Lvl 7 | |
Heat Axe | 32 | N/A | Reach Plant Rank Lvl 6 | Unique weapon |
Beam Saber | 36 | $57.0K | Weapon Lvl 7 and Electronics Lvl 4 | |
Drill | 40 | $65.0K | Weapon Lvl 7 and Mine Lvl 3 | Can hit up to 5 times |
Golden Axe | 42 | N/A | Complete 13F in the Bottomless Chasm | Low attack speed and a Unique weapon |
Force Sword | 44 | N/A | Complete 4F in the Bottomless Chasm | Unique weapon |
Ranged Weapons | ||||
---|---|---|---|---|
Name | Attack Power | Development Cost | Unlock Condition | Additional Notes |
Rock | 5 | N/A | N/A | Unique weapon found only on Bev Smasher |
Boomerang | 6 | $6.0K | Weapon Lvl 2 | |
Throwing Knife | 8 | $10.0K | Weapon Lvl 3 | |
Shock Blade | 10 | N/A | Reach Planet Rank Lvl 2 | Unique weapon |
Throwing Star | 10 | $15.0K | Weapon Lvl 4 | |
Iron Boomerang | 13 | $22.0K | Weapon Lvl 5 | |
Pistol | 16 | $32.0K | Weapon Lvl 6 | Unique weapon |
Bazooka | 19 | $43.0K | Weapon Lvl 7 | |
Beam Rifle | 22 | $55.0K | Weapon Lvl 7 and Electronics Lvl 4 | Can hit all enemies in a single row |
Wind Blade | 24 | N/A | Reach Planet Rank Lvl 9 | Can invoke Power Strike Skill and a Unique weapon |
Multiple-Launch Bazooka | 25 | N/A | Complete 7F in the Bottomless Chasm | Can hit up to 3 times and a Unique weapon |
Plasma Rifle | 28 | N/A | Complete 10F in the Bottomless Chasm | Can hit all enemies in a single row and a Unique weapon |
Armor
Name | Defence | Development Cost | Unlock Condition | Additional Notes |
---|---|---|---|---|
Battle Gear | 20 | $10.0K | Armor Lvl 1 | |
Space Suit | 30 | $20.0K | Armor Lvl 2 | |
Power Suit 1 | 40 | $32.0K | Armor Lvl 3 | |
Power Suit 2 | 50 | $44.0K | Armor Lvl 4 | |
Power Suit 3 | 60 | $56.0K | Armor Lvl 5 | |
Chimpan Z Suit | 5 | N/A | Uncover the entire planet | The wearer has a chance to instantly kill AND recruit weak enemies, who proceed to become residents and a Unique armor |
Kairo Suit | 60 | N/A | Complete 16F in the Bottomless Chasm | The wearer has a chance to instantly kill AND recruit any enemies, who proceed to become residents and a unique armor |
In addition to weapons and armor, certain special items can also be obtained from reaching certain planet ranks. These are unique items that cannot be obtained in any other way, other than carrying them over to a subsequent playthrough.
Tag :
Epic Astro Story
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[Epic Astro Story] Skills
By : Gaj
Skills are an important factor to consider when taking residents into battle, as their effective use can turn the tide of any battle. Skills level up as your residents level up, and in certain cases can be changed completed through the use of a relevant item. The level of the skills will either increase the duration of the skill, or the number of times it is used in battle.
Name | Level | Effect | Uses Per Battle | Duration |
---|---|---|---|---|
Rage | 1 | When Health is 50% or less, Attack increases by 50% | 1 | 3 seconds |
2 | When Health is 50% or less, Attack increases by 50% | 1 | 4 seconds | |
3 | When Health is 50% or less, Attack increases by 50% | 1 | 5 seconds | |
Recovery | 1 | When Health is 50% or less, recover 20% of your total Health | 1 | N/A |
2 | When Health is 50% or less, recover 30% of your total Health | 2 | N/A | |
3 | When Health is 50% or less, recover 30% of your total Health | 3 | N/A | |
Heal Ally | 1 | When ally’s Health is 50% or less, recover 20% of their total Health | 1 | N/A |
2 | When ally’s Health is 50% or less, recover 20% of their total Health | 2 | N/A | |
3 | When ally’s Health is 50% or less, recover 20% of their total Health | 3 | N/A | |
Battle Cry | 1 | When Health is 50% or less, neighbouring Allies Attack increases by 50% | 1 | 3 seconds |
2 | When Health is 50% or less, neighbouring Allies Attack increases by 50% | 1 | 4 seconds | |
3 | When Health is 50% or less, neighbouring Allies Attack increases by 50% | 1 | 5 seconds | |
Sharpshooter | 1 | When ranged weapon is equipped, attack one square outside of your range | N/A | Every 4 seconds |
2 | When ranged weapon is equipped, attack one square outside of your range | N/A | Every 3 seconds | |
3 | When ranged weapon is equipped, attack one square outside of your range | N/A | Every 2 seconds | |
Power Strike | 1 | When melee weapon is equipped, Attack increases by 20% | N/A | Every 4 seconds |
2 | When melee weapon is equipped, Attack increases by 20% | N/A | Every 3 seconds | |
3 | When melee weapon is equipped, Attack increases by 20% | N/A | Every 2 seconds | |
Power Shot | 1 | When ranged weapon is equipped, Attack increases by 20% | N/A | Every 4 seconds |
2 | When ranged weapon is equipped, Attack increases by 20% | N/A | Every 3 seconds | |
3 | When ranged weapon is equipped, Attack increases by 20% | N/A | Every 2 seconds | |
Guard | 1 | When Health is less than 50%, all enemy attacks do 1 damage | 1 | 5 seconds |
2 | When Health is less than 50%, all enemy attacks do 1 damage | 1 | 6 seconds | |
3 | When Health is less than 50%, all enemy attacks do 1 damage | 1 | 7 seconds |
Tag :
Epic Astro Story
,
[Epic Astro Story] Residents
By : Gaj
Residents are the most important resource to maintain in the game, as they are needed for every task in the game. Residents can be levelled up, using money, to increase their stats, which is imperative to your success, as having well leveled residents will result in more efficient production and exploration. One benefit of levelling up your residents is that they will upgrade their houses as they get stronger, which results in them sleeping for shorter periods of time and working for longer before returning home.
Residents have 5 main stat categories; Health, Ability, Work, Exploration and Attack.
Health is indicative of how much damage the resident can take in battle before they are defeted. Residents with high health are the most useful in battle, especially when it comes to stronger enemies, as their high durability allows for higher damage output.
Ability is indicative of how much bonus Attack the resident will receive when equipping a weapon. High ability residents are also the most useful in battle, as they have higher damage output.
Work is indicative of how long and fast a resident will work in a Field or Mine before returning home. High work residents are essential to keeping you production facilities stocked to maintain profits from Exporters and/or tourist aliens.
Exploration is indicative of the exploration rate that your away team proceeds at when exploring alien planets or your homeworld. High Exploration residents are essential to completion explorations quickly and at minimum cost.
Attack is indicative of the damage output of a resident. Attack is largely bolstered by having a good weapon paired with a high Ability stat. Residents with high attack are the most likely to fare well in battle (provided they have adequate Health stats).
Residents fall into three unofficial categories; Workers, Explorers and Fighters.
Worker Residents
Worker residents have excellent Work stats and abysmal stats in other areas. Their high Work stats allow them to work in Fields and Mines for longer before returning home, making them ideal for keeping your production lines flowing
Explorer Residents
Explorerresidents have excellent Exploration stats and average Health and Ability stats. Their high Exploration stats make them ideal for rushing through explorations quickly and effectively, whilst their average Health and Ability stas give them a certain degree of durability in battle. However, in areas where exceptionally strong enemies are encountered, they are not as useful as Fighters.
