Showing posts with label Dungeon Village. Show all posts

[Dungeon Village] Events

By : Gaj

Town events are held using Town Points and have differing effects depending on which ones you decide to conduct. Events are generally unlocked when you reach milestone values of Village Popularity (Popularity) and reach certain Village Ranks, but some are also unlocked by building certain structures in your village.

Events can only be conducted a certain number of times per season, depending on the rank of your village. For 1 & 2★ villages, you are only able to conduct 3 events per season, whilst 3 & 4★ villages can conduct 4. When you finally reach a 5★ village rank, you will be able to conduct 5 events per season. The season indicator on the top left, next to the time indicator, will let you know which season you are in. The same event cannot be performed multiple times in one season, so choosing which events to conduct can have major ramifications towards the success of your village.

EventTown Points RequiredEffectUnlock ConditionAdditional Notes
BBQ Contest40Slightly boosts resident SatisfactionReach 600 Village Popularity
Melon Eating Contest80Boosts resident SatisfactionReach 1,100 Village Popularity
Stew Party120Greatly boosts resident SatisfactionReach 2,800 Village Popularity
Cake Contest200Hugely boosts resident SatisfactionReach 3,000 Village Popularity
Marathon60Boosts resident HTHReach 200 Village Popularity
Atheletic Meet200Hugely boosts resident HTHReach 3,600 Village Popularity
Joint Training60Boosts resident STRReach 800 Village Popularity
Training Camp200Hugely boosts resident STRBuild aSchool
Melee Training60Boosts resident DEXReach 1,700 Village Popularity
Weapons Lecture200Hugely boosts resident DEXReach 3,900 Village Popularity
Weight Lifting60Boosts resident TGHReach 2★ Village Rank
Sea Training200Hugely boosts resident TGHReach 4,300 Village Popularity
Magic Theory 160Boosts resident SPRTReach 3,300 Village Popularity
Magic Theory 2200Hugely boosts resident SPRTBuild a Magic Lab
Meteor Viewing60Boosts resident LUCKReach 2,000 Village Popularity
Casino Party200Hugely boosts resident LUCKReach 4,900 Village Popularity
Art Show40Boosts Village Popularity by 20Reach 1★ Village Rank
Concert60Boosts Village Popularity by 25Reach 2,500 Village Popularity
Product Show100Boosts Village Popularity by 30Reach 3★ Village Rank
Fireworks Show150Boosts Village Popularity by 40Reach 4★ Village Rank
Dance Party200Boosts Village Popularity by 50Build a Castle
Museum Tour160Boosts Village Popularity by 40Build a Museum
Circus Party160Boosts Village Popularity by 40Build a Circus
Cleaning Party20Boosts Village Popularity by 10Initially Available
Town Watch30Boosts Village Popularity by 15Reach 2★ Village Rank
Magic Cauldron/center>100Unlocks the Magic CauldronReach 2★ Village RankCan only be performed once
Expand Cauldron 1100Magic Cauldron item capacity increases by +10Magic Cauldron reaches 30 KnowledgeCan only be performed once
Expand Cauldron 2100Unlocks the Magic CauldronMagic Cauldron reaches 100 KnowledgeCan only be performed once
Expand Village 1100Expands the buildable area of your villageReach 2★ Village RankCan only be performed once
Expand Village 2200Further expands the buildable area of your villageReach 4★ Village RankCan only be performed once

[Dungeon Village] Facililties

By : Gaj

The building menus are split into general buildings and food buildings. Buildings become gradually available as you increase the rank of your village and convince residents to settle in your village. Each building has an inherent bonus that will be given to all buildings within its effective radius. The effective radius of this bonus extends 1 square from the location of the building, so only adjacent buildings will receive bonuses. Buildings are not only your primary source of income, but also a way for residents to increase their stats, as some buildings offer stat bonuses to residents that use them.

All stores have a maximum value of Sale Price, Quality & Appeal, which can be achieved through levelling up the store, using items and placing plants adjacent to the store. You should strive to achieve as a minimum, the maximumSale Price for all the stores in your village, as this will increase revenue into your town to allow you to better equip your residents.

Vase Stores Maximum Stats
NameBuilding CostLevelSale PriceQualityAppealMaint.Stat BonusesBuilding BonusUnlock Condition
HTHSTRTGHSPRTDEXLUCK
Florist500GLevel 1300G55120G++10 AppealInitially Available
Level 5450G5050240G
MAX900G100100240G
Pharmacy600GLevel 1330G55160G++5 AppealBuy for 40 Town Points at 1★ Village Rank
Level 5495G5050320G
MAX990G100100320G
Toy Shop600GLevel 1360G55190G+++5 AppealBuy for 50 Town Points at 1★ Village Rank
Level 5540G5050380G
MAX1,080G100100380G
Antique Shop800GLevel 1480G55310G+++10 AppealBuy for 40 Town Points at 2★ Village Rank
Level 5720G5050620G
MAX1,440G100100620G
General Store800GLevel 1390G57330G+++5 AppealBuy for 120 Town Points at 3★ Village Rank
Level 5585G5070660G
MAX1,170G100140660G
Fireworks Shop900GLevel 1450G57380G+++5 AppealBuy for 120 Town Points at 3★ Village Rank
Level 5675G5070760G
MAX1,350G100140760G
Sideshow1,000GLevel 1600G57400G+++20 AppealBuy for 150 Town Points at 4★ Village Rank
Level 5900G5070800G
MAX1,800G100140800G
Public Bath1,200GLevel 1600G67420G+++5 AppealBuy for 200 Town Points at 5★ Village Rank
Level 5900G6070840G
MAX1,800G120140840G
Windmill1,500GLevel 1540G610480G+++10 AppealBuy for 200 Town Points at 4★ Village Rank
Level 5810G60100960G
MAX1,620G120200960G
Casino2,000GLevel 11,080G77600G++++5 AppealBuy for 250 Town Points at 4★ Village Rank
Level 51,620G70701,200G
MAX3,240G1401401,200G
Circus3,000GLevel 1900G108480G++++++20 AppealMay Le Tigre Moves In
Level 51,350G10080960G
MAX2,700G200160960G
Fortuneteller2,000GLevel 1690G710310G++++5 AppealMagic Cauldron
Level 51,035G70100620G
MAX2,070G140200620G
Haunted House2,400GLevel 1780G710360G++++10 AppealMagic Cauldron
Level 51,170G70100720G
MAX2,340G140200720G

When visiting stores, sometimes residents will discover items that can be used on your village. The following stores have a random chance of items appearing:
General Store: Salve, Powerful Salve & Ultimate Salve
Sideshow: Cheap Bra
Windmill: Salve, Powerful Salve & Ultimate Salve

