Showing posts with label Dungeon Village. Show all posts
[Dungeon Village] Events
By : GajTown events are held using Town Points and have differing effects depending on which ones you decide to conduct. Events are generally unlocked when you reach milestone values of Village Popularity (Popularity) and reach certain Village Ranks, but some are also unlocked by building certain structures in your village.
Events can only be conducted a certain number of times per season, depending on the rank of your village. For 1 & 2★ villages, you are only able to conduct 3 events per season, whilst 3 & 4★ villages can conduct 4. When you finally reach a 5★ village rank, you will be able to conduct 5 events per season. The season indicator on the top left, next to the time indicator, will let you know which season you are in. The same event cannot be performed multiple times in one season, so choosing which events to conduct can have major ramifications towards the success of your village.
Event | Town Points Required | Effect | Unlock Condition | Additional Notes |
---|---|---|---|---|
BBQ Contest | 40 | Slightly boosts resident Satisfaction | Reach 600 Village Popularity | |
Melon Eating Contest | 80 | Boosts resident Satisfaction | Reach 1,100 Village Popularity | |
Stew Party | 120 | Greatly boosts resident Satisfaction | Reach 2,800 Village Popularity | |
Cake Contest | 200 | Hugely boosts resident Satisfaction | Reach 3,000 Village Popularity | |
Marathon | 60 | Boosts resident HTH | Reach 200 Village Popularity | |
Atheletic Meet | 200 | Hugely boosts resident HTH | Reach 3,600 Village Popularity | |
Joint Training | 60 | Boosts resident STR | Reach 800 Village Popularity | |
Training Camp | 200 | Hugely boosts resident STR | Build aSchool | |
Melee Training | 60 | Boosts resident DEX | Reach 1,700 Village Popularity | |
Weapons Lecture | 200 | Hugely boosts resident DEX | Reach 3,900 Village Popularity | |
Weight Lifting | 60 | Boosts resident TGH | Reach 2★ Village Rank | |
Sea Training | 200 | Hugely boosts resident TGH | Reach 4,300 Village Popularity | |
Magic Theory 1 | 60 | Boosts resident SPRT | Reach 3,300 Village Popularity | |
Magic Theory 2 | 200 | Hugely boosts resident SPRT | Build a Magic Lab | |
Meteor Viewing | 60 | Boosts resident LUCK | Reach 2,000 Village Popularity | |
Casino Party | 200 | Hugely boosts resident LUCK | Reach 4,900 Village Popularity | |
Art Show | 40 | Boosts Village Popularity by 20 | Reach 1★ Village Rank | |
Concert | 60 | Boosts Village Popularity by 25 | Reach 2,500 Village Popularity | |
Product Show | 100 | Boosts Village Popularity by 30 | Reach 3★ Village Rank | |
Fireworks Show | 150 | Boosts Village Popularity by 40 | Reach 4★ Village Rank | |
Dance Party | 200 | Boosts Village Popularity by 50 | Build a Castle | |
Museum Tour | 160 | Boosts Village Popularity by 40 | Build a Museum | |
Circus Party | 160 | Boosts Village Popularity by 40 | Build a Circus | |
Cleaning Party | 20 | Boosts Village Popularity by 10 | Initially Available | |
Town Watch | 30 | Boosts Village Popularity by 15 | Reach 2★ Village Rank | |
Magic Cauldron/center> | 100 | Unlocks the Magic Cauldron | Reach 2★ Village Rank | Can only be performed once |
Expand Cauldron 1 | 100 | Magic Cauldron item capacity increases by +10 | Magic Cauldron reaches 30 Knowledge | Can only be performed once |
Expand Cauldron 2 | 100 | Unlocks the Magic Cauldron | Magic Cauldron reaches 100 Knowledge | Can only be performed once |
Expand Village 1 | 100 | Expands the buildable area of your village | Reach 2★ Village Rank | Can only be performed once |
Expand Village 2 | 200 | Further expands the buildable area of your village | Reach 4★ Village Rank | Can only be performed once |
Tag :
Dungeon Village
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[Dungeon Village] Facililties
By : GajThe building menus are split into general buildings and food buildings. Buildings become gradually available as you increase the rank of your village and convince residents to settle in your village. Each building has an inherent bonus that will be given to all buildings within its effective radius. The effective radius of this bonus extends 1 square from the location of the building, so only adjacent buildings will receive bonuses. Buildings are not only your primary source of income, but also a way for residents to increase their stats, as some buildings offer stat bonuses to residents that use them.
All stores have a maximum value of Sale Price, Quality & Appeal, which can be achieved through levelling up the store, using items and placing plants adjacent to the store. You should strive to achieve as a minimum, the maximumSale Price for all the stores in your village, as this will increase revenue into your town to allow you to better equip your residents.