Fighter Residents
Fighter residents have excellent Health and Ability stats but abysmal Work and Exploration stats. Their high Health and Ability stats make them ideal for taking on any enemies you encounter during explorations. These residents are essential to surviving the Bottomless Chasm.
Note: Wes Smasher is also listed as an Explorer resident, as he has exceptionally high Exploration, as well as Health and Ability, which allows his classification in both categories.
Other Residents
These residents do not fall into any of the above categories due to overall lower stats and/or a lack of specialisation in any stat categories. These residents can be useful early on in the game for clearing battles and explorations, but are quicky outclassed by residents in their respective categories.
Residents have 5 main stat categories; Health, Ability, Work, Exploration and Attack.
Health is indicative of how much damage the resident can take in battle before they are defeted. Residents with high health are the most useful in battle, especially when it comes to stronger enemies, as their high durability allows for higher damage output.
Ability is indicative of how much bonus Attack the resident will receive when equipping a weapon. High ability residents are also the most useful in battle, as they have higher damage output.
Work is indicative of how long and fast a resident will work in a Field or Mine before returning home. High work residents are essential to keeping you production facilities stocked to maintain profits from Exporters and/or tourist aliens.
Exploration is indicative of the exploration rate that your away team proceeds at when exploring alien planets or your homeworld. High Exploration residents are essential to completion explorations quickly and at minimum cost.
Attack is indicative of the damage output of a resident. Attack is largely bolstered by having a good weapon paired with a high Ability stat. Residents with high attack are the most likely to fare well in battle (provided they have adequate Health stats).
Residents fall into three unofficial categories; Workers, Explorers and Fighters.
Worker Residents
Worker residents have excellent Work stats and abysmal stats in other areas. Their high Work stats allow them to work in Fields and Mines for longer before returning home, making them ideal for keeping your production lines flowing
Name | Home Planet | Base Level | Base Stats | Starting Skill | ||||
---|---|---|---|---|---|---|---|---|
Health | Ability | Work | Exploration | Attack | ||||
Bones McGee | Local | 1 | 43 | 12 | 23 | 8 | Power Strike | |
James Turk | Local | 1 | 70 | 20 | 16 | 14 | Rage | |
Nyota Uhulu | Octopi | 1 | 60 | 15 | 18 | 8 | 5 | Rage |
Chris Pike | Octopi | 3 | 80 | 15 | 28 | 11 | 5 | Power Shot |
Monty Scott | R-Gray | 2 | 50 | 16 | 22 | 10 | Recovery | |
Kate Baneway | R-Gray | 2 | 40 | 8 | 24 | 11 | Rage | |
Chris Chapel | Planta | 3 | 100 | 4 | 30 | 14 | 5 | Guard |
Reg Broccoli | Planta | 4 | 80 | 7 | 33 | 5 | Power Strike 2 | |
Lo Ralen | Planta | 4 | 50 | 12 | 34 | 6 | 5 | Recovery |
Lissa Ogawa | Tentaclus | 5 | 65 | 3 | 38 | 12 | 5 | Guard |
Pavlov Hekov | Saucer | 6 | 60 | 15 | 40 | 6 | 5 | Heal Ally 2 |
Hikaru Fulu | Mechabot | 5 | 70 | 11 | 37 | 13 | 5 | Rage 2 |
Explorer Residents
Explorerresidents have excellent Exploration stats and average Health and Ability stats. Their high Exploration stats make them ideal for rushing through explorations quickly and effectively, whilst their average Health and Ability stas give them a certain degree of durability in battle. However, in areas where exceptionally strong enemies are encountered, they are not as useful as Fighters.
Name | Home Planet | Base Level | Base Stats | Starting Skill | ||||
---|---|---|---|---|---|---|---|---|
Health | Ability | Work | Exploration | Attack | ||||
Wes Smasher | Local | 1 | 120 | 30 | 12 | 28 | Battle Cry | |
Kate Pulaski | Octopi | 1 | 80 | 23 | 12 | 36 | 6 | Guard |
Luxana Toy | Octopi | 2 | 100 | 21 | 9 | 35 | 6 | Recovery |
Mia Horta | R-Gray | 3 | 120 | 24 | 13 | 39 | Sharpshooter | |
Dul Gukat | Planta | 2 | 90 | 10 | 12 | 38 | 5 | Rage |
Sam Turk | Planta | 3 | 110 | 16 | 10 | 43 | 5 | Power Strike |
Nan Crater | Planta | 4 | 140 | 22 | 13 | 46 | 6 | Battle Cry |
Edie Kreeler | Tentaclus | 4 | 120 | 19 | 21 | 46 | 5 | Power Shot 2 |
Dadzia Jax | Saucer | 5 | 110 | 13 | 14 | 52 | 5 | Rage |
Larry Kim | Saucer | 6 | 120 | 16 | 16 | 56 | 5 | Recovery 2 |
Jen Landru | Mechabot | 5 | 100 | 21 | 12 | 48 | 6 | Power Strike 2 |
Fighter Residents
Fighter residents have excellent Health and Ability stats but abysmal Work and Exploration stats. Their high Health and Ability stats make them ideal for taking on any enemies you encounter during explorations. These residents are essential to surviving the Bottomless Chasm.
Name | Home Planet | Base Level | Base Stats | Starting Skill | ||||
---|---|---|---|---|---|---|---|---|
Health | Ability | Work | Exploration | Attack | ||||
Wes Smasher | Local | 1 | 120 | 30 | 12 | 28 | Battle Cry | |
Siles O’Hare | Octopi | 1 | 130 | 26 | 8 | 11 | 6 | Guard |
Keiko O’Hare | R-Gray | 2 | 140 | 28 | 12 | 16 | Power Strike | |
Gordi Forge | R-Gray | 2 | 150 | 34 | 13 | 14 | Rage | |
Johnny Archer | R-Gray | 3 | 150 | 42 | 22 | 12 | Rage | |
Holly O’Hare | Planta | 3 | 160 | 38 | 16 | 13 | 6 | Recovery |
Malcolm Treed | Tentaclus | 4 | 180 | 48 | 12 | 15 | 7 | Guard |
Zeb Cochrane | Tentaclus | 5 | 180 | 56 | 17 | 23 | 7 | Rage |
Tom Berlin | Saucer | 5 | 190 | 58 | 21 | 21 | Power Strike 2 | |
Khandy Singh | Saucer | 4 | 170 | 50 | 16 | 10 | 7 | Power Strike 2 |
Lana Torres | Mechabot | 6 | 200 | 60 | 22 | 24 | 8 | Power Strike 2 |
Other Residents
These residents do not fall into any of the above categories due to overall lower stats and/or a lack of specialisation in any stat categories. These residents can be useful early on in the game for clearing battles and explorations, but are quicky outclassed by residents in their respective categories.