Battle Stores Maximum Stats
NameBuilding CostLevelSale PriceQualityAppealMaint.Stat BonusesBuilding BonusUnlock Condition
HTHSTRTGHSPRTDEXLUCK
Combat School800GLevel 1450G55240G++++5 AppealLance Alot Moves In
Level 5675G5050480G
MAX1,350G100100480G
Archery Range800GLevel 1450G65260G++++5 AppealBuy for 50 Town Points at 1★ Village Rank
Level 5675G6050520G
MAX1,350G120100520G
Library1,500GLevel 1480G87380G+++10 AppealFrod Bigguns Moves In
Level 5720G8070760G
MAX1,440G160140760G
Magic Lab2,000GLevel 1780G88480G++++10 AppealSeffy Roth Moves In
Level 51,170G8080960G
MAX2,340G160160960G
School2,000GLevel 1690G1010600G+++++10 AppealReach 3★ Village Rank
Level 51,035G1001001,200G
MAX2,070G2002001,200G
Museum3,000GLevel 1900G1010720G+++++++30 AppealBuy for 200 Town Points at 4★ Village Rank
Level 51,350G1001001,440G
MAX2,700G2002001,440G
Castle12,000GLevel 11,500G15151,200G+++++++30 AppealLily Raven Moves In
Level 52,250G1501502,400G
MAX4,500G3003002,400G

When visiting stores, sometimes residents will discover items that can be used on your village. The following stores have a random chance of items appearing:
Library: Ancient Book
Magic Lab: Ancient Book

Food Stores Stats
NameBuilding CostLevelSale PriceQualityAppealMaint.Stat BonusesBuilding BonusUnlock Condition
HTHSTRTGHSPRTDEXLUCK
Cake Shop400GLevel 1300G55120G++5 AppealInitially Available
Level 5450G5050240G
MAX900G100100240G
Ice Cream Shop600GLevel 1360G64140G++5 AppealBuy for 30 Town Points at 0★ Village Rank
Level 5540G6040280G
MAX1,080G12080280G
Bakery600GLevel 1420G64160G++10 AppealInitially Available
Level 5630G6040320G
MAX1,260G12080320G
Cafe700GLevel 1420G65190G++10 AppealBuy for 50 Town Points at 1★ Village Rank
Level 5630G6050380G
MAX1,260G120100380G
Fruit Shop800GLevel 1480G65240G++10 AppealBuy for 60 Town Points at 1★ Village Rank
Level 5720G6050480G
MAX1,440G120100480G
Curry Shop700GLevel 1510G75280G+++5 AppealBuy for 70 Town Points at 2★ Village Rank
Level 5765G7050560G
MAX1,530G140100560G
Stew Shop900GLevel 1540G75310G+++5 AppealBuy for 70 Town Points at 3★ Village Rank
Level 5810G7050620G
MAX1,620G140100620G
Restaurant1,000GLevel 1600G76360G+++10 AppealBuy for 120 Town Points at 2★ Village Rank
Level 5900G7060720G
MAX1,800G140120720G
BBQ Shop1,000GLevel 1690G77370G+++++10 AppealBuy for 90 Town Points at 3★ Village Rank
Level 51,035G7070740G
MAX2,070G140140740G
Pub800GLevel 1570G77380G+++++10 AppealBuy for 90 Town Points at 2★ Village Rank
Level 5855G7070760G
MAX1,710G140140760G
Fancy Bar1,500GLevel 1900G108660G+++++5 AppealBook Shields Moves In
Level 51,350G100801,320G
MAX2,700G2001601,320G
Witch’s House2,000GLevel 1750G108480G+++++20 AppealMagic Cauldron
Level 51,125G10080960G
MAX2,250G200160960G

When visiting stores, sometimes residents will discover items that can be used on your village. The following stores have a random chance of items appearing:
Cake Shop: Fresh Milk
Ice Cream Shop: Fresh Milk
Bakery: Real Cheese
Cafe: Fresh Milk
Fruit Shop: Fancy Melon
Curry Shop: Fancy Ham
Stew Shop: Fancy Ham
Restaurant: Choice Herring & Fresh Tuna
BBQ Shop: Fancy Ham
Pub: Champagne
Fancy Bar: Champagne
Witch’s House: Champagne

Other Stores Stats
NameBuilding CostBuilding TypeLevelSale PriceQualityAppealMaint.Building BonusUnlock ConditionAdditional Notes
Inn1,000GRestLevel 1300G55240G+10 AppealInitially AvailableResidents recover HP in this building
Level 5450G5050480G
MAX900G100100480G
Weapon Shop1,000GArmoryN/A400G – 6,400GN/AN/A240G+10 AppealInitially AvailableResidents can purchase any weapon from the unlocked list
Armor Shop1,000GArmoryN/A400G – 4,800GN/AN/A240G+10 AppealInitially AvailableResidents can purchase any armor, from both the Armor 1 or Armor 2 category, from the unlocked list
Accessory Shop1,000GArmoryN/A400G – 10,000GN/AN/A240G+10 AppealBuy for 40 Town Points at 0★ Village RankResidents can purchase any accessory from the unlocked list
Resident House50x resident required SatisfactionN/AN/AN/AN/AN/A160GN/AInitially AvailableBuilt in a Vacant House when resident reaches required Satisfaction

[Dungeon Village] Environment

By : Gaj

The environmental build menu consists largely of plants that are used to increase the Sale Price & Quality of store within their vicinity. The effective radius of a plant is a 3×3 square, with the plant located within the middle. Placing plants around high priced structures can make a big impact on the financial success of your village.

NameBuilding CostSale Price IncreaseQuality IncreaseUnlock ConditionAdditional Notes
Road10G-+2Initially Available
Remove0G--Initially AvailableUsed to destroy buildings/environment
Rearrange300G--Reach 1★ Village RankUsed to move buildings/environment without destroying it
Vacant House100G--Initially AvailableAllows residents to build houses when they reach the desired Satisfaction level
Sunflowers400G+20+5Initially Available
Tulips500G+20+5Buy for 30 Town Points at 0★ Village Rank
Fir Tree500G+30+10Buy for 40 Town Points at 1★ Village Rank
Narcissus600G+50+10Buy for 50 Town Points at 1★ Village Rank
Maple600G+40+10Buy for 80 Town Points at 2★ Village Rank
Firewood800G+20+25Buy for 100 Town Points at 1★ Village Rank
Cosmos900G+70+5Buy for 140 Town Points at 3★ Village Rank
Cacao Tree1,000G+40+15Buy for 180 Town Points at 4★ Village Rank
Sacred Tree1,500G+70+20Buy for 300 Town Points at 5★ Village RankCan also be unlocked through the Magic Cauldron

[Dungeon Village] Enemies

By : Gaj

Enemies come into play once your residents leave the confines of your village and head towards the outskirts. Here, enemies at random will appear and if any residents are in the general vicinity, they will start Attacking each other until you either kill them or they disappear having disposed of your residents. Enemies start of weak at the beginning of the game, but get exponentially stronger as you progress, so it is important to manage the equipment and stats of your residents appropriately so that they can deal with any enemies they encounter.