Vase Stores Maximum Stats
Name | Building Cost | Level | Sale Price | Quality | Appeal | Maint. | Stat Bonuses | Building Bonus | Unlock Condition | |||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HTH | STR | TGH | SPRT | DEX | LUCK | |||||||||
Florist | 500G | Level 1 | 300G | 5 | 5 | 120G | + | +10 Appeal | Initially Available | |||||
Level 5 | 450G | 50 | 50 | 240G | ||||||||||
MAX | 900G | 100 | 100 | 240G | ||||||||||
Pharmacy | 600G | Level 1 | 330G | 5 | 5 | 160G | + | +5 Appeal | Buy for 40 Town Points at 1★ Village Rank | |||||
Level 5 | 495G | 50 | 50 | 320G | ||||||||||
MAX | 990G | 100 | 100 | 320G | ||||||||||
Toy Shop | 600G | Level 1 | 360G | 5 | 5 | 190G | + | + | +5 Appeal | Buy for 50 Town Points at 1★ Village Rank | ||||
Level 5 | 540G | 50 | 50 | 380G | ||||||||||
MAX | 1,080G | 100 | 100 | 380G | ||||||||||
Antique Shop | 800G | Level 1 | 480G | 5 | 5 | 310G | + | + | +10 Appeal | Buy for 40 Town Points at 2★ Village Rank | ||||
Level 5 | 720G | 50 | 50 | 620G | ||||||||||
MAX | 1,440G | 100 | 100 | 620G | ||||||||||
General Store | 800G | Level 1 | 390G | 5 | 7 | 330G | ++ | +5 Appeal | Buy for 120 Town Points at 3★ Village Rank | |||||
Level 5 | 585G | 50 | 70 | 660G | ||||||||||
MAX | 1,170G | 100 | 140 | 660G | ||||||||||
Fireworks Shop | 900G | Level 1 | 450G | 5 | 7 | 380G | ++ | +5 Appeal | Buy for 120 Town Points at 3★ Village Rank | |||||
Level 5 | 675G | 50 | 70 | 760G | ||||||||||
MAX | 1,350G | 100 | 140 | 760G | ||||||||||
Sideshow | 1,000G | Level 1 | 600G | 5 | 7 | 400G | ++ | +20 Appeal | Buy for 150 Town Points at 4★ Village Rank | |||||
Level 5 | 900G | 50 | 70 | 800G | ||||||||||
MAX | 1,800G | 100 | 140 | 800G | ||||||||||
Public Bath | 1,200G | Level 1 | 600G | 6 | 7 | 420G | ++ | +5 Appeal | Buy for 200 Town Points at 5★ Village Rank | |||||
Level 5 | 900G | 60 | 70 | 840G | ||||||||||
MAX | 1,800G | 120 | 140 | 840G | ||||||||||
Windmill | 1,500G | Level 1 | 540G | 6 | 10 | 480G | ++ | +10 Appeal | Buy for 200 Town Points at 4★ Village Rank | |||||
Level 5 | 810G | 60 | 100 | 960G | ||||||||||
MAX | 1,620G | 120 | 200 | 960G | ||||||||||
Casino | 2,000G | Level 1 | 1,080G | 7 | 7 | 600G | +++ | +5 Appeal | Buy for 250 Town Points at 4★ Village Rank | |||||
Level 5 | 1,620G | 70 | 70 | 1,200G | ||||||||||
MAX | 3,240G | 140 | 140 | 1,200G | ||||||||||
Circus | 3,000G | Level 1 | 900G | 10 | 8 | 480G | +++ | ++ | +20 Appeal | May Le Tigre Moves In | ||||
Level 5 | 1,350G | 100 | 80 | 960G | ||||||||||
MAX | 2,700G | 200 | 160 | 960G | ||||||||||
Fortuneteller | 2,000G | Level 1 | 690G | 7 | 10 | 310G | +++ | +5 Appeal | Magic Cauldron | |||||
Level 5 | 1,035G | 70 | 100 | 620G | ||||||||||
MAX | 2,070G | 140 | 200 | 620G | ||||||||||
Haunted House | 2,400G | Level 1 | 780G | 7 | 10 | 360G | +++ | +10 Appeal | Magic Cauldron | |||||
Level 5 | 1,170G | 70 | 100 | 720G | ||||||||||
MAX | 2,340G | 140 | 200 | 720G |
When visiting stores, sometimes residents will discover items that can be used on your village. The following stores have a random chance of items appearing:
General Store: Salve, Powerful Salve & Ultimate Salve
Sideshow: Cheap Bra
Windmill: Salve, Powerful Salve & Ultimate Salve
Battle Stores Maximum Stats
Name | Building Cost | Level | Sale Price | Quality | Appeal | Maint. | Stat Bonuses | Building Bonus | Unlock Condition | |||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HTH | STR | TGH | SPRT | DEX | LUCK | |||||||||
Combat School | 800G | Level 1 | 450G | 5 | 5 | 240G | ++ | + | +5 Appeal | Lance Alot Moves In | ||||
Level 5 | 675G | 50 | 50 | 480G | ||||||||||
MAX | 1,350G | 100 | 100 | 480G | ||||||||||
Archery Range | 800G | Level 1 | 450G | 6 | 5 | 260G | + | ++ | +5 Appeal | Buy for 50 Town Points at 1★ Village Rank | ||||
Level 5 | 675G | 60 | 50 | 520G | ||||||||||
MAX | 1,350G | 120 | 100 | 520G | ||||||||||
Library | 1,500G | Level 1 | 480G | 8 | 7 | 380G | ++ | +10 Appeal | Frod Bigguns Moves In | |||||
Level 5 | 720G | 80 | 70 | 760G | ||||||||||
MAX | 1,440G | 160 | 140 | 760G | ||||||||||
Magic Lab | 2,000G | Level 1 | 780G | 8 | 8 | 480G | +++ | +10 Appeal | Seffy Roth Moves In | |||||