Name | Home Planet | Base Level | Base Stats | Starting Skill | ||||
---|---|---|---|---|---|---|---|---|
Health | Ability | Work | Exploration | Attack | ||||
Jean Vicard | Local | 1 | 60 | 24 | 10 | 16 | Power Strike | |
Bev Smasher | Local | 1 | 40 | 26 | 8 | 14 | Power Shot | |
Yoshi Sato | Octopi | 1 | 100 | 24 | 15 | 19 | 6 | Power Shot |
Ben Brisko | Octopi | 3 | 90 | 29 | 12 | 15 | 6 | Heal Ally |
Drip Duck | Octopi | 2 | 90 | 22 | 12 | 21 | 6 | Rage |
Cyrano Smith | R-Gray | 2 | 70 | 25 | 11 | 8 | Sharpshooter | |
Nira Kerys | Tentaclus | 3 | 70 | 31 | 10 | 13 | 6 | Power Shot |
Billy Triker | Tentaclus | 4 | 100 | 45 | 19 | 5 | 7 | Power Shot 2 |
Jake Brisko | Tentaclus | 4 | 80 | 34 | 20 | 10 | 6 | Power Shot 2 |
Breanna Toy | Saucer | 5 | 80 | 48 | 18 | 12 | 7 | Sharpshooter |
Harry Dirtt | Saucer | 5 | 95 | 55 | 9 | 35 | 7 | Power Shot 2 |
Yahsa Tar | Mechabot | 6 | 90 | 56 | 10 | 16 | 7 | Power Shot 2 |
Tag :
Epic Astro Story
,
[Epic Astro Story] Aliens
By : Gaj
Exploring alien planets is the primary way you will expand the population of your homeworld, as your will recruit the majority of your new residents during your exploration of them. When you unlock a new planet to explore, you must first clear out an enemy force of pirates, before you are able to explore the remainder of the planet. Once you clear out the pirates, you will not find any more hostile forces and are free to explore at your leisure.
When you discover a new resident on an alien planet, you are given the option of recruiting them immediately, or carrying on with the exploration. If you recruit them, you will immediately leave the alien planet and return with the new resident. If you decide to carry on the expedition and return to your homeworld at a later time, you are able to return to the location of any un-recruited residents to recruit them immediately. This can be useful for saving money, as you can use a high exploration team to completely clear the planet, then return with a single member to recruit all of the available residents.
Octopi Planet
Max Appeal: 50
Unlock Location: Becomes automatically available in Y1 M
Available Residents: 8
R-Gray Planet
Max Appeal:
Unlock Location:
Available Residents: 7
Planta Planet
Max Appeal:
Unlock Location:
Available Residents: 7
Tentaclus Planet
Max Appeal:
Unlock Location:
Available Residents: 7
Saucer Planet
Max Appeal:
Unlock Location:
Available Residents: 7
Mechbot Planet
Max Appeal:
Unlock Location:
Available Residents: 4
When you discover a new resident on an alien planet, you are given the option of recruiting them immediately, or carrying on with the exploration. If you recruit them, you will immediately leave the alien planet and return with the new resident. If you decide to carry on the expedition and return to your homeworld at a later time, you are able to return to the location of any un-recruited residents to recruit them immediately. This can be useful for saving money, as you can use a high exploration team to completely clear the planet, then return with a single member to recruit all of the available residents.
Octopi Planet
Max Appeal: 50
Unlock Location: Becomes automatically available in Y1 M
Available Residents: 8
Name | Discovery Location | Research Points Required |
---|---|---|
Nyota Uhulu | - | |
Siles O’Hare | - | |
Yoshi Sato | 5 | |
Kate Pulaski | 5 | |
Ben Brisko | 160 | |
Drip Duck | 10 | |
Chris Pike | 90 | |
Luxana Toy | 10 |
R-Gray Planet
Max Appeal:
Unlock Location:
Available Residents: 7
Name | Discovery Location | Research Points Required |
---|---|---|
Monty Scott | 10 | |
Keiko O’Hare | 10 | |
Gordi Forge | 40 | |
Cyrano Smith | 40 | |
Mia Horta | 90 | |
Johnny Archer | 160 | |
Kate Baneway | 40 |
Planta Planet
Max Appeal:
Unlock Location:
Available Residents: 7
Name | Discovery Location | Research Points Required |
---|---|---|
Holly O’Hare | ||
Chris Chapel | 160 | |
Reg Broccoli | 320 | |
Lo Ralen | 500 | |
Dul Gukat | ||
Sam Turk | 160 | |
Nan Crater | 500 |
Tentaclus Planet
Max Appeal:
Unlock Location:
Available Residents: 7
Name | Discovery Location | Research Points Required |
---|---|---|
Malcolm Treed | 320 | |
Nira Kerys | 90 | |
Zeb Cochrane | 700 | |
Billy Triker | 500 | |
Edie Kreeler | 320 | |
Jake Brisko | 320 | |
Lissa Ogawa | 999 |
Saucer Planet
Max Appeal:
Unlock Location:
Available Residents: 7
Name | Discovery Location | Research Points Required |
---|---|---|
Breanna Toy | 700 | |
Tom Berlin | 999 | |
Dadzia Jax | 999 | |
Harry Dirtt | 999 | |
Khandy Singh | 500 | |
Larry Kim | 1,200 | |
Pavlov Hekov | 1,200 |
Mechbot Planet
Max Appeal:
Unlock Location:
Available Residents: 4
Name | Discovery Location | Research Points Required |
---|---|---|
Hikaru Fulu | 700 | |
Lana Torres | 1,200 | |
Jen Landru | 700 | |
Yasha Tar | 1,200 |
Tag :
Epic Astro Story
,
[Epic Astro Story] Technology
By : Gaj
Technology is the research part of the game, and is used to advance your processing options and item availability. Not all technology options are immediately available to you, as you must first find the relevant manual/specs during exploration to unlock the ability to upgrade that field of technology. Please refer to the “Environmental” tab for more detailed information pertaining to manual and spec locations.
Name | Discovery Location | Level | Research Points Required | Unlockables |
---|---|---|---|---|
Food | Cave at (0,4) | 1 | - | Sandwiches |
2 | 10 | Hamburgers and Eclairs | ||
3 | 50 | Chocolate Cakes and Beef Stroganoff | ||
4 | 120 | Wedding Cakes and Foie Gras Steak | ||
Machine | Chasm at (19,8) | 1 | - | - |
2 | 50 | Teapots, Mountain Bikes, Oil Heaters and Fancy Wristwatches | ||
3 | 200 | Motorcycles, Trucks, Plasma TVs and 5.1ch Speaker Sets | ||
4 | 500 | Sportscars, Tanks, Small UFOs, Eco Cars and Home Theater Sets (Note: Electronics must be at Lvl 3 for Small UFOs to become available) | ||
Electronics | Chasm at (23,0) | 1 | - | Micro Computers |
2 | 100 | Laptops | ||
3 | 300 | Supercomputers | ||
4 | 600 | Atomic Computers | ||
Processing | When Processing Plant facility becomes available | 1 | - | Fancy Foods |
2 | 60 | Superalloy | ||
3 | 150 | Ethanol and Circuit | ||
Demolition | Cave at (19,10) | 1 | - | Logging |
2 | 500 | Boulder Removal | ||
3 | 1,200 | Hill Removal | ||
Mine | When Mine facility becomes available | 1 | - | Rock and Iron Ore |
2 | 60 | Rare Metal and Oil | ||
3 | 150 | Jewel | ||
Weapon | Plains at (4,1) | 1 | - | Club |
2 | 10 | Knife and Boomerang | ||
3 | 50 | Short Sword and Throwing Knife | ||
4 | 200 | Longsword and Throwing Star | ||
5 | 500 | Battle Axe and Iron Boomerang | ||
6 | 999 | Sword and Pistol | ||
7 | 3,000 | Hammer, Bazooka, Beam Saber, Drill and Beam Rifle (Note: Electronics must be at Lvl 4 for the Beam Saber and Beam Rifle to become available and Mine must be at Lvl 3 for the Drill to become available) | ||
Armor | Cave at (11,4) | 1 | - | Battle Gear |
2 | 50 | Space Suit | ||
3 | 300 | Power Suit 1 | ||
4 | 800 | Power Suit 2 | ||
5 | 2,000 | Power Suit 3 | ||
Rocket | Plains at (4,1) | 1 | - | Expands Away Team size by 2 members |
2 | 100 | Expands Away Team size by 2 members | ||
3 | 500 | Expands Away Team size by 2 members | ||
4 | 999 | Expands Away Team size by 2 members |
Tag :
Epic Astro Story
,
[Epic Astro Story] Production
By : Gaj
Production is a key method in which you gain money from your residents. Production requires two key steps: collection of raw material and generation of the desired product.