Upon defeating an enemy, you will receive gold and a certain amount of Town Points. The gold is immediately awarded to you, whereas the Town Points are awarded only at the end of the month. Monsters in the field will also have a chance of dropping treasure, which can consist of either consumable items (red chests) or new equipment (blue chests).

The resident that kills the enemy will receive the full amount of experience listed, whereas all other participating residents will receive only half of that amount. Having a strong resident deal with stronger enemies, whilst having weaker residents provide ranged/magical attack support is one of the best ways to level up weaker characters.

Note that for every 100 enemies of the same type that you kill, the enemy will level up. This will increase its HP and damage output, but will also increase the amount of experience and gold received upon defeating it. A levelled up enemy will have the following increased stats:
New HP = Base HP x Level of Enemy
New Exp = Base Exp x X0% (where X is the Level of Enemy)
New Gold = Base Gold x X0% (where X is the Level of Enemy)

The boss dragons will also continue to appear after you kill them initially, and will level up by one for each time that you kill them. When fighting them in subsequent battles, they will also have increased HP and start immediately in an aura status, meaning they attack more frequently and deal more damage. They also offer an increased percentage of experience and gold when they are DEFENSEeated, and you are given an additional 20,000G and 300 Town Points every tiem you kill a new dragon. The stat increases of the boss dragons are outlined below:
New HP = Base HP x Level of Dragon
New Exp = (Base Exp x X0%) + X (where X is the Level of Dragon – 1)
New Gold = (Base Gold x X0%) + X0 (where X is the Level of Dragon – 1)

NameImageStatsEnemy Description
BalboBase HP: 16A cute and jiggly enemy
Base EXP: 4
Base Gold: 50
Town Points Awarded: 3
MozarBase HP: 17Looks for food with tentacles
Base EXP: 5
Base Gold: 80
Town Points Awarded: 3
KakakariBase HP: 18Hard appearance, soft heart
Base EXP: 7
Base Gold: 100
Town Points Awarded: 4
Pow-PowBase HP: 28Attacks with sharp ears
Base EXP: 9
Base Gold: 125
Town Points Awarded: 4
Mush-RooBase HP: 60A mutated wild mushroom
Base EXP: 14
Base Gold: 200
Town Points Awarded: 4
OrblobBase HP: 70Soft, with a lot of moisture
Base EXP: 16
Base Gold: 150
Town Points Awarded: 4
CrabkinBase HP: 80Side-walking master
Base EXP: 18
Base Gold: 175
Town Points Awarded: 5
Mojo-JoboBase HP: 90A wild Moja on a stroll
Base EXP: 19
Base Gold: 175
Town Points Awarded: 5
MaskoroBase HP: 110Mysterious, masked warrior
Base EXP: 20
Base Gold: 200
Town Points Awarded: 5
BanshettaBase HP: 125A haunting spirit
Base EXP: 20
Base Gold: 240
Town Points Awarded: 6
SparkeeBase HP: 135Hotter than it looks
Base EXP: 21
Base Gold: 280
Town Points Awarded: 6
BilboBase HP: 150Slime that walks on 2 legs
Base EXP: 22
Base Gold: 260
Town Points Awarded: 6
LoxoBase HP: 150Arm-wrestling runner-up
Base EXP: 23
Base Gold: 225
Town Points Awarded: 7
Death FairyBase HP: 150A mischevious flying spirit
Base EXP: 23
Base Gold: 250
Town Points Awarded: 7
SlabbyBase HP: 16An iron-hard jelly
Base EXP: 24
Base Gold: 210
Town Points Awarded: 7
KingclickBase HP: 320Struggles with heavy pinchers
Base EXP: 24
Base Gold: 235
Town Points Awarded: 8
TargBase HP: 340Runaway from a wealthy family
Base EXP: 26
Base Gold: 260
Town Points Awarded: 8
ArbonBase HP: 320Rogue tree spirit
Base EXP: 26
Base Gold: 260
Town Points Awarded: 8
PellpoBase HP: 380Has a generator on its head
Base EXP: 28
Base Gold: 335
Town Points Awarded: 9
KapptonBase HP: 650Hails from the Far East
Base EXP: 32
Base Gold: 290
Town Points Awarded: 9
ShroodBase HP: 690A mutated mushroom
Base EXP: 33
Base Gold: 365
Town Points Awarded: 10
BrambleeBase HP: 650Looking for fallen leaves
Base EXP: 33
Base Gold: 365
Town Points Awarded: 11
MoledoBase HP: 690Bought sunglasses on vacation
Base EXP: 33
Base Gold: 260
Town Points Awarded: 9
SimibotBase HP: 740Robot with latest technology
Base EXP: 40
Base Gold: 625
Town Points Awarded: 10
ボッチラドン (Bocchiradon)Base HP: 720
Base EXP: 40
Base Gold: 325
Town Points Awarded: 10
PegaseeBase HP: 1,200Roams the skies on batlike wings
Base EXP: 44
Base Gold: 550
Town Points Awarded: 11
MothradBase HP: 1,250Flaps wings 30k times/second
Base EXP: 48
Base Gold: 490
Town Points Awarded: 11
BoxobotBase HP: 1,270Arm-wrestling champion
Base EXP: 52
Base Gold: 700
Town Points Awarded: 12
チースィノフ (Chisinofu)Base HP: 1,350
Base EXP: 64
Base Gold: 675
Town Points Awarded: 12
DraggoBase HP: 180Dragon family’s eldest son
Base EXP: 100
Base Gold: 1,000
Town Points Awarded: 30
Bonus Reward: 3,000G & 100 Town Points
DraggiBase HP: 1,500Said to be world’s scariest monster
Base EXP: 120
Base Gold: 1,500
Town Points Awarded: 18
DraggaBase HP: 390Dragon family’s eldest daughter
Base EXP: 200
Base Gold: 1,000
Town Points Awarded: 30
Bonus Reward: 5,000G & 150 Town Points
DragtoiseBase HP: 840Dragon family’s second son
Base EXP: 250
Base Gold: 1,000
Town Points Awarded: 30
Bonus Reward: 10,000G & 200 Town Points
DragtwinsBase HP: 1,250Dragon family’s identical twins
Base EXP: 300
Base Gold: 1,000
Town Points Awarded: 30
Bonus Reward: 15,000G & 250 Town Points
MagicBase HP: 2,450Dragon family’s protective mother
Base EXP: 350
Base Gold: 1,000
Town Points Awarded: 30
Bonus Reward: 20,000G & 300 Town Points
DragofskyBase HP: 6,000Dragon family’s armor-clad eldest son
Base EXP: 500
Base Gold: 1,000
Town Points Awarded: 30
Bonus Reward: 20,000G & 300 Town Points

[Dungeon Village] Magic Cauldron

By : Gaj

The Magic Cauldron becomes available for research once you reach the rank of a 2★ village, and costs 100 Town Points. There are two aspects to the Magic Cauldron; generating elemental points, and increasing the Knowledge of the witch.