Level 5 | 1,170G | 80 | 80 | 960G | ||||||||||
MAX | 2,340G | 160 | 160 | 960G | ||||||||||
School | 2,000G | Level 1 | 690G | 10 | 10 | 600G | ++ | ++ | +10 Appeal | Reach 3★ Village Rank | ||||
Level 5 | 1,035G | 100 | 100 | 1,200G | ||||||||||
MAX | 2,070G | 200 | 200 | 1,200G | ||||||||||
Museum | 3,000G | Level 1 | 900G | 10 | 10 | 720G | +++ | +++ | +30 Appeal | Buy for 200 Town Points at 4★ Village Rank | ||||
Level 5 | 1,350G | 100 | 100 | 1,440G | ||||||||||
MAX | 2,700G | 200 | 200 | 1,440G | ||||||||||
Castle | 12,000G | Level 1 | 1,500G | 15 | 15 | 1,200G | +++ | +++ | +30 Appeal | Lily Raven Moves In | ||||
Level 5 | 2,250G | 150 | 150 | 2,400G | ||||||||||
MAX | 4,500G | 300 | 300 | 2,400G |
When visiting stores, sometimes residents will discover items that can be used on your village. The following stores have a random chance of items appearing:
Library: Ancient Book
Magic Lab: Ancient Book
Food Stores Stats
Name | Building Cost | Level | Sale Price | Quality | Appeal | Maint. | Stat Bonuses | Building Bonus | Unlock Condition | |||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HTH | STR | TGH | SPRT | DEX | LUCK | |||||||||
Cake Shop | 400G | Level 1 | 300G | 5 | 5 | 120G | + | +5 Appeal | Initially Available | |||||
Level 5 | 450G | 50 | 50 | 240G | ||||||||||
MAX | 900G | 100 | 100 | 240G | ||||||||||
Ice Cream Shop | 600G | Level 1 | 360G | 6 | 4 | 140G | + | +5 Appeal | Buy for 30 Town Points at 0★ Village Rank | |||||
Level 5 | 540G | 60 | 40 | 280G | ||||||||||
MAX | 1,080G | 120 | 80 | 280G | ||||||||||
Bakery | 600G | Level 1 | 420G | 6 | 4 | 160G | + | +10 Appeal | Initially Available | |||||
Level 5 | 630G | 60 | 40 | 320G | ||||||||||
MAX | 1,260G | 120 | 80 | 320G | ||||||||||
Cafe | 700G | Level 1 | 420G | 6 | 5 | 190G | + | +10 Appeal | Buy for 50 Town Points at 1★ Village Rank | |||||
Level 5 | 630G | 60 | 50 | 380G | ||||||||||
MAX | 1,260G | 120 | 100 | 380G | ||||||||||
Fruit Shop | 800G | Level 1 | 480G | 6 | 5 | 240G | + | +10 Appeal | Buy for 60 Town Points at 1★ Village Rank | |||||
Level 5 | 720G | 60 | 50 | 480G | ||||||||||
MAX | 1,440G | 120 | 100 | 480G | ||||||||||
Curry Shop | 700G | Level 1 | 510G | 7 | 5 | 280G | ++ | +5 Appeal | Buy for 70 Town Points at 2★ Village Rank | |||||
Level 5 | 765G | 70 | 50 | 560G | ||||||||||
MAX | 1,530G | 140 | 100 | 560G | ||||||||||
Stew Shop | 900G | Level 1 | 540G | 7 | 5 | 310G | ++ | +5 Appeal | Buy for 70 Town Points at 3★ Village Rank | |||||
Level 5 | 810G | 70 | 50 | 620G | ||||||||||
MAX | 1,620G | 140 | 100 | 620G | ||||||||||
Restaurant | 1,000G | Level 1 | 600G | 7 | 6 | 360G | ++ | +10 Appeal | Buy for 120 Town Points at 2★ Village Rank | |||||
Level 5 | 900G | 70 | 60 | 720G | ||||||||||
MAX | 1,800G | 140 | 120 | 720G | ||||||||||
BBQ Shop | 1,000G | Level 1 | 690G | 7 | 7 | 370G | ++ | ++ | +10 Appeal | Buy for 90 Town Points at 3★ Village Rank | ||||
Level 5 | 1,035G | 70 | 70 | 740G | ||||||||||
MAX | 2,070G | 140 | 140 | 740G | ||||||||||
Pub | 800G | Level 1 | 570G | 7 | 7 | 380G | ++ | ++ | +10 Appeal | Buy for 90 Town Points at 2★ Village Rank | ||||
Level 5 | 855G | 70 | 70 | 760G | ||||||||||
MAX | 1,710G | 140 | 140 | 760G | ||||||||||
Fancy Bar | 1,500G | Level 1 | 900G | 10 | 8 | 660G | +++ | + | +5 Appeal | Book Shields Moves In | ||||
Level 5 | 1,350G | 100 | 80 | 1,320G | ||||||||||
MAX | 2,700G | 200 | 160 | 1,320G | ||||||||||
Witch’s House | 2,000G | Level 1 | 750G | 10 | 8 | 480G | +++ | + | +20 Appeal | Magic Cauldron | ||||
Level 5 | 1,125G | 100 | 80 | 960G | ||||||||||
MAX | 2,250G | 200 | 160 | 960G |
When visiting stores, sometimes residents will discover items that can be used on your village. The following stores have a random chance of items appearing:
Cake Shop: Fresh Milk
Ice Cream Shop: Fresh Milk
Bakery: Real Cheese
Cafe: Fresh Milk
Fruit Shop: Fancy Melon
Curry Shop: Fancy Ham
Stew Shop: Fancy Ham
Restaurant: Choice Herring & Fresh Tuna
BBQ Shop: Fancy Ham
Pub: Champagne
Fancy Bar: Champagne
Witch’s House: Champagne
Other Stores Stats