Your residents will work at either a field or a mine (depending on where they live and the proximity of said facilities to their home) and will generate raw materials (either food from fields or various types of resources from a mine, depending on where it is located). When you have stockpiled a sufficient amount of resource within the work facility, they will take the raw material to either a Processing Plant (for further refining into processed materials, which can be used as raw materials in a Factory) or a Factory (for generating the desired product).
Production can be a rather complicated affair, as you require differing amounts of raw material and processed materials in order to create the desired product at the factory. Levi Flaman provided a good tip for maintaining efficient production in your factories, by developing your resource steps in a pyramid scheme (e.g. if you are developing Atomic Supercomputers in a factory (which requires Ethanol and Circuits); have 2 Processing Plants developing Ethanol, 2 Processing Plants developing Circuits, 4 fields generating Food for the Processing Plant producing Ethanol and 4 Mines generating Rare Metal for the Processing Plant producing Circuits.)
Raw Materials
Processing Plant Products
Factory Products
Your residents will work at either a field or a mine (depending on where they live and the proximity of said facilities to their home) and will generate raw materials (either food from fields or various types of resources from a mine, depending on where it is located). When you have stockpiled a sufficient amount of resource within the work facility, they will take the raw material to either a Processing Plant (for further refining into processed materials, which can be used as raw materials in a Factory) or a Factory (for generating the desired product).
Production can be a rather complicated affair, as you require differing amounts of raw material and processed materials in order to create the desired product at the factory. Levi Flaman provided a good tip for maintaining efficient production in your factories, by developing your resource steps in a pyramid scheme (e.g. if you are developing Atomic Supercomputers in a factory (which requires Ethanol and Circuits); have 2 Processing Plants developing Ethanol, 2 Processing Plants developing Circuits, 4 fields generating Food for the Processing Plant producing Ethanol and 4 Mines generating Rare Metal for the Processing Plant producing Circuits.)
Raw Materials
Field | ||||
---|---|---|---|---|
Name | Tech Required | Development Cost | Unit Price | Location Found |
Food | - | - | $1.0K | Plains |
Mine | ||||
---|---|---|---|---|
Name | Tech Required | Development Cost | Unit Price | Location Found |
Rock | Mine Lvl 1 | - | $3.0K | Snowfields, Desert and Lava Plateau |
Iron Ore | Mine Lvl 2 | $400.0K | $4.0K | Snowfields, Desert and Lava Plateau |
Rare Metal | Mine Lvl 2 | $400.0K | $5.0K | Snowfields |
Oil | Mine Lvl 2 | $400.0K | $4.0K | Desert |
Jewel | Mine Lvl 3 | $600.0K | $10.0K | Lava Plateau |
Processing Plant Products
Name | Tech Required | Development Cost | Unit Price | Materials Required |
---|---|---|---|---|
Fancy Food | Processing Lvl 1 | $150.0K | $3.0K | Food x1 |
Superalloy | Processing Lvl 2 | $500.0K | $6.0K | Iron Ore x1 |
Ethanol | Processing Lvl 3 | $800.0K | $6.0K | Food x2 |
Circuit | Processing Lvl 3 | $800.0K | $7.5K | Rare Metal x1 |
Factory Products
Food Products | ||||
---|---|---|---|---|
Name | Tech Required | Development Cost | Unit Price | Materials Required |
Rolls | Food Lvl 1 | Initially Available | $3.5K | Food x1 |
Sandwiches | Food Lvl 1 | $4.3K | Food x1 | |
Hamburgers | Food Lvl 2 | $250.0K | $15.3K | Food x3 |
Eclairs | Food Lvl 2 | $200.0K | $9.4K | Food x2 |
Chocolate Cakes | Food Lvl 3 | $400.0K | $8.8K | Fancy Food x1 |
Beef Stroganoff | Food Lvl 3 | $500.0K | $18.9K | Fancy Food x2 |
Wedding Cakes | Food Lvl 4 | $800.0K | $20.1K | Fancy Food x2 |
Foie Gras Steaks | Food Lvl 4 | $1,000.0K | $31.9K | Fancy Food x3 |
Machine Products | ||||
---|---|---|---|---|
Name | Tech Required | Development Cost | Unit Price | Materials Required |
Teapots | Machine Lvl 2 | $50.0K | $7.0K | Iron Ore x1 |
Teapots | Machine Lvl 2 | $50.0K | $7.0K | Iron Ore x1 |
Mountain Bikes | Machine Lvl 2 | $200.0K | $15.6K | Iron Ore x2 |
Oil Heaters | Machine Lvl 2 | $600.0K | $28.2K | Iron Ore x1 and Oil x2 |
Fancy Wristwatches | Machine Lvl 2 | $500.0K | $42.3K | Iron Ore x2 and Jewel x1 |
Motorcycles | Machine Lvl 3 | $700.0K | $51.0K | Iron Ore x2 and Oil x3 |
Trucks | Machine Lvl 3 | $800.0K | $66.0K | Superalloy x2 and Oil x3 |
Plasma Tvs | Machine Lvl 3 | $800.0K | $42.3K | Iron Ore x2 and Rare Metal x2 |
5.1ch Speaker Sets | Machine Lvl 3 | $600.0K | $36.5K | Iron Ore x3 and Rare Metal x1 |
Sportscars | Machine Lvl 4 | $1,200.0K | $88.5K | Superalloy x3 and Oil x3 |
Tanks | Machine Lvl 4 | $1,500.0K | $126.0K | Superalloy x4 and Oil x4 |
Small UFOs | Machine Lvl 4 and Electronics Lvl 3 | $2,000.0K | $127.5K | Superalloy x3 and Circuit x3 |
Eco Cars | Machine Lvl 4 | $1,600.0K | $94.5K | Superalloy x3 and Ethanol x2 |
Home Theater Sets | Machine Lvl 4 | $1,200.0K | $66.1K | Iron Ore x3 and Rare Metal x3 |
Electronics Products | ||||
---|---|---|---|---|
Name | Tech Required | Development Cost | Unit Price | Materials Required |
Micro Computers | Electronics Lvl 1 | $200.0K | $20.2K | Iron Ore x1 and Rare Metal x1 |
Laptops | Electronics Lvl 2 | $500.0K | $27.0K | Iron Ore x1 and Circuit x1 |
Supercomputers | Electronics Lvl 3 | $1,000.0K | $66.1K | Superalloy x2 and Circuit x2 |
Atomic Computers | Electronics Lvl 4 | $2,000.0K | $137.7K | Ethanol x4 and Circuit x4 |
Tag :
Epic Astro Story
,
[Epic Astro Story] Tips & Tricks
By : Gaj
General Hints
Try not to demolish scenic/environmental objects like flowers, snowmen or oases. They boost Attraction for your Resort Hotels, sometimes even more than flowers or a flowerbed.
