Showing posts with label Epic Astro Story. Show all posts

[Epic Astro Story] Items

By : Gaj
Items fall into two main categories: Weapons and Armor, both of which are imperative to success in battle. When looking at which residents to equip with which items, look to equip the best possible armor on every resident that will be partaking in battle, whilst equipping the best weapons onto your residents with the highest Ability stats.

Weapons
Melee Weapons
NameAttack PowerDevelopment CostUnlock ConditionAdditional Notes
Club8$8.0KWeapon Lvl 1
Knife10$12.0KWeapon Lvl 2
Short Sword13$16.0KWeapon Lvl 3
Long Sword18$21.0KWeapon Lvl 4
Battle Axe22$37.0KWeapon Lvl 5
Sword26$43.0KWeapon Lvl 6
Hammer30$50.0KWeapon Lvl 7
Heat Axe32N/AReach Plant Rank Lvl 6Unique weapon
Beam Saber36$57.0KWeapon Lvl 7 and Electronics Lvl 4
Drill40$65.0KWeapon Lvl 7 and Mine Lvl 3Can hit up to 5 times
Golden Axe42N/AComplete 13F in the Bottomless ChasmLow attack speed and a Unique weapon
Force Sword44N/AComplete 4F in the Bottomless ChasmUnique weapon

Ranged Weapons
NameAttack PowerDevelopment CostUnlock ConditionAdditional Notes
Rock5N/AN/AUnique weapon found only on Bev Smasher
Boomerang6$6.0KWeapon Lvl 2
Throwing Knife8$10.0KWeapon Lvl 3
Shock Blade10N/AReach Planet Rank Lvl 2Unique weapon
Throwing Star10$15.0KWeapon Lvl 4
Iron Boomerang13$22.0KWeapon Lvl 5
Pistol16$32.0KWeapon Lvl 6Unique weapon
Bazooka19$43.0KWeapon Lvl 7
Beam Rifle22$55.0KWeapon Lvl 7 and Electronics Lvl 4Can hit all enemies in a single row
Wind Blade24N/AReach Planet Rank Lvl 9Can invoke Power Strike Skill and a Unique weapon
Multiple-Launch Bazooka25N/AComplete 7F in the Bottomless ChasmCan hit up to 3 times and a Unique weapon
Plasma Rifle28N/AComplete 10F in the Bottomless ChasmCan hit all enemies in a single row and a Unique weapon

Armor
NameDefenceDevelopment CostUnlock ConditionAdditional Notes
Battle Gear20$10.0KArmor Lvl 1
Space Suit30$20.0KArmor Lvl 2
Power Suit 140$32.0KArmor Lvl 3
Power Suit 250$44.0KArmor Lvl 4
Power Suit 360$56.0KArmor Lvl 5
Chimpan Z Suit5N/AUncover the entire planetThe wearer has a chance to instantly kill AND recruit weak enemies, who proceed to become residents and a Unique armor
Kairo Suit60N/AComplete 16F in the Bottomless ChasmThe wearer has a chance to instantly kill AND recruit any enemies, who proceed to become residents and a unique armor

In addition to weapons and armor, certain special items can also be obtained from reaching certain planet ranks. These are unique items that cannot be obtained in any other way, other than carrying them over to a subsequent playthrough.

[Epic Astro Story] Skills

By : Gaj
Skills are an important factor to consider when taking residents into battle, as their effective use can turn the tide of any battle. Skills level up as your residents level up, and in certain cases can be changed completed through the use of a relevant item. The level of the skills will either increase the duration of the skill, or the number of times it is used in battle.