Name | Building Cost | Building Type | Level | Sale Price | Quality | Appeal | Maint. | Building Bonus | Unlock Condition | Additional Notes |
---|---|---|---|---|---|---|---|---|---|---|
Inn | 1,000G | Rest | Level 1 | 300G | 5 | 5 | 240G | +10 Appeal | Initially Available | Residents recover HP in this building |
Level 5 | 450G | 50 | 50 | 480G | ||||||
MAX | 900G | 100 | 100 | 480G | ||||||
Weapon Shop | 1,000G | Armory | N/A | 400G – 6,400G | N/A | N/A | 240G | +10 Appeal | Initially Available | Residents can purchase any weapon from the unlocked list |
Armor Shop | 1,000G | Armory | N/A | 400G – 4,800G | N/A | N/A | 240G | +10 Appeal | Initially Available | Residents can purchase any armor, from both the Armor 1 or Armor 2 category, from the unlocked list |
Accessory Shop | 1,000G | Armory | N/A | 400G – 10,000G | N/A | N/A | 240G | +10 Appeal | Buy for 40 Town Points at 0★ Village Rank | Residents can purchase any accessory from the unlocked list |
Resident House | 50x resident required Satisfaction | N/A | N/A | N/A | N/A | N/A | 160G | N/A | Initially Available | Built in a Vacant House when resident reaches required Satisfaction |
Tag :
Dungeon Village
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[Dungeon Village] Environment
By : GajThe environmental build menu consists largely of plants that are used to increase the Sale Price & Quality of store within their vicinity. The effective radius of a plant is a 3×3 square, with the plant located within the middle. Placing plants around high priced structures can make a big impact on the financial success of your village.
Name | Building Cost | Sale Price Increase | Quality Increase | Unlock Condition | Additional Notes |
---|---|---|---|---|---|
Road | 10G | - | +2 | Initially Available | |
Remove | 0G | - | - | Initially Available | Used to destroy buildings/environment |
Rearrange | 300G | - | - | Reach 1★ Village Rank | Used to move buildings/environment without destroying it |
Vacant House | 100G | - | - | Initially Available | Allows residents to build houses when they reach the desired Satisfaction level |
Sunflowers | 400G | +20 | +5 | Initially Available | |
Tulips | 500G | +20 | +5 | Buy for 30 Town Points at 0★ Village Rank | |
Fir Tree | 500G | +30 | +10 | Buy for 40 Town Points at 1★ Village Rank | |
Narcissus | 600G | +50 | +10 | Buy for 50 Town Points at 1★ Village Rank | |
Maple | 600G | +40 | +10 | Buy for 80 Town Points at 2★ Village Rank | |
Firewood | 800G | +20 | +25 | Buy for 100 Town Points at 1★ Village Rank | |
Cosmos | 900G | +70 | +5 | Buy for 140 Town Points at 3★ Village Rank | |
Cacao Tree | 1,000G | +40 | +15 | Buy for 180 Town Points at 4★ Village Rank | |
Sacred Tree | 1,500G | +70 | +20 | Buy for 300 Town Points at 5★ Village Rank | Can also be unlocked through the Magic Cauldron |
Tag :
Dungeon Village
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[Dungeon Village] Enemies
By : GajEnemies come into play once your residents leave the confines of your village and head towards the outskirts. Here, enemies at random will appear and if any residents are in the general vicinity, they will start Attacking each other until you either kill them or they disappear having disposed of your residents. Enemies start of weak at the beginning of the game, but get exponentially stronger as you progress, so it is important to manage the equipment and stats of your residents appropriately so that they can deal with any enemies they encounter.
Upon defeating an enemy, you will receive gold and a certain amount of Town Points. The gold is immediately awarded to you, whereas the Town Points are awarded only at the end of the month. Monsters in the field will also have a chance of dropping treasure, which can consist of either consumable items (red chests) or new equipment (blue chests).
The resident that kills the enemy will receive the full amount of experience listed, whereas all other participating residents will receive only half of that amount. Having a strong resident deal with stronger enemies, whilst having weaker residents provide ranged/magical attack support is one of the best ways to level up weaker characters.