Try to pace yourself between expanding the colony and inviting new residents. For a good part of the game, you won’t be able to get rid of trees and hills so you’re limited on space to place facilities. Once you get the Logging option, you can start clearing trees in the plains area, and can substantially increase the amount of space you have.
There’s a good chance you will uncover the Tentaclus race before the Planta race while exploring the snowfields. However, it’s recommended that you go to Planta first before Tentaclus, as the pirates on the Tentaclus planet are significantly harder than those on the Planta planet.
If you ever return to a planet to get a resident that you couldn’t get before, then just bring the cheapest resident that you can, as you will go back to the exact spot of that person, and once you invite them, you come right back, so it saves money.
If you click on a Resort Hotel on the map, you will see purple squares which indicate the range of how far the aliens can move when they leave it. Build processing plants or whatever you want outside of that range and they won’t mess up your production.
The number of stars listed when exploring a region is nearly always equal to the number of times you will need to renew your exploration budget to fully explore the area.
Bottomless Chasm
Generally speaking, all melee units are preferred in the Bottomless Chasm (with Drills/Force Sword and Powersuit 3), but ranged units should be put in the third row with the Sharpshooter Skill (with Multi-Bazooka and/or Plasma Rifle) .
Upon clearing floor 16, you will receive the Kairo Suit, which acts exactly the same as the Chimpan Z Suit, but with much more respectable defense. Upon clearing floor 17, you will receive the Fast Button, which allows you to go through all battles in the Bottomless Chasm in fast mode. Upon reaching floor 40 in the bottomless chasm, you will receive a “Bonus Mode” in which all of your residents will look exactly like your first resident when you start a new game.
Try placing your highest Health units in the second column (with melee weapons), your lowest Health units in the back column (with ranged weapons) and your mid-range Health units in the front column (with melee weapons). This will allow you to preserve your strongest units for the truly difficult enemies, whilst maximising your damage output against them by combining both melee and ranged attacks.
After clearing each floor, the next floor will have approximately 5 more enemies, and the reward for clearing the floor goes up by $500.
Note: John Astro is the default name of your starting character in all subsequent playthroughs.
Try not to demolish scenic/environmental objects like flowers, snowmen or oases. They boost Attraction for your Resort Hotels, sometimes even more than flowers or a flowerbed.
Try to pace yourself between expanding the colony and inviting new residents. For a good part of the game, you won’t be able to get rid of trees and hills so you’re limited on space to place facilities. Once you get the Logging option, you can start clearing trees in the plains area, and can substantially increase the amount of space you have.
There’s a good chance you will uncover the Tentaclus race before the Planta race while exploring the snowfields. However, it’s recommended that you go to Planta first before Tentaclus, as the pirates on the Tentaclus planet are significantly harder than those on the Planta planet.
If you ever return to a planet to get a resident that you couldn’t get before, then just bring the cheapest resident that you can, as you will go back to the exact spot of that person, and once you invite them, you come right back, so it saves money.
If you click on a Resort Hotel on the map, you will see purple squares which indicate the range of how far the aliens can move when they leave it. Build processing plants or whatever you want outside of that range and they won’t mess up your production.
The number of stars listed when exploring a region is nearly always equal to the number of times you will need to renew your exploration budget to fully explore the area.
Bottomless Chasm
Generally speaking, all melee units are preferred in the Bottomless Chasm (with Drills/Force Sword and Powersuit 3), but ranged units should be put in the third row with the Sharpshooter Skill (with Multi-Bazooka and/or Plasma Rifle) .
Upon clearing floor 16, you will receive the Kairo Suit, which acts exactly the same as the Chimpan Z Suit, but with much more respectable defense. Upon clearing floor 17, you will receive the Fast Button, which allows you to go through all battles in the Bottomless Chasm in fast mode. Upon reaching floor 40 in the bottomless chasm, you will receive a “Bonus Mode” in which all of your residents will look exactly like your first resident when you start a new game.
Try placing your highest Health units in the second column (with melee weapons), your lowest Health units in the back column (with ranged weapons) and your mid-range Health units in the front column (with melee weapons). This will allow you to preserve your strongest units for the truly difficult enemies, whilst maximising your damage output against them by combining both melee and ranged attacks.
After clearing each floor, the next floor will have approximately 5 more enemies, and the reward for clearing the floor goes up by $500.
Name | Position | Weapon | Armor | Skill |
---|---|---|---|---|
Tag :
Epic Astro Story
,
[Dream House Days] Special Rooms
By : GajName | Furnitures | Effects | ||||||
---|---|---|---|---|---|---|---|---|
1st Furniture | 2nd Furniture | Rent | Cmf | Int | Fit | Hob | Char | |
PINK FLOOR | ||||||||
Gaudy Bedroom | Pink Bed | Heart Rug | +0.7K | +9 | + | + | + | + |
Telephone Room | Telephone | Any Rug | +9 | + | ||||