NameLevelEffectUses Per BattleDuration
Rage1When Health is 50% or less, Attack increases by 50%13 seconds
2When Health is 50% or less, Attack increases by 50%14 seconds
3When Health is 50% or less, Attack increases by 50%15 seconds
Recovery1When Health is 50% or less, recover 20% of your total Health1N/A
2When Health is 50% or less, recover 30% of your total Health2N/A
3When Health is 50% or less, recover 30% of your total Health3N/A
Heal Ally1When ally’s Health is 50% or less, recover 20% of their total Health1N/A
2When ally’s Health is 50% or less, recover 20% of their total Health2N/A
3When ally’s Health is 50% or less, recover 20% of their total Health3N/A
Battle Cry1When Health is 50% or less, neighbouring Allies Attack increases by 50%13 seconds
2When Health is 50% or less, neighbouring Allies Attack increases by 50%14 seconds
3When Health is 50% or less, neighbouring Allies Attack increases by 50%15 seconds
Sharpshooter1When ranged weapon is equipped, attack one square outside of your rangeN/AEvery 4 seconds
2When ranged weapon is equipped, attack one square outside of your rangeN/AEvery 3 seconds
3When ranged weapon is equipped, attack one square outside of your rangeN/AEvery 2 seconds
Power Strike1When melee weapon is equipped, Attack increases by 20%N/AEvery 4 seconds
2When melee weapon is equipped, Attack increases by 20%N/AEvery 3 seconds
3When melee weapon is equipped, Attack increases by 20%N/AEvery 2 seconds
Power Shot1When ranged weapon is equipped, Attack increases by 20%N/AEvery 4 seconds
2When ranged weapon is equipped, Attack increases by 20%N/AEvery 3 seconds
3When ranged weapon is equipped, Attack increases by 20%N/AEvery 2 seconds
Guard1When Health is less than 50%, all enemy attacks do 1 damage15 seconds
2When Health is less than 50%, all enemy attacks do 1 damage16 seconds
3When Health is less than 50%, all enemy attacks do 1 damage17 seconds

[Epic Astro Story] Residents

By : Gaj
Residents are the most important resource to maintain in the game, as they are needed for every task in the game. Residents can be levelled up, using money, to increase their stats, which is imperative to your success, as having well leveled residents will result in more efficient production and exploration. One benefit of levelling up your residents is that they will upgrade their houses as they get stronger, which results in them sleeping for shorter periods of time and working for longer before returning home.
Residents have 5 main stat categories; Health, Ability, Work, Exploration and Attack.
Health is indicative of how much damage the resident can take in battle before they are defeted. Residents with high health are the most useful in battle, especially when it comes to stronger enemies, as their high durability allows for higher damage output.
Ability is indicative of how much bonus Attack the resident will receive when equipping a weapon. High ability residents are also the most useful in battle, as they have higher damage output.
Work is indicative of how long and fast a resident will work in a Field or Mine before returning home. High work residents are essential to keeping you production facilities stocked to maintain profits from Exporters and/or tourist aliens.
Exploration is indicative of the exploration rate that your away team proceeds at when exploring alien planets or your homeworld. High Exploration residents are essential to completion explorations quickly and at minimum cost.
Attack is indicative of the damage output of a resident. Attack is largely bolstered by having a good weapon paired with a high Ability stat. Residents with high attack are the most likely to fare well in battle (provided they have adequate Health stats).
Residents fall into three unofficial categories; Workers, Explorers and Fighters.

Worker Residents
Worker residents have excellent Work stats and abysmal stats in other areas. Their high Work stats allow them to work in Fields and Mines for longer before returning home, making them ideal for keeping your production lines flowing
NameHome PlanetBase LevelBase StatsStarting Skill
HealthAbilityWorkExplorationAttack
Bones McGeeLocal14312238Power Strike
James TurkLocal170201614Rage
Nyota UhuluOctopi160151885Rage
Chris PikeOctopi3801528115Power Shot
Monty ScottR-Gray250162210Recovery
Kate BanewayR-Gray24082411Rage
Chris ChapelPlanta3100430145Guard
Reg BroccoliPlanta4807335Power Strike 2
Lo RalenPlanta450123465Recovery
Lissa OgawaTentaclus565338125Guard
Pavlov HekovSaucer660154065Heal Ally 2
Hikaru FuluMechabot5701137135Rage 2