Note that for every 100 enemies of the same type that you kill, the enemy will level up. This will increase its HP and damage output, but will also increase the amount of experience and gold received upon defeating it. A levelled up enemy will have the following increased stats:
New HP = Base HP x Level of Enemy
New Exp = Base Exp x X0% (where X is the Level of Enemy)
New Gold = Base Gold x X0% (where X is the Level of Enemy)
The boss dragons will also continue to appear after you kill them initially, and will level up by one for each time that you kill them. When fighting them in subsequent battles, they will also have increased HP and start immediately in an aura status, meaning they attack more frequently and deal more damage. They also offer an increased percentage of experience and gold when they are DEFENSEeated, and you are given an additional 20,000G and 300 Town Points every tiem you kill a new dragon. The stat increases of the boss dragons are outlined below:
New HP = Base HP x Level of Dragon
New Exp = (Base Exp x X0%) + X (where X is the Level of Dragon – 1)
New Gold = (Base Gold x X0%) + X0 (where X is the Level of Dragon – 1)
Name | Image | Stats | Enemy Description |
---|---|---|---|
Balbo | Base HP: 16 | A cute and jiggly enemy | |
Base EXP: 4 | |||
Base Gold: 50 | |||
Town Points Awarded: 3 | |||
Mozar | Base HP: 17 | Looks for food with tentacles | |
Base EXP: 5 | |||
Base Gold: 80 | |||
Town Points Awarded: 3 | |||
Kakakari | Base HP: 18 | Hard appearance, soft heart | |
Base EXP: 7 | |||
Base Gold: 100 | |||
Town Points Awarded: 4 | |||
Pow-Pow | Base HP: 28 | Attacks with sharp ears | |
Base EXP: 9 | |||
Base Gold: 125 | |||
Town Points Awarded: 4 | |||
Mush-Roo | Base HP: 60 | A mutated wild mushroom | |
Base EXP: 14 | |||
Base Gold: 200 | |||
Town Points Awarded: 4 | |||
Orblob | Base HP: 70 | Soft, with a lot of moisture | |
Base EXP: 16 | |||
Base Gold: 150 | |||
Town Points Awarded: 4 | |||
Crabkin | Base HP: 80 | Side-walking master | |
Base EXP: 18 | |||
Base Gold: 175 | |||
Town Points Awarded: 5 | |||
Mojo-Jobo | Base HP: 90 | A wild Moja on a stroll | |
Base EXP: 19 | |||
Base Gold: 175 | |||
Town Points Awarded: 5 | |||
Maskoro | Base HP: 110 | Mysterious, masked warrior | |
Base EXP: 20 | |||
Base Gold: 200 | |||
Town Points Awarded: 5 | |||
Banshetta | Base HP: 125 | A haunting spirit | |
Base EXP: 20 | |||
Base Gold: 240 | |||
Town Points Awarded: 6 | |||
Sparkee | Base HP: 135 | Hotter than it looks | |
Base EXP: 21 | |||
Base Gold: 280 | |||
Town Points Awarded: 6 | |||
Bilbo | Base HP: 150 | Slime that walks on 2 legs | |
Base EXP: 22 | |||
Base Gold: 260 | |||
Town Points Awarded: 6 | |||
Loxo | Base HP: 150 | Arm-wrestling runner-up | |
Base EXP: 23 | |||
Base Gold: 225 | |||
Town Points Awarded: 7 | |||
Death Fairy | Base HP: 150 | A mischevious flying spirit | |
Base EXP: 23 | |||
Base Gold: 250 | |||
Town Points Awarded: 7 | |||
Slabby | Base HP: 16 | An iron-hard jelly | |
Base EXP: 24 | |||
Base Gold: 210 | |||
Town Points Awarded: 7 | |||
Kingclick | Base HP: 320 | Struggles with heavy pinchers | |
Base EXP: 24 | |||
Base Gold: 235 | |||
Town Points Awarded: 8 | |||
Targ | Base HP: 340 | Runaway from a wealthy family | |
Base EXP: 26 | |||
Base Gold: 260 | |||
Town Points Awarded: 8 | |||
Arbon | Base HP: 320 | Rogue tree spirit | |
Base EXP: 26 | |||
Base Gold: 260 | |||
Town Points Awarded: 8 | |||
Pellpo | Base HP: 380 | Has a generator on its head | |
Base EXP: 28 | |||
Base Gold: 335 | |||
Town Points Awarded: 9 | |||
Kappton | Base HP: 650 | Hails from the Far East | |
Base EXP: 32 | |||
Base Gold: 290 | |||
Town Points Awarded: 9 | |||
Shrood | Base HP: 690 | A mutated mushroom | |
Base EXP: 33 | |||
Base Gold: 365 | |||
Town Points Awarded: 10 | |||
Bramblee | Base HP: 650 | Looking for fallen leaves | |
Base EXP: 33 | |||
Base Gold: 365 | |||
Town Points Awarded: 11 | |||
Moledo | Base HP: 690 | Bought sunglasses on vacation | |
Base EXP: 33 | |||
Base Gold: 260 | |||
Town Points Awarded: 9 | |||
Simibot | Base HP: 740 | Robot with latest technology | |
Base EXP: 40 | |||
Base Gold: 625 | |||
Town Points Awarded: 10 | |||
ボッチラドン (Bocchiradon) | Base HP: 720 | ||
Base EXP: 40 | |||
Base Gold: 325 | |||
Town Points Awarded: 10 | |||
Pegasee | Base HP: 1,200 | Roams the skies on batlike wings | |