When you select the Magic Cauldron menu, you will be able to add items to the Magic Cauldron to generate points in the four elemental categories; Fire, Ice, Lightning and Dark. Certain amounts of these elements are required to have the witch create an item for you. After the witch has processed an item, you will also receive extra elemental points, based on what item you placed into the pot.

Item Elemental Breakdown
ItemElemental Breakdown
FireIceLightningDark
Snow Potato-+2--
Fresh Milk--+4-
Giant Melon-+7--
Fancy Ham+2---
Meatballs+3---
Marbled Steak+5---
Real Cheese-+3--
Choice Herring+2+5+3-
Fresh Tuna-+8-+1
Iron Pipe+1---
Cheap Bra+1+2+1+1
Meteorite+7+7+10+1
Beehive+7+5+6-
Bat Wing+6+7+6+1
Magic Lamp+9+10+9+1
Champagne-+1+4-
Shiny Diamond+4+5+3+1
Angel Crystal+8+8+9+1
Fluffy Blanket+2+1--
Sleeping Pillow+3---
Chocolate Bar+3+6+5+1
Party Pinata-+5+5-
Fancy Melon+7+7+7+1
Master Violin+5+6+6-
Gold Bar+4+4+3+1
Nata De Coco+9+10+11+1
Stuffed Toy+14+13+13+1
Old Spellbook+14+15+14+1
Ancient Book+16+16+14+3
Salve+2+1+2-
Powerful Salve+1+3+3-
Ultimate Salve+4+3+2-
Fire Spellbook+10---
Ice Spellbook-+10--
Lightning Spellbook--+10-
Heal Spellbook+3+3+3+1

In addition to generating elemental points, adding items also adds to the Knowledge of the witch. After a minute or so when you add an item to the Magic Cauldron, the witch will process the item, which adds 1 point of Knowledge to the witchs total. When she reaches a certain amount of Knowledge, new recipes will become available to you, allowing you to create more items. It is highly recommended that you increase the Knowledge of the witch as quickly as possible, as some of the best items in the game are created at the Magic Cauldron, and the witch requires quite high levels of Knowledge in order for you to access them.

Magic Cauldron Recipes
RecipeElemental BreakdownKnowledge Required
FireIceLightningDark
Marbled Steak1002030-60
Meteorite704030248
Magic Lamp505050336
Angel Crystal606060372
Master Violin606060-30
Gold Bar100100100266
Salve101010-9
Powerful Salve202020-30
Ultimate Salve404040-90
Fire Spellbook50---15
Ice Spellbook-50--30
Lightning Spellbook--50-Initially Available
Heal Spellbook202020135
Fire Axe20---Initially Available
Ice Sword-30--14
Ice Arrow1040--30
Ice Lance-5015-36
Lightning Spear--701060
Fiery Staff7020302090
Fire Arrow80303010120
Demon Axe70506030150
Lucky Circlet105--Initially Available
Hero Crown303030-90
Magic Hat-25-3Initially Available
Cursed Hat15-35521
Golden Counter302020-45
Goddess Shield306030-45
Hero Shield405050-90
Hero Armor505550-90
Dewdrop Pendant-50--Initially Available
Lightning Pendant--50-Initially Available
Snow Pendant-70--60
Fire Pendant70---60
Hero Armlet505050-120
Witch’s House30-30530
Fortuneteller-15151040
Haunted House3570-2060
Sacred Tree5050501045

[Dungeon Village] Items

By : Gaj

Items
Consumable items in this game play three main roles; they can be used on your stores to increase their Sale Price, Quality & Appeal, on your residents to boost their stats or as material for the Magic Cauldron. The use of items in the Magic Cauldron will be covered in a later section. Successful management of items is a key factor of success in this game, as you need to balance increasing the sales prices of your stores to maintain profit, as well as increase the stats of your residents to handle the stronger enemies in the latter parts of the game.

Items can be obtained in 4 ways. Firstly, you can purchase them from Pumpkin P. at the beginning of each season. He will restock each new season, and it is generally the easiest, although most expensive, way to obtain consumable items. Secondly, you can obtain items in the outskirts of your village from defeated enemies or quests. Chests that contain consumable items will be red, and some of the rarer items can only be obtained in this way. Thirdly, some residents will give you items as a reward for moving into your village. Whilst this is one way to obtain items, it is not advisable, as you only receive the reward once. Lastly, items can be created in the Magic Cauldron. This will be covered in the Magic Cauldron section.

As previously stated, you can use items to increase the stats of your residents. This is essential to maintaining the combat prowess of your residents, as enemies get significantly harder in the latter stages of the game. See below for descriptions of how items affect your residents.

Resident Item Effects
NameCostEffectAvailability
Snow Potato400GSlightly increases HTHShop & Village Outskirts
Fresh Milk800GIncreases HTHShop & Village Outskirts
Giant Melon1,500GGreatly Increases HTHShop & Village Outskirts
Fancy Ham700GSlightly increases STRShop & Village Outskirts
Meatballs1,500GIncreases STRShop & Village Outskirts
Marbled SteakN/AGreatly Increases STRVillage Outskirts & Magic Cauldron
Real Cheese600GSlightly increases DEXShop & Village Outskirts
Choice Herring1,200GIncreases DEXShop & Village Outskirts
Fresh Tuna2,200GGreatly Increases DEXShop & Village Outskirts
Iron Pipe600GSlightly increases TGHShop & Village Outskirts
Cheap Bra1,500GIncreases TGHShop & Village Outskirts
MeteoriteN/AGreatly Increases TGHVillage Outskirts & Magic Cauldron
Beehive800GSlightly increases SPRTShop & Village Outskirts
Bat Wing1,800GIncreases SPRTShop & Village Outskirts
Magic LampN/AGreatly Increases SPRTVillage Outskirts & Magic Cauldron
Champagne2,000GSlightly increases LUCKShop & Village Outskirts
Shiny Diamond4,000GIncreases LUCKShop & Village Outskirts
Angel CrystalN/AGreatly Increases LUCKVillage Outskirts & Magic Cauldron
Fluffy Blanket500GSlightly increases resident Satisfaction and WorkShop & Village Outskirts
Sleeping Pillow700GIncreases resident Satisfaction and WorkShop & Village Outskirts
Chocolate Bar$1,000Greatly increases resident Satisfaction and WorkVillage Outskirts & Magic Cauldron
Party Pinata$2,000Hugely increases resident Satisfaction and WorkVillage Outskirts & Magic Cauldron
Fancy Melon4,000GSell for 2,000GShop & Village Outskirts
Master ViolinN/ASell for 3,500GVillage Outskirts & Magic Cauldron
Gold BarN/ASell for 10,000GVillage Outskirts & Magic Cauldron
Nata De Coco1,000GMagic Cauldron ingredientShop & Village Outskirts
Stuffed Toy2,000GMagic Cauldron ingredientShop & Village Outskirts
Old Spellbook3,000GMagic Cauldron ingredientVillage Outskirts & Magic Cauldron
Ancient BookN/AMagic Cauldron ingredientVillage Outskirts
Salve300GResident recovers 50 HPShop, Village Outskirts & Magic Cauldron
Powerful Salve1,000GResident recovers 200 HPShop, Village Outskirts & Magic Cauldron
Ultimate Salve2,000GResident recovers 1,000 HPShop, Village Outskirts & Magic Cauldron
Fire SpellbookN/AResident learns Fire MagicMagic Cauldron
Ice SpellbookN/AResident learns Ice MagicMagic Cauldron
Lightning SpellbookN/AResident learns Lightning MagicMagic Cauldron
Heal SpellbookN/AResident learns Heal MagicMagic Cauldron

When using an item on a store, you will get a rough indication of how the item will affect its stats when choosing which item to use. Certain items are more compatible with specific facilities, and using those items will result in larger stat increases. See below for the compatibility of each item with the associated store.