Explorer Residents
Explorerresidents have excellent Exploration stats and average Health and Ability stats. Their high Exploration stats make them ideal for rushing through explorations quickly and effectively, whilst their average Health and Ability stas give them a certain degree of durability in battle. However, in areas where exceptionally strong enemies are encountered, they are not as useful as Fighters.
NameHome PlanetBase LevelBase StatsStarting Skill
HealthAbilityWorkExplorationAttack
Wes SmasherLocal1120301228Battle Cry
Kate PulaskiOctopi1802312366Guard
Luxana ToyOctopi2100219356Recovery
Mia HortaR-Gray3120241339Sharpshooter
Dul GukatPlanta2901012385Rage
Sam TurkPlanta31101610435Power Strike
Nan CraterPlanta41402213466Battle Cry
Edie KreelerTentaclus41201921465Power Shot 2
Dadzia JaxSaucer51101314525Rage
Larry KimSaucer61201616565Recovery 2
Jen LandruMechabot51002112486Power Strike 2

Fighter Residents
Fighter residents have excellent Health and Ability stats but abysmal Work and Exploration stats. Their high Health and Ability stats make them ideal for taking on any enemies you encounter during explorations. These residents are essential to surviving the Bottomless Chasm.
NameHome PlanetBase LevelBase StatsStarting Skill
HealthAbilityWorkExplorationAttack
Wes SmasherLocal1120301228Battle Cry
Siles O’HareOctopi1130268116Guard
Keiko O’HareR-Gray2140281216Power Strike
Gordi ForgeR-Gray2150341314Rage
Johnny ArcherR-Gray3150422212Rage
Holly O’HarePlanta31603816136Recovery
Malcolm TreedTentaclus41804812157Guard
Zeb CochraneTentaclus51805617237Rage
Tom BerlinSaucer5190582121Power Strike 2
Khandy SinghSaucer41705016107Power Strike 2
Lana TorresMechabot62006022248Power Strike 2
Note: Wes Smasher is also listed as an Explorer resident, as he has exceptionally high Exploration, as well as Health and Ability, which allows his classification in both categories.

Other Residents
These residents do not fall into any of the above categories due to overall lower stats and/or a lack of specialisation in any stat categories. These residents can be useful early on in the game for clearing battles and explorations, but are quicky outclassed by residents in their respective categories.
NameHome PlanetBase LevelBase StatsStarting Skill
HealthAbilityWorkExplorationAttack
Jean VicardLocal160241016Power Strike
Bev SmasherLocal14026814Power Shot
Yoshi SatoOctopi11002415196Power Shot
Ben BriskoOctopi3902912156Heal Ally
Drip DuckOctopi2902212216Rage
Cyrano SmithR-Gray27025118Sharpshooter
Nira KerysTentaclus3703110136Power Shot
Billy TrikerTentaclus4100451957Power Shot 2
Jake BriskoTentaclus4803420106Power Shot 2
Breanna ToySaucer5804818127Sharpshooter
Harry DirttSaucer595559357Power Shot 2
Yahsa TarMechabot6905610167Power Shot 2

[Epic Astro Story] Aliens

By : Gaj
Exploring alien planets is the primary way you will expand the population of your homeworld, as your will recruit the majority of your new residents during your exploration of them. When you unlock a new planet to explore, you must first clear out an enemy force of pirates, before you are able to explore the remainder of the planet. Once you clear out the pirates, you will not find any more hostile forces and are free to explore at your leisure.
When you discover a new resident on an alien planet, you are given the option of recruiting them immediately, or carrying on with the exploration. If you recruit them, you will immediately leave the alien planet and return with the new resident. If you decide to carry on the expedition and return to your homeworld at a later time, you are able to return to the location of any un-recruited residents to recruit them immediately. This can be useful for saving money, as you can use a high exploration team to completely clear the planet, then return with a single member to recruit all of the available residents.