Powder Room | Dresser | Basin/Vanity | +0.6K | +8 | + | |||
CUSHION FLOORING | ||||||||
Bedroom | Bed | Lamp/Floor Lamp | +0.2K | +3 | + | + | + | + |
Breezy Room | Fan | Any Curtain | +2 | + | ||||
Storage Room | Storage Rack | Wardrobe or Closet |
+0.5K | +6 | + | |||
Classic Storage | Closet | Bureau | +0.6K | +7 | + | |||
GREEN FLOOR | ||||||||
Kids' Room | Crib | Space Robot | +0.6K | +8 | + | + | + | + |
Geeky Room | Large Bookshelf | Anime Figure | +0.5K | + | ||||
Game Room | HDTV/Analog TV | Game Console | +0.5K | +7 | + | |||
Rec Room | Game Console | Arcade Game | +0.6K | + | ||||
Verdant Room | Flower Vase | Grass Rug | +4 | + | ||||
Otaku Gallery | Space Robot | Anime Figure | +0.6K | + | ||||
CARPET | ||||||||
Chic Bedroom | Chic Bed | Aquarium | +0.6K | +8 | + | + | + | + |
Toasty Room | Kotatsu | Fire Place | +0.6K | +8 | + | |||
Home Theater | 60" TV | Stereo | +0.6K | +8 | + | |||
Arcade Room | Arcade Game | Karaoke Room | +0.7K | + | ||||
Saving Room | Antique Vase | Safe/Large Safe | +1.0K | + | ||||
Music Room | Electric Organ | Grand Piano | +0.7K | +9 | + | |||
Leisure Room | Karaoke Room | Juice Bar | +0.7K | +9 | + | |||
CARPETING | ||||||||
Pet Room | Pet Bed | Any Rug | +9 | + | ||||
Study Room | Any Desk | Any Bookshelf or Storage Rack |
+9 | + | ||||
Music Studio | Guitar | Electric Organ | +0.6K | +8 | + | |||
Relaxing Room | Air Conditioner | Message Chair | +9 | + | ||||
ORANGE FLOOR | ||||||||
Modern Kitchen A | Cupboard | Refrigerator | +8 | + | ||||
Modern Kitchen B | Kitchen | Microwave | +8 | + | ||||
Housework Room | Vacuum | Wall Clock | +9 | + | ||||
FLOORING | ||||||||
Ordinary Kitchen | Kitchen | Refrigerator | +0.2K | +3 | + | |||
Living Room | L Shape Sofa | 60" TV | +0.4K | +5 | + | |||
Reading Room | Bookshelf | Large Bookshelf | +0.2K | + | ||||
Home Gym | Barbells | Exercise Bicycle | +0.3K | + | ||||
Waiting Room | Stereo | Aquarium | +0.2K | +3 | + | + | + | + |
Walk-in Closet | Wardrobe | Dresser | +0.3K | +4 | + | |||
TILE | ||||||||
Bathing Room | Shower | Bathtub | +4 | + | ||||
Unit Bathroom | Unit Bath | Toilet | +3 | + | ||||
Laundry Room | Basin/Vanity | Washing Machine or Washer Dryer or Combo Washer |
+0.2K | + | ||||
Bathhouse | Cypress Bath | Whirlpool Bath | +0.2K | +3 | + | |||
Steaming Room | Whirlpool Bath | Sauna | +0.4K | +5 | + | |||
Sauna Room | Sauna | Shower | +0.3K | +4 | + | + | + | + |
TATAMI | ||||||||
Tatami Room | Low Table | Floor Cushion | +0.2K | +2 | + | |||
Japanese Room | Bureau | Low Table | +2 | + | ||||
Shogun Room | Antique Vase | Samurai Sword | +0.5K | + | ||||
WOOD FLOOR | ||||||||
Dressing Room | Mirror | Wardrobe/Closet | +0.5K | +7 | + | |||
Lounging Area | Any Curtain | Any Rug | +2 | + | ||||
Exercise Room | Sauna | Exercise Bike | +0.2K | +2 | + | |||
CEO’s Room | Any Safe | Frame | +0.7K | |||||
RED CARPET | ||||||||
Fine Art Room | Grand Piano | Painting | +0.5K | + | + | + | + | |
Armory | Samurai Sword | Armor | +0.7K | +9 | + | + | + | + |
Royal Room | Armor | Chimpan Statue | +0.8K | +10 | + | + | + | + |
European Room | Fireplace | Stuffed Deer | +0.7K | |||||
BALCONY | ||||||||
Drying Area | Drying Rack | Plant or Flower Vase or Flower Bed |
+11 | + | + | + | + | |
OTHERS | ||||||||
Hygiene Hazard | Urinal | Kitchen | -8 | - | ||||
Hygiene Disaster | Toilet | Custom Kitchen or Island Kitchen |
-12 | - | ||||
Neat Room | Closet | Floor Cushion | +0.2K | +2 | + | |||
Scheduling Room | Calendar | Wall Clock | +1 | + | ||||
Sunny Room | Flower Vase | Any Curtain | +3 | + | ||||
Playroom | Game Console | Colorful Rug | +2 | + | ||||
Comfy Room | Casual Rug | Cushion | +2 | + | ||||
Clothesline Room | Any Curtain | Drying Rack | +0.4K | +6 | + | |||
Pet Garden | Pet House | Plant or Flower Vase or Flower Bed |
+0.1K | +2 | + | |||
Procrastination A | Study Desk | HDTV/Analog TV | -5 | - | ||||
Procrastination B | White Desk | 60" TV | -7 | - | ||||
Library | Lamp/Floor Lamp | Bookshelf or Large Bookshelf |
+3 | + | ||||
Climate Room | Fan | Air Conditioner | +0.2K | +3 | + | + | + | + |
Lighting Room | Wall Lamp | Floor Lamp/Lamp | +0.1K | +1 | + | |||
Wardrobe Room | Wardrobe | Cushion | +0.2K | +2 | + | |||
Electric Car | Classic Car | Exercise Bike | +0.4K | +5 | + | + | + | + |
Mascot Room | Chimpan Room | Kairobot Statue | +0.3K | +6 | + | + | + | + |
Kairo Room | Kairobot Statue | Wall Lamp | +0.3K | +8 | + | + | + | + |
Elegant Garden | Pond | Plant | +0.3K | +4 |
Tag :
Dream House Days
,
[Dream House Days] Flooring Unlock Conditions
By : GajName | Cost | Unlock Conditions / Description |
---|---|---|
Cushion Flooring | 0.6K | From the beginning |
Tatami Mats | 0.6K | From the beginning |
Flooring | 0.6K | Popularity Index #1 in the Region for Rent |
Tile | 0.6K | From the beginning |
Carpeting | 0.6K | Popularity Index #1 in the Country for Rent |
Orange Floor | 0.7K | Popularity Index #1 in the Region for Comfortable |
Green Floor | 0.7K | Popularity Index #1 in the Country for Comfortable |
Wood Floor | 0.7K | Popularity Index #1 in the World for Rent |
Pink Floor | 0.8K | Popularity Index #1 in the World for Comfortable |
Carpet | 0.8K | Popularity Index #1 for Talent |
Red Carpet | 0.9K | Popularity Index #1 for Hobby |
Tag :
Dream House Days
,
[Dream House Days] Furnitures
By : GajName | Cost | Rent | Comf | Upkeep | Unlock Condition | Remarks |
---|---|---|---|---|---|---|
LIFE | ||||||
Bed | 0.6K | +1.9K | +19 | 0.1K | From the Beginning | MAX Value |
Chic Bed | 2.4K | +2.2K | +22 | 0.1K | Tenant become Retiree | MAX Value |
Pink Bed | 5K | +2.6K | +22 | 0.2K | Tenant become Conductor | MAX Value |
Crib | 5.4K | +1.7K | +20 | 0.3K | Child Permit | MAX Value |
Kitchen | 0.6K | +2.2K | +22 | 0.1K | From the beginning | MAX Value |
Custom Kitchen | 2.4K | +2.4K | +24 | 0.1K | Tenant uses Refrigerator 8 or more times | MAX Value |