Vase Store Item Effects – Part 1
Note that when using items on stores, any residents that have a bonus of adding 20% to the Sale Price of a particular store will also affect any items being used on the store.
The numbers listed below are in the order of: Sale Price/Quality/Appeal
InnFloristPharmacyToy ShopAntique ShopGeneral StoreFireworks Shop
Snow Potato0/2/00/4/00/2/00/1/00/1/00/1/00/1/0
Fresh Milk30/4/030/4/030/4/030/4/030/4/030/4/030/4/0
Giant Melon0/6/60/12/120/12/120/3/30/3/30/3/30/3/3
Fancy Ham20/0/220/0/220/0/210/0/110/0/110/0/110/0/1
Meatballs50/0/350/0/350/0/325/0/125/0/125/0/125/0/1
Marbled Steak100/0/4100/0/4100/0/450/0/250/0/250/0/250/0/2
Real Cheese20/2/020/2/020/2/020/2/020/2/020/2/020/2/0
Choice Herring40/3/140/3/140/3/120/1/020/1/020/1/020/1/0
Fresh Tuna80/5/080/5/080/5/040/2/040/2/040/2/040/2/0
Iron Pipe10/1/110/1/110/1/110/1/110/1/110/1/110/1/1
Cheap Bra50/0/550/0/550/0/5100/0/10100/0/10100/0/10100/0/10
Meteorite100/7/0100/7/0100/7/0100/7/0100/7/0100/7/0100/7/0
Beehive20/2/020/2/020/2/020/2/020/2/020/2/020/2/0
Bat Wing40/2/040/2/040/2/040/2/040/2/040/2/040/2/0
Magic Lamp80/6/080/6/080/6/080/6/080/6/080/6/080/6/0
Champagne100/4/2100/4/2100/4/2100/4/2100/4/2100/4/2100/4/2
Shiny Diamond150/4/4150/4/4150/4/4150/4/4150/4/4150/4/4150/4/4
Angel Crystal200/6/4200/6/4200/6/4200/6/4200/6/4200/6/4200/6/4
Fluffy Blanket20/0/220/0/220/0/220/0/220/0/220/0/220/0/2
Sleeping Pillow30/0/230/0/230/0/230/0/230/0/230/0/230/0/2
Chocolate Bar30/4/030/4/030/4/030/4/030/4/030/4/030/4/0
Party Pinata50/0/450/0/450/0/450/0/450/0/450/0/450/0/4
Fancy Melon50/6/2100/12/4100/12/425/3/125/3/125/3/125/3/1
Master Violin100/3/4100/3/4100/3/4200/6/8200/6/8200/6/8200/6/8
Gold Bar200/0/0200/0/0200/0/0200/0/0200/0/0200/0/0200/0/0
Nata De Coco50/4/050/4/050/4/050/4/050/4/050/4/050/4/0
Stuffed Toy50/6/050/6/050/6/050/6/050/6/050/6/050/6/0
Old Spellbook50/6/250/6/250/6/250/6/250/6/250/6/250/6/2
Ancient Book50/4/650/4/650/4/650/4/650/4/650/4/650/4/6
Salve0/2/00/2/00/2/00/4/00/4/00/4/00/4/0
Powerful Salve0/3/00/3/00/3/00/6/00/6/00/6/00/6/0
Ultimate Salve0/3/20/3/20/3/20/6/40/6/40/6/40/6/4
Fire Spellbook30/1/030/1/030/1/030/1/030/1/030/1/030/1/0
Ice Spellbook30/0/230/0/230/0/230/0/230/0/230/0/230/0/2
Lightning Spellbook30/2/030/2/030/2/030/2/030/2/030/2/030/2/0
Heal Spellbook30/0/130/0/130/0/130/0/130/0/130/0/130/0/1

Vase Store Item Effects – Part 2
Note that when using items on stores, any residents that have a bonus of adding 20% to the Sale Price of a particular store will also affect any items being used on the store.
The numbers listed below are in the order of: Sale Price/Quality/Appeal
SideshowPublic BathWindmillCasinoCircusFortunetellerHaunted House
Snow Potato0/1/00/1/00/1/00/1/00/1/00/1/00/1/0
Fresh Milk30/4/030/4/030/4/030/4/030/4/030/4/030/4/0
Giant Melon0/3/30/3/30/3/30/3/30/3/30/3/30/3/3
Fancy Ham10/0/110/0/110/0/110/0/110/0/110/0/110/0/1
Meatballs25/0/125/0/125/0/125/0/125/0/125/0/125/0/1
Marbled Steak50/0/250/0/250/0/250/0/250/0/250/0/250/0/2
Real Cheese20/2/020/2/020/2/020/2/020/2/020/2/020/2/0
Choice Herring20/1/020/1/020/1/020/1/020/1/020/1/020/1/0
Fresh Tuna40/2/040/2/040/2/040/2/040/2/040/2/040/2/0
Iron Pipe10/1/110/1/110/1/110/1/110/1/110/1/110/1/1
Cheap Bra100/0/10100/0/10100/0/1050/0/550/0/550/0/550/0/5
Meteorite100/7/0100/7/0100/7/0100/7/0100/7/0100/7/0100/7/0
Beehive20/2/020/2/020/2/020/2/020/2/020/2/020/2/0
Bat Wing40/2/040/2/040/2/040/2/040/2/040/2/040/2/0
Magic Lamp80/6/080/6/080/6/080/6/080/6/080/6/080/6/0
Champagne100/4/2100/4/2100/4/2100/4/2100/4/2100/4/2100/4/2
Shiny Diamond150/4/4150/4/4150/4/4150/4/4150/4/4150/4/4150/4/4
Angel Crystal200/6/4200/6/4200/6/4200/6/4200/6/4200/6/4200/6/4
Fluffy Blanket20/0/220/0/220/0/220/0/220/0/220/0/220/0/2
Sleeping Pillow30/0/230/0/230/0/230/0/230/0/230/0/230/0/2
Chocolate Bar30/4/030/4/030/4/030/4/030/4/030/4/030/4/0
Party Pinata50/0/450/0/450/0/450/0/450/0/450/0/450/0/4
Fancy Melon25/3/125/3/125/3/125/3/125/3/125/3/125/3/1
Master Violin200/6/8200/6/8200/6/8100/3/4100/3/4100/3/4100/3/4
Gold Bar200/0/0200/0/0200/0/0200/0/0200/0/0200/0/0200/0/0
Nata De Coco50/4/050/4/050/4/050/4/050/4/050/4/050/4/0
Stuffed Toy50/6/050/6/050/6/050/6/050/6/050/6/050/6/0
Old Spellbook50/6/250/6/250/6/250/6/250/6/250/6/250/6/2
Ancient Book50/4/650/4/650/4/650/4/650/4/650/4/650/4/6
Salve0/4/00/4/00/4/00/2/00/2/00/2/00/2/0
Powerful Salve0/6/00/6/00/6/00/3/00/3/00/3/00/3/0
Ultimate Salve0/6/40/6/40/6/40/3/20/3/20/3/20/3/2
Fire Spellbook30/1/030/1/030/1/030/1/030/1/030/1/030/1/0
Ice Spellbook30/0/230/0/230/0/230/0/230/0/230/0/230/0/2
Lightning Spellbook30/2/030/2/030/2/030/2/030/2/030/2/030/2/0
Heal Spellbook30/0/130/0/130/0/130/0/130/0/130/0/130/0/1