Octopi Planet
Max Appeal: 50
Unlock Location: Becomes automatically available in Y1 M
Available Residents: 8
NameDiscovery LocationResearch Points Required
Nyota Uhulu-
Siles O’Hare-
Yoshi Sato5
Kate Pulaski5
Ben Brisko160
Drip Duck10
Chris Pike90
Luxana Toy10

R-Gray Planet
Max Appeal:
Unlock Location:
Available Residents: 7
NameDiscovery LocationResearch Points Required
Monty Scott10
Keiko O’Hare10
Gordi Forge40
Cyrano Smith40
Mia Horta90
Johnny Archer160
Kate Baneway40

Planta Planet
Max Appeal:
Unlock Location:
Available Residents: 7
NameDiscovery LocationResearch Points Required
Holly O’Hare
Chris Chapel160
Reg Broccoli320
Lo Ralen500
Dul Gukat
Sam Turk160
Nan Crater500

Tentaclus Planet
Max Appeal:
Unlock Location:
Available Residents: 7
NameDiscovery LocationResearch Points Required
Malcolm Treed320
Nira Kerys90
Zeb Cochrane700
Billy Triker500
Edie Kreeler320
Jake Brisko320
Lissa Ogawa999

Saucer Planet
Max Appeal:
Unlock Location:
Available Residents: 7
NameDiscovery LocationResearch Points Required
Breanna Toy700
Tom Berlin999
Dadzia Jax999
Harry Dirtt999
Khandy Singh500
Larry Kim1,200
Pavlov Hekov1,200

Mechbot Planet
Max Appeal:
Unlock Location:
Available Residents: 4
NameDiscovery LocationResearch Points Required
Hikaru Fulu700
Lana Torres1,200
Jen Landru700
Yasha Tar1,200

[Epic Astro Story] Technology

By : Gaj
Technology is the research part of the game, and is used to advance your processing options and item availability. Not all technology options are immediately available to you, as you must first find the relevant manual/specs during exploration to unlock the ability to upgrade that field of technology. Please refer to the “Environmental” tab for more detailed information pertaining to manual and spec locations.

NameDiscovery LocationLevelResearch Points RequiredUnlockables
FoodCave at (0,4)1-Sandwiches
210Hamburgers and Eclairs
350Chocolate Cakes and Beef Stroganoff
4120Wedding Cakes and Foie Gras Steak
MachineChasm at (19,8)1--
250Teapots, Mountain Bikes, Oil Heaters and Fancy Wristwatches
3200Motorcycles, Trucks, Plasma TVs and 5.1ch Speaker Sets
4500Sportscars, Tanks, Small UFOs, Eco Cars and Home Theater Sets (Note: Electronics must be at Lvl 3 for Small UFOs to become available)
ElectronicsChasm at (23,0)1-Micro Computers
2100Laptops
3300Supercomputers
4600Atomic Computers
ProcessingWhen Processing Plant facility becomes available1-Fancy Foods
260Superalloy
3150Ethanol and Circuit
DemolitionCave at (19,10)1-Logging
2500Boulder Removal
31,200Hill Removal
MineWhen Mine facility becomes available1-Rock and Iron Ore
260Rare Metal and Oil
3150Jewel
WeaponPlains at (4,1)1-Club
210Knife and Boomerang
350Short Sword and Throwing Knife
4200Longsword and Throwing Star
5500Battle Axe and Iron Boomerang
6999Sword and Pistol
73,000Hammer, Bazooka, Beam Saber, Drill and Beam Rifle (Note: Electronics must be at Lvl 4 for the Beam Saber and Beam Rifle to become available and Mine must be at Lvl 3 for the Drill to become available)
ArmorCave at (11,4)1-Battle Gear
250Space Suit
3300Power Suit 1
4800Power Suit 2
52,000Power Suit 3
RocketPlains at (4,1)1-Expands Away Team size by 2 members
2100Expands Away Team size by 2 members
3500Expands Away Team size by 2 members
4999Expands Away Team size by 2 members