Island Kitchen | 3.6K | +2.6K | +26 | 0.2K | Tenant become Scholar | MAX Value |
Cupboard | 2.4K | +2.0K | +20 | 0.1K | Tenants uses Phone 8 or more times | |
Microwave | 1.4K | +2.0K | +20 | 0.1K | Tenant become Tour Guide | |
Refrigerator | 0.6K | +2.0K | +20 | 0.1K | Research is available | MAX Value |
Bathroom | 2.8K | +0.6K | +6 | 0.2K | ||
Unit Bath | 1.4K | +2.2K | +22 | 0.1K | Research is Available | MAX Value |
Shower | 1.4K | +1.7K | +17 | 0.1K | Tenant uses Mirror Once | |
Bathtub | 1.4K | +2.2K | +22 | 0.1K | Tenant uses the Shower several times | |
Basin | 0.6K | +1.9K | +19 | 0.1K | From the beginning | MAX Value |
Vanity | 2.4K | +2.2K | +22 | 0.1K | Tenant uses the Lamp 8 or more times | |
Urinal | 2.4K | +2.2K | +22 | 0.1K | Tenant become Referee | |
Toiler | 0.6K | +2.0K | +20 | 0.1K | Research is Available | |
Washer-Dryer | 0.6K | +1.9K | +19 | 0.1K | Research is Available | MAX Value |
Washing Machine | 2.4K | +2.2K | +22 | 0.1K | Tenant become Amateur Model | MAX Value |
Combo Washer | 5.0K | +0.5K | +5 | 0.2K | Tenant become Doctor | |
Drying Rack | 6.6K | +2.8K | +28 | 0.3K | Tenant uses Vacuum multiple times | MAX Value |
REST | ||||||
Pet Bed | 6.6K | +2.8K | +17 | 0.3K | Tenant purchase Pet | |
Pet Hut | 6.6K | +6 | 0.3K | Tenants have 5 Pets or more | ||
Low Table Set | 1.2K | +2 | 0.2K | From the beginning | ||
Study Set | 1.2K | +2 | 0.2K | From the beginning | ||
Exam Set | 2.8K | +4 | 0.2K | |||
Business Set | 6.0K | +7 | 0.3K | |||
Elegant Set | 6.0K | +7 | 0.3K | |||
Sofa Set | 2.6K | +4 | 0.3K | |||
Dining Set | 16.8K | +19 | 0.9K | |||
Gorgeous Set | 25K | +25 | 1.0K | |||
Cushion | 0.6K | +1.7K | +19 | 0.1K | Scratch Card | |
Cushion | 0.6K | +1.7K | +19 | 0.1K | MAX Value | |
Cushion | 1.4K | +1.7K | +20 | 0.1K | MAX Value | |
Massage Chair | 5.0K | +1.7K | +26 | 0.2K | Scratch Card | MAX Value |
L-shaped sofa | 5.0K | +1.7K | +26 | 0.2K | MAX Value | |
Kotatsu | 3.6K | +1.7K | +24 | 0.2K | Scratch Card | MAX Value |
Sofa | 0.6K | +1.7K | +19 | 0.1K | ||
Casual Sofa | 1.4K | +1.7K | +20 | 0.1K | ||
Bench Sofa | 2.4K | +3 | 0.1K | |||
Leather Sofa | 3.6K | +1.7K | +24 | 0.2K | Tenant become a Journalist | |
Antique Sofa | 5.0K | +1.7K | +26 | 0.2K | Tenant become a Pro-gamer | MAX Value |
Wood Chair | 0.6K | +1.7K | +19 | 0.1K | Scratch Card | |
Office Chair | 2.4K | +1.7K | +22 | 0.1K | ||
Dining Chair | 3.6K | +1.7K | +24 | 0.2K | Tenant become a Lawyer | |
Leather Chair | 3.6K | +1.7K | +24 | 0.2K | Tenant become a Designer | |
Sofa Chair | 5.0K | +1.7K | +26 | 0.2K | Tenant become a Mechanic | |
Low Table | 0.6K | +1 | 0.1K | Scratch Card | ||
Study Desk | 0.6K | +1 | 0.1K | Scratch Card | ||
White Desk | 1.4K | +2 | 0.1K | Tenant become Teacher/Tutor | ||
Red Desk | 2.4K | +3 | 0.1K | Tenant become Sommelier | ||
Black Desk | 3.6K | +4 | 0.2K | Tenant become Botanist? | ||
Table | 1.4K | +2 | 0.1K | |||
Dining Table | 2.4K | +3 | 0.1K | Tenant become Apparel Clerk | ||
CULTURE | ||||||
Vase | 0.6K | +1.9K | +17 | 0.1K | From the beginning | MAX Value |
Lamp | 0.6K | +1.7K | +19 | 0.1K | From the beginning | MAX Value |
Floor Lamp | 2.4K | +2.2K | +22 | 0.1K | Tenant uses Bookshelf 8 times or more | MAX Value |
Mirror | 2.4K | +2.2K | +22 | 0.1K | Tenant uses Bookshelf 8 times or more or Tenant become Barista |
MAX Value |
Phone | 0.6K | +1.7K | +19 | 0.1K | From the beginning | MAX Value |
Fan | 2.4K | +2.2K | +22 | 0.1K | MAX Value | |
Vacuum | 1.4K | +2.0K | +17 | 0.1K | Tenant uses Washing Machine 8 times or more | MAX Value |
Analog TV | 0.6K | +1.7K | +19 | 0.1K | Tenant become Part-Timer and failed to change job | MAX Value |
HDTV | 2.4K | +2.2K | +22 | 0.1K | Tenant uses game-console 8 times or more | MAX Value |
60" TV | 5.0K | +2.6K | +17 | 0.2K | Tenant uses Anime Figure once | MAX Value |
Game Console | 2.4K | +1.7K | +22 | 0.1K | Tenant uses Analog TV 8 times or more | MAX Value |
Arcade | 2.4K | +2.2K | +22 | 0.1K | Scratch Card | MAX Value |
Storage | 0.6K | +1.9K | +17 | 0.1K | MAX Value | |
Bureau | 0.6K | +1.7K | +19 | 0.1K | From the beginning | MAX Value |
Dresser | 2.4K | +2.2K | +22 | 0.1K | MAX Value | |
Bookshelf | 0.6K | +1.9K | +17 | 0.1K | From the beginning | MAX Value |
Large Bookshelf | 2.4K | +1.7K | +22 | 0.1K | MAX Value | |
Barbell | 2.4K | +2.2K | +22 | 0.1K | Tenant become Soccer Player | MAX Value |
Exercise Bike | 1.4K | +2.0K | +17 | 0.1K | Scratch Card | MAX Value |
Stereo | 2.4K | +1.7K | +22 | 0.1K | MAX Value | |
Guitar | 1.4K | +2.0K | +20 | 0.1K | Tenants become employee | MAX Value |
Electric Organ | 2.4K | +2.2K | +17 | 0.1K | Tenants become Director | MAX Value |
Grand Piano | 5.0K | +1.7K | +26 | 0.2K | Tenants become Esthetician | MAX Value |
Space Robot | 2.4K | +2.2K | +22 | 0.1K | Scratch Card | MAX Value |
Anime Figure | 3.6K | +2.4K | +17 | 0.2K | Scratch Card | MAX Value |
Antique Vase | 5.0K | +1.7K | +26 | 0.2K | Scratch Card | MAX Value |
Aquarium | 3.6K | +2.4K | +24 | 0.2K | Tenant uses Garbage Room several times | MAX Value |
Samurai Sword | 6.6K | +2.8K | +17 | 0.3K | Scratch Card | MAX Value |
Armor | 8.4K | +1.7K | +30 | 0.4K | Scratch Card | MAX Value |
Trophy | 3.6K | +2.4K | +24 | 0.2K | Tenant become Athletes | MAX Value |
Safe | 2.4K | +2.2K | +17 | 0.1K | Tenant uses (Armor)? : (Sword)? 8 times or more | MAX Value |
Large Safe | 5.0K | +1.7K | +26 | 0.2K | Tenant become programmer | MAX Value |
(Entrance Set)? | 6.6K | +2.8K | +28 | 0.3K | Tenant become Tennis Player | MAX Value |
Closet | 6.6K | +2.8K | +28 | 0.3K | Tenant become Comic Artist | MAX Value |
Wardrobe | 6.6K | +2.8K | +28 | 0.3K | Tenant become Food Server | MAX Value |
Partition | 0.6K | +0.1K | +1 | 0.1K | Tenant uses (Dresser)? : (Closet)? : (Wardrobe)? | No Level |