Battle Store Item Effects
Note that when using items on stores, any residents that have a bonus of adding 20% to theSale Price of a particular store will also affect any items being used on the store.
The numbers listed below are in the order of: Sale Price/Quality/Appeal
Combat SchoolArchery RangeLibraryMagic LabSchoolMuseumCastle
Snow Potato0/2/00/2/00/1/00/1/00/1/00/1/00/2/0
Fresh Milk30/4/030/4/015/2/015/2/015/2/015/2/030/4/0
Giant Melon0/6/60/6/60/3/30/3/30/3/30/3/30/6/6
Fancy Ham20/0/220/0/210/0/110/0/110/0/110/0/120/0/2
Meatballs50/0/350/0/325/0/125/0/125/0/125/0/150/0/3
Marbled Steak100/0/4100/0/450/0/250/0/250/0/250/0/2100/0/4
Real Cheese20/2/020/2/010/1/010/1/010/1/010/1/020/2/0
Choice Herring40/3/140/3/120/1/020/1/020/1/020/1/040/3/1
Fresh Tuna80/5/080/5/040/2/040/2/040/2/040/2/080/5/0
Iron Pipe20/2/220/2/210/1/110/1/110/1/120/2/210/1/1
Cheap Bra50/0/550/0/550/0/550/0/550/0/5100/0/1050/0/5
Meteorite100/7/0100/7/0200/14/0200/14/0200/14/0200/14/0100/7/0
Beehive20/2/020/2/040/4/040/4/040/4/040/4/020/2/0
Bat Wing40/2/040/2/080/4/080/4/080/4/080/4/040/2/0
Magic Lamp80/6/080/6/0160/12/0160/12/0160/12/0160/12/080/6/0
Champagne100/4/2100/4/250/2/150/2/150/2/150/2/1100/4/2
Shiny Diamond300/8/8300/8/8150/4/4150/4/4150/4/4300/8/8150/4/4
Angel Crystal400/12/8400/12/8200/6/4200/6/4200/6/4400/12/8200/6/4
Fluffy Blanket20/0/220/0/220/0/220/0/220/0/220/0/220/0/2
Sleeping Pillow30/0/230/0/230/0/230/0/230/0/230/0/230/0/2
Chocolate Bar30/4/030/4/030/4/030/4/030/4/030/4/030/4/0
Party Pinata50/0/450/0/450/0/450/0/450/0/450/0/450/0/4
Fancy Melon50/6/250/6/225/3/125/3/125/3/125/3/150/6/2
Master Violin100/3/4100/3/4100/3/4100/3/4100/3/4200/6/8100/3/4
Gold Bar400/0/0400/0/0200/0/0200/0/0200/0/0400/0/0200/0/0
Nata De Coco50/4/050/4/025/2/025/2/025/2/025/2/050/4/0
Stuffed Toy50/6/050/6/0100/12/0100/12/0100/12/0100/12/050/6/0
Old Spellbook50/6/250/6/2100/12/4100/12/4100/12/4100/12/450/6/2
Ancient Book50/4/650/4/6100/8/12100/8/12100/8/12100/8/1250/4/6
Salve0/2/00/2/00/2/00/2/00/2/00/4/00/2/0
Powerful Salve0/3/00/3/00/3/00/3/00/3/00/6/00/3/0
Ultimate Salve0/3/20/3/20/3/20/3/20/3/20/6/40/3/2
Fire Spellbook30/1/030/1/060/2/060/2/060/2/060/2/030/1/0
Ice Spellbook30/0/230/0/260/0/460/0/460/0/460/0/430/0/2
Lightning Spellbook30/2/030/2/060/4/060/4/060/4/060/4/030/2/0
Heal Spellbook30/0/130/0/160/0/260/0/260/0/260/0/230/0/1