Base EXP: 44 | |||
Base Gold: 550 | |||
Town Points Awarded: 11 | |||
Mothrad | Base HP: 1,250 | Flaps wings 30k times/second | |
Base EXP: 48 | |||
Base Gold: 490 | |||
Town Points Awarded: 11 | |||
Boxobot | Base HP: 1,270 | Arm-wrestling champion | |
Base EXP: 52 | |||
Base Gold: 700 | |||
Town Points Awarded: 12 | |||
チースィノフ (Chisinofu) | Base HP: 1,350 | ||
Base EXP: 64 | |||
Base Gold: 675 | |||
Town Points Awarded: 12 | |||
Draggo | Base HP: 180 | Dragon family’s eldest son | |
Base EXP: 100 | |||
Base Gold: 1,000 | |||
Town Points Awarded: 30 | |||
Bonus Reward: 3,000G & 100 Town Points | |||
Draggi | Base HP: 1,500 | Said to be world’s scariest monster | |
Base EXP: 120 | |||
Base Gold: 1,500 | |||
Town Points Awarded: 18 | |||
Dragga | Base HP: 390 | Dragon family’s eldest daughter | |
Base EXP: 200 | |||
Base Gold: 1,000 | |||
Town Points Awarded: 30 | |||
Bonus Reward: 5,000G & 150 Town Points | |||
Dragtoise | Base HP: 840 | Dragon family’s second son | |
Base EXP: 250 | |||
Base Gold: 1,000 | |||
Town Points Awarded: 30 | |||
Bonus Reward: 10,000G & 200 Town Points | |||
Dragtwins | Base HP: 1,250 | Dragon family’s identical twins | |
Base EXP: 300 | |||
Base Gold: 1,000 | |||
Town Points Awarded: 30 | |||
Bonus Reward: 15,000G & 250 Town Points | |||
Magic | Base HP: 2,450 | Dragon family’s protective mother | |
Base EXP: 350 | |||
Base Gold: 1,000 | |||
Town Points Awarded: 30 | |||
Bonus Reward: 20,000G & 300 Town Points | |||
Dragofsky | Base HP: 6,000 | Dragon family’s armor-clad eldest son | |
Base EXP: 500 | |||
Base Gold: 1,000 | |||
Town Points Awarded: 30 | |||
Bonus Reward: 20,000G & 300 Town Points |
Tag :
Dungeon Village
,
[Dungeon Village] Magic Cauldron
By : GajThe Magic Cauldron becomes available for research once you reach the rank of a 2★ village, and costs 100 Town Points. There are two aspects to the Magic Cauldron; generating elemental points, and increasing the Knowledge of the witch.
When you select the Magic Cauldron menu, you will be able to add items to the Magic Cauldron to generate points in the four elemental categories; Fire, Ice, Lightning and Dark. Certain amounts of these elements are required to have the witch create an item for you. After the witch has processed an item, you will also receive extra elemental points, based on what item you placed into the pot.
Item Elemental Breakdown
Item | Elemental Breakdown | |||
---|---|---|---|---|
Fire | Ice | Lightning | Dark | |
Snow Potato | - | +2 | - | - |
Fresh Milk | - | - | +4 | - |
Giant Melon | - | +7 | - | - |
Fancy Ham | +2 | - | - | - |
Meatballs | +3 | - | - | - |
Marbled Steak | +5 | - | - | - |
Real Cheese | - | +3 | - | - |
Choice Herring | +2 | +5 | +3 | - |
Fresh Tuna | - | +8 | - | +1 |
Iron Pipe | +1 | - | - | - |
Cheap Bra | +1 | +2 | +1 | +1 |
Meteorite | +7 | +7 | +10 | +1 |
Beehive | +7 | +5 | +6 | - |
Bat Wing | +6 | +7 | +6 | +1 |
Magic Lamp | +9 | +10 | +9 | +1 |
Champagne | - | +1 | +4 | - |
Shiny Diamond | +4 | +5 | +3 | +1 |
Angel Crystal | +8 | +8 | +9 | +1 |
Fluffy Blanket | +2 | +1 | - | - |
Sleeping Pillow | +3 | - | - | - |
Chocolate Bar | +3 | +6 | +5 | +1 |
Party Pinata | - | +5 | +5 | - |
Fancy Melon | +7 | +7 | +7 | +1 |
Master Violin | +5 | +6 | +6 | - |
Gold Bar | +4 | +4 | +3 | +1 |
Nata De Coco | +9 | +10 | +11 | +1 |
Stuffed Toy | +14 | +13 | +13 | +1 |
Old Spellbook | +14 | +15 | +14 | +1 |
Ancient Book | +16 | +16 | +14 | +3 |
Salve | +2 | +1 | +2 | - |
Powerful Salve | +1 | +3 | +3 | - |
Ultimate Salve | +4 | +3 | +2 | - |
Fire Spellbook | +10 | - | - | - |
Ice Spellbook | - | +10 | - | - |
Lightning Spellbook | - | - | +10 | - |
Heal Spellbook | +3 | +3 | +3 | +1 |
In addition to generating elemental points, adding items also adds to the Knowledge of the witch. After a minute or so when you add an item to the Magic Cauldron, the witch will process the item, which adds 1 point of Knowledge to the witchs total. When she reaches a certain amount of Knowledge, new recipes will become available to you, allowing you to create more items. It is highly recommended that you increase the Knowledge of the witch as quickly as possible, as some of the best items in the game are created at the Magic Cauldron, and the witch requires quite high levels of Knowledge in order for you to access them.