Glass Partition | 3.6K | +0.4K | 0.2K | Tenant become Potter | No Level | |
FITTING | ||||||
Casual Rug | 1.4K | +0.2K | +2 | 0.1K | ||
Yellow Rug | 0.6K | +1 | 0.1K | From the beginning | ||
White Rug | 2.4K | +3 | 0.1K | Tenant uses Vanity multiple times | ||
Colorful Rug | 3.6K | +4 | 0.2K | Tenant become Comedian | ||
Grass Rug | 5.0K | +5 | 0.2K | Tenant become Dancer | ||
Heart Rug | 2.4K | +3 | 0.1K | Scratch Card then become available in Research | ||
Calendar | 0.6K | +1 | 0.1K | From the beginning | ||
0.6K | +1 | 0.1K | From the beginning | |||
Painting | 1.4K | +0.2K | 0.1K | |||
Wall Lamp | 2.4K | +0.3K | +3 | 0.1K | Tenant become Nurse | |
Frame | 3.6K | +0.4K | 0.2K | |||
Air Conditioner | 2.4K | |||||
Fireplace | 2.4K | +0.3K | +3 | 0.1K | Scratch Card | |
Green Window | 0.6K | +0.1K | +1 | 0.1K | From the beginning | |
Blue Window | 1.4K | +0.2K | +2 | 0.1K | ||
Red Window | 2.4K | +0.3K | +3 | 0.1K | ||
White Window | 3.6K | +0.4K | +4 | 0.2K | Tenant become Astronaut | |
Stuffed Deer | 2.4K | +0.3K | +3 | 0.1K | Tenant become Nurse | |
Plant | 0.6K | +1.9K | +17 | 0.1K | Tenant uses Vase 8 times or more | MAX Value |
Flowerbed | 2.4K | +2.2K | +17 | 0.1K | MAX Value | |
Hedge | 2.4K | +0.3K | 0.1K | Tenant become consultants | Allow only established garden | |
Conifer | 3.6K | +0.4K | 0.2K | Tenant become Super Model | Allow only established garden | |
Garden Tree | 5.0K | +0.5K | 0.2K | Tenant become Athletes | Allow only established garden | |
Big Tree | 6.6K | +0.6K | 0.3K | Tenant become ballet dancer | Allow only established garden | |
Vintage Car | 16.8K | +2.8K | 28 | 0.8K | MAX Value | |
Kairo Picture | 36.0K | +2.8K | 28 | 1.7K | MAX Value | |
Tympan? Picture | 23.3K | +0.6K | 7 | 1.1K | ||
SPECIAL | ||||||
Cypress Bath | 8.1K | +2.8K | 28 | 0.4K | Tenant become Jockey | |
Jacuzzi | 9.6K | +2.8K | 28 | 0.5K | Tenant become Appraiser | |
Karaoke Room | 13.0K | +2.8K | 28 | 0.6K | Tenant become Composer | |
Juice Bar | 14.9K | +2.8K | 28 | 0.7K | Tenant uses Karaoke Room several times | |
Garbage Room | 3.2K | Scratch Card | ||||
Security Room | 4.5K | Scratch Card | ||||
Pond | 9.6K | +2.8K | 28 | 0.5K | Tenant become Adventurer | |
Convenience Store | 12.5K | 5 | 0.6K | Tenant become Storyteller | ||
Bench | 0.6K | From the beginning | ||||
Vending Machine | 1.4K | Scratch Card |
Tag :
Dream House Days
,
[Dream House Days] Jobs
By : GajName | Salary | Unlock Conditions (Attribute or Traits) | Furniture for learning |
---|---|---|---|
Office Worker | (Lv10) 2.9K | From the beginning | - |
Tutor | (Lv10) 5.5K | 100 Int | - |
Lawyer | (Lv3) 6.1K | Int | Dining Chair |
Botanist | (Lv10) 17.2K | 250+ Int | Black Desk |
Inventor | (Lv2) 6.1K | 300+ Int | - |
Politician | (Lv2) 9.3K | 450+ Int | - |
Referee | (Lv10) 3.5K | 25 Exercise | Urinal |
Adventurer | (Lv5) 4.7K | 55 Exercise | Pond |
Sport Star | (Lv10) 12.7K | 99 Exercise | Trophy |
Soccer Player | (Lv3) 6.3K | 250+ Fit | Barbell |
Baseball Player | (Lv3) 10.4K | 320+ Fit | Barbell |
Pro Golfer | (Lv2) 10.6K | 450+ Fit | - |
Tour Guide | (MAX) 4.0K | Hob | Microwave |
Designer | (Lv5) 5.2K | Hob | Leather Chair |
Potter | (Lv5) 3.1K | Hob | Glass Partition |
Photographer | (Lv2) 4.1K | 150+ Hob | Frame |
Cosmetician | (Lv3) 7.0K | 320+ Hob | - |
Alchemist | (Lv2) 10.2K | 450+ Hob | - |
Stage Actor | (Lv10) 4.6K | Cha | Guitar |
Amateur Model | (Lv5) 2.8K | Cha | Washing Machine |
Comedian | (Lv3) 4.4K | Cha | Colorful Rugs |
Super Model | (Lv2) 6.6K | Cha | Conifer |
Hit Singer | (Lv3) 11.7K | 320+ Cha | - |
Movie Star | (Lv6) 19.4K | 450+ Cha | - |
Journalist | (Lv9) 2.9K | 25 Study | Leather Sofa |
Doctor | (Lv6) 9.4K | 55 Study | Combo Washer |
Teacher | (Lv2) 7.4K | 99 Study | - |
Mechanic | (Lv7) 5.7K | 25 Technology | Sofa Chair |
Engineer | (Lv2) 6.0K | 55 Technology | Dining Table |
Spy | (Lv2) 5.6K | 99 Technology | - |
Pro Gamer | (MAX) 4.5K | 25 Games | Antique Sofa |
Programmer | (Lv4) 6.2K | 55 Games | Large Safe |
Producer | ?? | 99 Games | - |
Film Director | (Lv4) 4.3K | 25 Movies | Electronic Organ |
Astronaut | (Lv4) 4.0K | 55 Movies | White Window |
Spacefarer | (Lv2) 9.3K | 99 Movies | - |
Comic Artist | (Lv5) 4.6K | 25 Reading | Closet |
Scholar | (Lv6) 9.4K | 55 Reading | Island Kitchen |
Kairosofty | (Lv3) 12.8K | 99 Reading | - |
Conductor | (Lv7) 2.7K | 25 Music | Pink Bed |
Composer | (Lv2) 4.1K | 55 Music | Karaoke Room |
Artist | (Lv2) 7.5K | 99 Music | - |
Athlete | (Lv7) 3.7K | 25 Sports | Garden Tree |
Ping-Pong Pro | (Lv4) 5.9K | 55 Sports | Entrance Set |
Sumo Wrestler | (Lv3) 3.9K | 99 Sports | - |
Gardener | (Lv5) 5.2K | 25 Pets | L-Shaped Sofa |
Nurse | (Lv1) 3.4K | 55 Pets | Wall Lamp |
Investor | (Lv2) 6.5K | 99 Pets | - |
Dancer | (Lv4) 2.9K | 25 Exercise | Grass Rug |
Ballet Dancer | (Lv2) 4.7K | 55 Exercise | Big Tree |
Ninja | (Lv3) 9.7K | 99 Exercise | - |
Barista | (Lv2) 2.8K | 25 Collecting | Red Desk |
Appraiser | (Lv1) 4.4K | 55 Collecting | Jacuzzi |
Oil Magnate | (Lv2) 7.5K | 99 Collecting | - |
Consultant | 2.1K | 25 Chatting | Hedge |
Storyteller | (Lv2) 4.1K | 55 Chatting | Convenience Store |
News Anchor | (Lv2) 8.0K | 99 Chatting | - |
Food Server | (Lv10) 6.7K | 25 Cooking | Wardrobe |
Pastry Chef | (Lv2) 5.9K | 55 Cooking | - |
3-Star Chef | (Lv2) 5.6K | 99 Cooking | - |
Apparel Clerk | (Lv4) 2.9K | 25 Fashion | Dining Table |
Esthetician | (Lv2) 4.7K | 55 Fashion | Grand Piano |
Beautician | (Lv5) 9.9K | 99 Fashion | - |
Taxi Driver | (Lv2) 3.3K | 25 Cars | - |
Jockey | (Lv2) 3.6K | 55 Cars | Cypress Bath |
Car Racer / Driver | (Lv2) 6.5K | 99 Cars | - |
Retiree | 2.5K | - | Bed Chic |
Part-Timer | (MAX) 2.0K | Failure on Employment | Analog TV |
Job Hunter | (MAX) 0.8K | Automatic Promotion from student | - |
Tag :
Dream House Days
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