Food Store Item Effects
Note that when using items on stores, any residents that have a bonus of adding 20% to theSale Price of a particular store will also affect any items being used on the store.
The numbers listed below are in the order of: Sale Price/Quality/Appeal
Cake ShopIce Cream ShopBakeryCafeFruit ShopCurry ShopStew ShopRestaurantBBQ ShopPubFancy BarWitch’s House
Snow Potato0/2/00/2/00/4/00/2/00/4/00/4/00/4/00/4/00/2/00/2/00/2/00/2/0
Fresh Milk60/8/060/8/030/4/060/8/030/4/030/4/030/4/030/4/030/4/030/4/030/4/030/4/0
Giant Melon0/12/120/12/120/6/60/6/60/12/120/6/60/6/60/6/60/6/60/6/60/6/60/6/6
Fancy Ham20/0/220/0/220/0/220/0/220/0/240/0/440/0/420/0/240/0/420/0/220/0/220/0/2
Meatballs50/0/350/0/350/0/350/0/350/0/3100/0/6100/0/650/0/3100/0/650/0/350/0/350/0/3
Marbled Steak100/0/4100/0/4100/0/4100/0/4100/0/4200/0/8200/0/8100/0/4200/0/8100/0/4100/0/4100/0/4
Real Cheese40/4/020/2/040/4/020/2/020/2/020/2/020/2/040/4/020/2/020/2/040/4/040/4/0
Choice Herring40/3/140/3/140/3/140/3/140/3/140/3/140/3/180/6/240/3/140/3/140/3/140/3/1
Fresh Tuna80/5/080/5/080/5/080/5/080/5/080/5/080/5/0160/10/080/5/080/5/080/5/080/5/0
Iron Pipe5/0/05/0/05/0/05/0/05/0/05/0/05/0/05/0/05/0/05/0/05/0/05/0/0
Cheap Bra25/0/225/0/225/0/225/0/225/0/225/0/225/0/225/0/225/0/225/0/225/0/225/0/2
Meteorite50/3/050/3/050/3/050/3/050/3/050/3/050/3/050/3/050/3/050/3/050/3/050/3/0
Beehive10/1/010/1/010/1/010/1/010/1/010/1/010/1/010/1/010/1/010/1/010/1/010/1/0
Bat Wing20/1/020/1/020/1/020/1/020/1/020/1/020/1/020/1/020/1/020/1/020/1/020/1/0
Magic Lamp40/3/040/3/040/3/040/3/040/3/040/3/040/3/040/3/040/3/040/3/040/3/040/3/0
Champagne100/4/2100/4/2100/4/2100/4/2100/4/2100/4/2100/4/2200/8/4100/4/2200/8/4200/8/4200/8/4
Shiny Diamond75/2/275/2/275/2/275/2/275/2/275/2/275/2/275/2/275/2/275/2/275/2/275/2/2
Angel Crystal100/3/2100/3/2100/3/2100/3/2100/3/2100/3/2100/3/2100/3/2100/3/2100/3/2100/3/2100/3/2
Fluffy Blanket20/0/220/0/220/0/220/0/220/0/220/0/220/0/220/0/220/0/220/0/220/0/220/0/2
Sleeping Pillow30/0/230/0/230/0/230/0/230/0/230/0/230/0/230/0/230/0/230/0/230/0/230/0/2
Chocolate Bar30/4/030/4/030/4/030/4/030/4/030/4/030/4/030/4/030/4/030/4/030/4/030/4/0
Party Pinata50/0/450/0/450/0/450/0/450/0/450/0/450/0/450/0/450/0/450/0/450/0/450/0/4
Fancy Melon100/12/4100/12/450/6/250/6/2100/12/450/6/250/6/250/6/250/6/250/6/250/6/250/6/2
Master Violin50/1/250/1/250/1/250/1/250/1/250/1/250/1/250/1/250/1/250/1/250/1/250/1/2
Gold Bar100/0/0100/0/0100/0/0100/0/0100/0/0100/0/0100/0/0100/0/0100/0/0100/0/0100/0/0100/0/0
Nata De Coco100/8/050/4/0100/8/050/4/050/4/050/4/050/4/0100/8/050/4/050/4/0100/8/0100/8/0
Stuffed Toy25/3/025/3/025/3/025/3/025/3/025/3/025/3/025/3/025/3/025/3/025/3/025/3/0
Old Spellbook25/3/125/3/125/3/125/3/125/3/125/3/125/3/125/3/125/3/125/3/125/3/125/3/1
Ancient Book25/2/325/2/325/2/325/2/325/2/325/2/325/2/325/2/325/2/325/2/325/2/325/2/3
Salve0/1/00/1/00/1/00/1/00/1/00/1/00/1/00/1/00/1/00/1/00/1/00/1/0
Powerful Salve0/1/00/1/00/1/00/1/00/1/00/1/00/1/00/1/00/1/00/1/00/1/00/1/0
Ultimate Salve0/1/10/1/10/1/10/1/10/1/10/1/10/1/10/1/10/1/10/1/10/1/10/1/1
Fire Spellbook15/0/015/0/015/0/015/0/015/0/015/0/015/0/015/0/015/0/015/0/015/0/015/0/0
Ice Spellbook15/0/115/0/115/0/115/0/115/0/115/0/115/0/115/0/115/0/115/0/115/0/115/0/1
Lightning Spellbook15/1/015/1/015/1/015/1/015/1/015/1/015/1/015/1/015/1/015/1/015/1/015/1/0
Heal Spellbook15/0/015/0/015/0/015/0/015/0/015/0/015/0/015/0/015/0/015/0/015/0/015/0/0

[Dungeon Village] Equipment

By : Gaj

Equipment
Equipment is broken down into 4 categories; Weapons, Armor 1, Armor 2 and Accessories. Equipment is largely found through completing quests with a treasure chest icon, although equipment can occasionally be dropped from defeated enemies.

When upgrading the equipment on your residents, try to focus on improving their Weapons and Armor 1 first, as these have the largest benefit to their stats. Equipment can be gifted to the resident (for a slightly increased price), or can be bought in the appropriate store in your village. Be aware though, that residents that purchase equipment from stores in your village will buy them at random, so it is entirely possible that they will downgrade their equipment without you realising it.

Weapons
Weapons are what your residents use to Attack enemies. They are broken down into two three categories; physical, ranged and magical weapons.
Physical weapons are melee weapons that are used when directly next to an enemy. They are best used by residents with high HP and STR.
Ranged weapons are ranged weapons that allow your residents to Attack from a distance. They are best used by residents with lower HP and high STR.
Magical weapons are ranged weapons that rely on the MAGIC stat of the resident. They are best used by residents with low HP and high SPRT.
NameShop PricePresent PriceATTACKMAGICWeapon TypeUnlock Condition
Dagger400G600G+5-PhysicalInitially Available
Wooden Staff480G720G+4+8MagicalVillage Outskirts
Iron Sword680G1,020G+8-PhysicalInitially Available
Sharp Spear760G1,140G+9-PhysicalVillage Outskirts
Iron Axe800G1,200G+10-PhysicalVillage Outskirts
Wooden Bow880G1,320G+7-RangedClown Stripe Moves In
White Lance1,200G1,800G+14+3PhysicalVillage Outskirts
Fir Staff1,200G1,800G+7+17MagicalVillage Outskirts
Golden Sword1,300G1,950G+11PhysicalVillage Outskirts
Golden Axe1,600G2,400G+14-PhysicalVillage Outskirts
Golden Bow1,600G2,400G+11-RangedVillage Outskirts
Fire Axe1,800G2,700G+21+15PhysicalMagic Cauldron
Slash Blade1,900G2,850G+18-PhysicalDonkey Hotty Moves In
Morning Rod2,000G3,000G+9+25MagicalVillage Outskirts
Slasher2,000G3,000G+19-PhysicalVillage Outskirts
Ice Bow2,200G3,300G+16+14RangedMagic Cauldron
Ice Sword2,300G3,450G+29+27PhysicalMagic Cauldron
Merc Axe2,400G3,600G+35+10PhysicalVillage Outskirts
Magic Rod2,400G3,600G+17+40MagicalVillage Outskirts
Ice Lance2,400G3,600G+24+17PhysicalMagic Cauldron
Great Arrow2,800G4,200G+26+16RangedVillage Outskirts
Atomic Blade2,960G4,440G+42+23PhysicalVillage Outskirts
Holy Staff3,200G4,800G+25+61MagicalVillage Outskirts
Lightning Spear3,200G4,800G+36+31PhysicalMagic Cauldron
Great Axe3,600G5,400G+48+18PhysicalStumblemore Moves In
Bamboo Spear3,680G5,520G+46-PhysicalMasque Mann Moves In
Fairy Arrow4,000G6,000G+39+38RangedVillage Outskirts
Fire Arrow4,400G6,600G+53+44RangedMagic Cauldron
Fiery Rod4,400G6,600G+34+90MagicalMagic Cauldron
Fire Blade5,600G8,400G+60+48PhysicalHarly Potler Moves In
Holy Trident5,800G8,700G+61+63PhysicalVillage Outskirts
Demon Axe6,160G9,240G+63+80PhysicalMagic Cauldron
Great Sword6,400G9,600G+70+52PhysicalSam Ganges Moves In