Magic Cauldron Recipes
Recipe | Elemental Breakdown | Knowledge Required | |||
---|---|---|---|---|---|
Fire | Ice | Lightning | Dark | ||
Marbled Steak | 100 | 20 | 30 | - | 60 |
Meteorite | 70 | 40 | 30 | 2 | 48 |
Magic Lamp | 50 | 50 | 50 | 3 | 36 |
Angel Crystal | 60 | 60 | 60 | 3 | 72 |
Master Violin | 60 | 60 | 60 | - | 30 |
Gold Bar | 100 | 100 | 100 | 2 | 66 |
Salve | 10 | 10 | 10 | - | 9 |
Powerful Salve | 20 | 20 | 20 | - | 30 |
Ultimate Salve | 40 | 40 | 40 | - | 90 |
Fire Spellbook | 50 | - | - | - | 15 |
Ice Spellbook | - | 50 | - | - | 30 |
Lightning Spellbook | - | - | 50 | - | Initially Available |
Heal Spellbook | 20 | 20 | 20 | 1 | 35 |
Fire Axe | 20 | - | - | - | Initially Available |
Ice Sword | - | 30 | - | - | 14 |
Ice Arrow | 10 | 40 | - | - | 30 |
Ice Lance | - | 50 | 15 | - | 36 |
Lightning Spear | - | - | 70 | 10 | 60 |
Fiery Staff | 70 | 20 | 30 | 20 | 90 |
Fire Arrow | 80 | 30 | 30 | 10 | 120 |
Demon Axe | 70 | 50 | 60 | 30 | 150 |
Lucky Circlet | 10 | 5 | - | - | Initially Available |
Hero Crown | 30 | 30 | 30 | - | 90 |
Magic Hat | - | 25 | - | 3 | Initially Available |
Cursed Hat | 15 | - | 35 | 5 | 21 |
Golden Counter | 30 | 20 | 20 | - | 45 |
Goddess Shield | 30 | 60 | 30 | - | 45 |
Hero Shield | 40 | 50 | 50 | - | 90 |
Hero Armor | 50 | 55 | 50 | - | 90 |
Dewdrop Pendant | - | 50 | - | - | Initially Available |
Lightning Pendant | - | - | 50 | - | Initially Available |
Snow Pendant | - | 70 | - | - | 60 |
Fire Pendant | 70 | - | - | - | 60 |
Hero Armlet | 50 | 50 | 50 | - | 120 |
Witch’s House | 30 | - | 30 | 5 | 30 |
Fortuneteller | - | 15 | 15 | 10 | 40 |
Haunted House | 35 | 70 | - | 20 | 60 |
Sacred Tree | 50 | 50 | 50 | 10 | 45 |
Tag :
Dungeon Village
,
[Dungeon Village] Items
By : GajItems
Consumable items in this game play three main roles; they can be used on your stores to increase their Sale Price, Quality & Appeal, on your residents to boost their stats or as material for the Magic Cauldron. The use of items in the Magic Cauldron will be covered in a later section. Successful management of items is a key factor of success in this game, as you need to balance increasing the sales prices of your stores to maintain profit, as well as increase the stats of your residents to handle the stronger enemies in the latter parts of the game.
Items can be obtained in 4 ways. Firstly, you can purchase them from Pumpkin P. at the beginning of each season. He will restock each new season, and it is generally the easiest, although most expensive, way to obtain consumable items. Secondly, you can obtain items in the outskirts of your village from defeated enemies or quests. Chests that contain consumable items will be red, and some of the rarer items can only be obtained in this way. Thirdly, some residents will give you items as a reward for moving into your village. Whilst this is one way to obtain items, it is not advisable, as you only receive the reward once. Lastly, items can be created in the Magic Cauldron. This will be covered in the Magic Cauldron section.
As previously stated, you can use items to increase the stats of your residents. This is essential to maintaining the combat prowess of your residents, as enemies get significantly harder in the latter stages of the game. See below for descriptions of how items affect your residents.