[Epic Astro Story] Production

By : Gaj
Production is a key method in which you gain money from your residents. Production requires two key steps: collection of raw material and generation of the desired product.
Your residents will work at either a field or a mine (depending on where they live and the proximity of said facilities to their home) and will generate raw materials (either food from fields or various types of resources from a mine, depending on where it is located). When you have stockpiled a sufficient amount of resource within the work facility, they will take the raw material to either a Processing Plant (for further refining into processed materials, which can be used as raw materials in a Factory) or a Factory (for generating the desired product).
Production can be a rather complicated affair, as you require differing amounts of raw material and processed materials in order to create the desired product at the factory. Levi Flaman provided a good tip for maintaining efficient production in your factories, by developing your resource steps in a pyramid scheme (e.g. if you are developing Atomic Supercomputers in a factory (which requires Ethanol and Circuits); have 2 Processing Plants developing Ethanol, 2 Processing Plants developing Circuits, 4 fields generating Food for the Processing Plant producing Ethanol and 4 Mines generating Rare Metal for the Processing Plant producing Circuits.)

Raw Materials
Field
NameTech RequiredDevelopment CostUnit PriceLocation Found
Food- -$1.0KPlains


Mine
NameTech RequiredDevelopment CostUnit PriceLocation Found
Rock Mine Lvl 1 - $3.0K Snowfields, Desert and Lava Plateau
Iron Ore Mine Lvl 2 $400.0K $4.0K Snowfields, Desert and Lava Plateau
Rare Metal Mine Lvl 2 $400.0K $5.0K Snowfields
Oil Mine Lvl 2 $400.0K $4.0K Desert
Jewel Mine Lvl 3 $600.0K $10.0K Lava Plateau

Processing Plant Products
NameTech RequiredDevelopment CostUnit PriceMaterials Required
Fancy FoodProcessing Lvl 1$150.0K$3.0KFood x1
SuperalloyProcessing Lvl 2$500.0K$6.0KIron Ore x1
EthanolProcessing Lvl 3$800.0K$6.0KFood x2
CircuitProcessing Lvl 3$800.0K$7.5KRare Metal x1

Factory Products
Food Products
NameTech RequiredDevelopment CostUnit PriceMaterials Required
RollsFood Lvl 1Initially Available$3.5KFood x1
SandwichesFood Lvl 1$4.3KFood x1
HamburgersFood Lvl 2$250.0K$15.3KFood x3
EclairsFood Lvl 2$200.0K$9.4KFood x2
Chocolate CakesFood Lvl 3$400.0K$8.8KFancy Food x1
Beef StroganoffFood Lvl 3$500.0K$18.9KFancy Food x2
Wedding CakesFood Lvl 4$800.0K$20.1KFancy Food x2
Foie Gras SteaksFood Lvl 4$1,000.0K$31.9KFancy Food x3


Machine Products
NameTech RequiredDevelopment CostUnit PriceMaterials Required
TeapotsMachine Lvl 2$50.0K$7.0KIron Ore x1
TeapotsMachine Lvl 2$50.0K$7.0KIron Ore x1
Mountain BikesMachine Lvl 2$200.0K$15.6KIron Ore x2
Oil HeatersMachine Lvl 2$600.0K$28.2KIron Ore x1 and Oil x2
Fancy WristwatchesMachine Lvl 2$500.0K$42.3KIron Ore x2 and Jewel x1
MotorcyclesMachine Lvl 3$700.0K$51.0KIron Ore x2 and Oil x3
TrucksMachine Lvl 3$800.0K$66.0KSuperalloy x2 and Oil x3
Plasma TvsMachine Lvl 3$800.0K$42.3KIron Ore x2 and Rare Metal x2
5.1ch Speaker SetsMachine Lvl 3$600.0K$36.5KIron Ore x3 and Rare Metal x1
SportscarsMachine Lvl 4$1,200.0K$88.5KSuperalloy x3 and Oil x3
TanksMachine Lvl 4$1,500.0K$126.0KSuperalloy x4 and Oil x4
Small UFOsMachine Lvl 4 and Electronics Lvl 3$2,000.0K$127.5KSuperalloy x3 and Circuit x3
Eco CarsMachine Lvl 4$1,600.0K$94.5KSuperalloy x3 and Ethanol x2
Home Theater SetsMachine Lvl 4$1,200.0K$66.1KIron Ore x3 and Rare Metal x3