Body Armor
Body armor falls into the Armor 1 category, and is the primary source of DEFENSE and HP that your residents will receive. It is important to try and get the best possible armor at all times for your residents, as enemies become exponentially stronger as you approach the end stages of the game. 
NameShop PricePresent PriceHPDEFENSEENSEUnlock Condition
Nomad Clothes400G800G+3+3Initially Available
Overalls600G1,200G+3+6Village Outskirts
Monk Robe700G1,400G+6+6Village Outskirts
Bronze Armor750G1,500G+6+7Village Outskirts
Kung Fu Garb800G1,600G+6+8Village Outskirts
Trader Clothes1,000G2,000G+12+11Village Outskirts
Doctor Suit1,100G2,200G+12+12Village Outskirts
Nice Overalls1,700G3,400G+16+15Village Outskirts
Knight Armor1,800G3,600G+16+20Village Outskirts
Priest Robe2,000G4,000G+20+16Chung Lailai Moves In
Combat Garb2,800G5,600G+21+20Village Outskirts
Silver Armor3,000G6,000G+22+22Village Outskirts
Black Suit3,200G6,400G+25+25May Akiba Moves In
Golden Armor3,400G6,800G+25+32Village Outskirts
Holy Armor4,000G8,000G+44+44Village Outskirts
Hero Armor4,800G9,600G+52+52Magic Cauldron

Shields
Shields fall into the Armor 2 category, and focus more on DEFENSE compared to HP. Shields are a nice compliment to strong residents with naturaly high HP, as the additional DEFENSE can offset some fo the damage caused by stronger monsters.
Note that Helms also fall into the Armor 2 category, so a helm and shield cannot be simultaneously equipped by a resident. 
NameShop PricePresent PriceHPDEFENSEUnlock Condition
Old Shield400G800G+2+3Village Outskirts
Bronze Shield600G1,200G+4+5Village Outskirts
Warrior Shield1,000G2,000G+7+7Village Outskirts
Monk Shield1,100G2,200G+8+7Village Outskirts
Knight Shield1,350G2,700G+7+11Village Outskirts
Light Guard1,750G3,500G+11+13Village Outskirts
Magic Shield2,400G4,800G+13+16Village Outskirts
Silver Counter2,400G4,800G+10+19Village Outskirts
Priest Shield2,900G5,800G+14+24Village Outskirts
Golden Shield3,200G6,400G+16+26Angie Jelly Moves In
Atomic Guard3,600G7,200G+14+24Village Outskirts
Goddess Shield3,800G7,600G+24+28Magic Cauldron
Golden Counter4,350G8,700G+22+31Magic Cauldron
Hero Shield4,800G9,600G+26+34Magic Cauldron

Helms
Helms fall into the Armor 2 category, and focus more on HP compared to DEFENSE. Helms are more suited to weaker residents with lower HP, as the boost to HP can greatly increase their survival rate against stronger enemies.
Note that Shields also fall into the Armor 2 category, so a helm and shield cannot be simultaneously equipped by a resident.
NameShop PricePresent PriceHPDEFENSEUnlock Condition
Bandana240G480G+1+1Village Outskirts
Leather Cap320G640G+2+1Initially Available
Old Helm400G800G+3+2Village Outskirts
Sea Bandana600G1,200G+4+2Village Outskirts
Bronze Helm700G1,400G+6+4Village Outskirts
Golden Circlet800G1,600G+7+4Village Outskirts
Monk Hat900G1,800G+9+3Village Outskirts
Magic Hat1,200G2,400G+9+5Magic Cauldron
Desert Bandana1,700G3,400G+12+7Village Outskirts
Viking Hood1,800G3,600G+12+8Village Outskirts
Knight Helm2,000G4,000G+15+10Village Outskirts
Silver Helm2,800G5,600G+18+12Village Outskirts
Lucky Circlet3,200G6,400G+22+11Magic Cauldron
Priest Hat3,600G7,200G+26+10Village Outskirts
Battle Hood3,700G7,400G+24+16Village Outskirts
Golden Helm3,900G7,800G+26+17Village Outskirts
Cursed Hat4,000G8,000G+27+14Magic Cauldron
Ultra Gold Helm4,200G8,400G+26+17Village Outskirts
Hero Crown4,400G8,800G+34+20Magic Cauldron

Accessories
Accessories are what your residents use to give additional HP and DEFENSE alongside their armor. Accessories add little to the stats of a resident, but by the latter stages of the game, every bit of HP and DEFENSE add up. This should be the last piece of equipment that you upgrade on your residents, as it adds the lowest overall stats.
NameShop PricePresent PriceHPDEFENSEUnlock Condition
Normal Pendant400G800G+1+1Initially Available
Dewdrop Pendant550G1,100G+3+1Magic Cauldron
Bronze Ring650G1,300G+4+1Village Outskirts
Old Armlet700G1,400G+1+3Village Outskirts
Raven Charm800G1,600G+6+1Village Outskirts
Leather Gloves800G1,600G+2+3Initially Available
Forest Earrings1,100G2,200G+3+3Village Outskirts
Silver Fauld1,200G2,400G+1+5Village Outskirts
Silver Ring1,200G2,400G+6+2Village Outskirts
Heart Pendant1,200G2,400G+6+2John/Jane Adventure Moves In
Red Gloves1,300G2,600G+2+5Village Outskirts
Atomic Gloves1,600G3,200G+3+8Village Outskirts
Knight Armlet1,600G3,200G+2+6Village Outskirts
Lightning Pendant1,800G3,600G+7+2Magic Cauldron
Golden Ring2,000G4,000G+8+3Village Outskirts
Ancient Earrings2,000G4,000G+4+5Gilly Gamesh Moves In
Winged Charm2,100G4,200G+9+1Village Outskirts
Golden Earrings2,400G4,800G+6+6Village Outskirts
Snow Pendant2,400G4,800G+10+3Magic Cauldron
Lucky Pendant2,500G5,000G+11+3Village Outskirts
Gold Fauld2,800G5,600G+2+13Village Outskirts
Fire Pendant3,200G6,400G+13+7Magic Cauldron
Hero Armlet3,300G6,600G+8+9Magic Cauldron
Holy Armlet4,000G8,000G+10+10Village Outskirts
Kairo Medal5,550G11,100G+11+11Village Outskirts
Amethyst Ring6,000G12,000G+6+7Village Outskirts
Sapphire Ring10,000G20,000G+8+9Voldy Moore Moves In

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