Electronics Products
NameTech RequiredDevelopment CostUnit PriceMaterials Required
Micro ComputersElectronics Lvl 1$200.0K$20.2KIron Ore x1 and Rare Metal x1
LaptopsElectronics Lvl 2$500.0K$27.0KIron Ore x1 and Circuit x1
SupercomputersElectronics Lvl 3$1,000.0K$66.1KSuperalloy x2 and Circuit x2
Atomic ComputersElectronics Lvl 4$2,000.0K$137.7KEthanol x4 and Circuit x4

[Epic Astro Story] Tips & Tricks

By : Gaj
General Hints
Try not to demolish scenic/environmental objects like flowers, snowmen or oases. They boost Attraction for your Resort Hotels, sometimes even more than flowers or a flowerbed.
Try to pace yourself between expanding the colony and inviting new residents. For a good part of the game, you won’t be able to get rid of trees and hills so you’re limited on space to place facilities. Once you get the Logging option, you can start clearing trees in the plains area, and can substantially increase the amount of space you have.
There’s a good chance you will uncover the Tentaclus race before the Planta race while exploring the snowfields. However, it’s recommended that you go to Planta first before Tentaclus, as the pirates on the Tentaclus planet are significantly harder than those on the Planta planet.
If you ever return to a planet to get a resident that you couldn’t get before, then just bring the cheapest resident that you can, as you will go back to the exact spot of that person, and once you invite them, you come right back, so it saves money.
If you click on a Resort Hotel on the map, you will see purple squares which indicate the range of how far the aliens can move when they leave it. Build processing plants or whatever you want outside of that range and they won’t mess up your production.
The number of stars listed when exploring a region is nearly always equal to the number of times you will need to renew your exploration budget to fully explore the area.

Bottomless Chasm
Generally speaking, all melee units are preferred in the Bottomless Chasm (with Drills/Force Sword and Powersuit 3), but ranged units should be put in the third row with the Sharpshooter Skill (with Multi-Bazooka and/or Plasma Rifle) .
Upon clearing floor 16, you will receive the Kairo Suit, which acts exactly the same as the Chimpan Z Suit, but with much more respectable defense. Upon clearing floor 17, you will receive the Fast Button, which allows you to go through all battles in the Bottomless Chasm in fast mode. Upon reaching floor 40 in the bottomless chasm, you will receive a “Bonus Mode” in which all of your residents will look exactly like your first resident when you start a new game.
Try placing your highest Health units in the second column (with melee weapons), your lowest Health units in the back column (with ranged weapons) and your mid-range Health units in the front column (with melee weapons). This will allow you to preserve your strongest units for the truly difficult enemies, whilst maximising your damage output against them by combining both melee and ranged attacks.
After clearing each floor, the next floor will have approximately 5 more enemies, and the reward for clearing the floor goes up by $500.
NamePositionWeaponArmorSkill
Wes Smasher
Front Column
Drill
Powersuit 3
Battle Cry 3
Keiko O’Hare
Front Column
Drill
Powersuit 3
Power Strike 3
Johhny Archer
Front Column
Drill
Powersuit 3
Rage 3
Gordi Forge
Front Column
Drill
Powersuit 3
Rage 3
Khandy Singh
Second Column
Drill
Powersuit 3
Power Strike 3
Malcolm Treed
Second Column
Drill
Powersuit 3
Guard 3
Siles O’Hare
Second Column
Drill
Powersuit 3
Guard 3
John Astro
Second Column
Force Sword
Kairo Suit
Guard 3
Tom Berlin
Back Column
Drill
Powersuit 3
Power Strike 3
Lana Torres
Back Column
Drill
Powersuit 3
Power Strike 3
Holly O’Hare
Back Column
Multi-Bazooka
Powersuit 3
Recovery 3
Zeb Cochrane
Back Column
Plasma Rifle
Powersuit 3
Rage 3
Note: John Astro is the default name of your starting character in all subsequent playthroughs.

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