Resident Item Effects
Name | Cost | Effect | Availability |
---|---|---|---|
Snow Potato | 400G | Slightly increases HTH | Shop & Village Outskirts |
Fresh Milk | 800G | Increases HTH | Shop & Village Outskirts |
Giant Melon | 1,500G | Greatly Increases HTH | Shop & Village Outskirts |
Fancy Ham | 700G | Slightly increases STR | Shop & Village Outskirts |
Meatballs | 1,500G | Increases STR | Shop & Village Outskirts |
Marbled Steak | N/A | Greatly Increases STR | Village Outskirts & Magic Cauldron |
Real Cheese | 600G | Slightly increases DEX | Shop & Village Outskirts |
Choice Herring | 1,200G | Increases DEX | Shop & Village Outskirts |
Fresh Tuna | 2,200G | Greatly Increases DEX | Shop & Village Outskirts |
Iron Pipe | 600G | Slightly increases TGH | Shop & Village Outskirts |
Cheap Bra | 1,500G | Increases TGH | Shop & Village Outskirts |
Meteorite | N/A | Greatly Increases TGH | Village Outskirts & Magic Cauldron |
Beehive | 800G | Slightly increases SPRT | Shop & Village Outskirts |
Bat Wing | 1,800G | Increases SPRT | Shop & Village Outskirts |
Magic Lamp | N/A | Greatly Increases SPRT | Village Outskirts & Magic Cauldron |
Champagne | 2,000G | Slightly increases LUCK | Shop & Village Outskirts |
Shiny Diamond | 4,000G | Increases LUCK | Shop & Village Outskirts |
Angel Crystal | N/A | Greatly Increases LUCK | Village Outskirts & Magic Cauldron |
Fluffy Blanket | 500G | Slightly increases resident Satisfaction and Work | Shop & Village Outskirts |
Sleeping Pillow | 700G | Increases resident Satisfaction and Work | Shop & Village Outskirts |
Chocolate Bar | $1,000 | Greatly increases resident Satisfaction and Work | Village Outskirts & Magic Cauldron |
Party Pinata | $2,000 | Hugely increases resident Satisfaction and Work | Village Outskirts & Magic Cauldron |
Fancy Melon | 4,000G | Sell for 2,000G | Shop & Village Outskirts |
Master Violin | N/A | Sell for 3,500G | Village Outskirts & Magic Cauldron |
Gold Bar | N/A | Sell for 10,000G | Village Outskirts & Magic Cauldron |
Nata De Coco | 1,000G | Magic Cauldron ingredient | Shop & Village Outskirts |
Stuffed Toy | 2,000G | Magic Cauldron ingredient | Shop & Village Outskirts |
Old Spellbook | 3,000G | Magic Cauldron ingredient | Village Outskirts & Magic Cauldron |
Ancient Book | N/A | Magic Cauldron ingredient | Village Outskirts |
Salve | 300G | Resident recovers 50 HP | Shop, Village Outskirts & Magic Cauldron |
Powerful Salve | 1,000G | Resident recovers 200 HP | Shop, Village Outskirts & Magic Cauldron |
Ultimate Salve | 2,000G | Resident recovers 1,000 HP | Shop, Village Outskirts & Magic Cauldron |
Fire Spellbook | N/A | Resident learns Fire Magic | Magic Cauldron |
Ice Spellbook | N/A | Resident learns Ice Magic | Magic Cauldron |
Lightning Spellbook | N/A | Resident learns Lightning Magic | Magic Cauldron |
Heal Spellbook | N/A | Resident learns Heal Magic | Magic Cauldron |
When using an item on a store, you will get a rough indication of how the item will affect its stats when choosing which item to use. Certain items are more compatible with specific facilities, and using those items will result in larger stat increases. See below for the compatibility of each item with the associated store.
Vase Store Item Effects – Part 1
Note that when using items on stores, any residents that have a bonus of adding 20% to the Sale Price of a particular store will also affect any items being used on the store.
The numbers listed below are in the order of: Sale Price/Quality/Appeal
Inn | Florist | Pharmacy | Toy Shop | Antique Shop | General Store | Fireworks Shop | |
---|---|---|---|---|---|---|---|
Snow Potato | 0/2/0 | 0/4/0 | 0/2/0 | 0/1/0 | 0/1/0 | 0/1/0 | 0/1/0 |
Fresh Milk | 30/4/0 | 30/4/0 | 30/4/0 | 30/4/0 | 30/4/0 | 30/4/0 | 30/4/0 |
Giant Melon | 0/6/6 | 0/12/12 | 0/12/12 | 0/3/3 | 0/3/3 | 0/3/3 | 0/3/3 |
Fancy Ham | 20/0/2 | 20/0/2 | 20/0/2 | 10/0/1 | 10/0/1 | 10/0/1 | 10/0/1 |
Meatballs | 50/0/3 | 50/0/3 | 50/0/3 | 25/0/1 | 25/0/1 | 25/0/1 | 25/0/1 |
Marbled Steak | 100/0/4 | 100/0/4 | 100/0/4 | 50/0/2 | 50/0/2 | 50/0/2 | 50/0/2 |
Real Cheese | 20/2/0 | 20/2/0 | 20/2/0 | 20/2/0 | 20/2/0 | 20/2/0 | 20/2/0 |
Choice Herring | 40/3/1 | 40/3/1 | 40/3/1 | 20/1/0 | 20/1/0 | 20/1/0 | 20/1/0 |
Fresh Tuna | 80/5/0 | 80/5/0 | 80/5/0 | 40/2/0 | 40/2/0 | 40/2/0 | 40/2/0 |
Iron Pipe | 10/1/1 | 10/1/1 | 10/1/1 | 10/1/1 | 10/1/1 | 10/1/1 | 10/1/1 |
Cheap Bra | 50/0/5 | 50/0/5 | 50/0/5 | 100/0/10 | 100/0/10 | 100/0/10 | 100/0/10 |
Meteorite | 100/7/0 | 100/7/0 | 100/7/0 | 100/7/0 | 100/7/0 | 100/7/0 | 100/7/0 |
Beehive | 20/2/0 | 20/2/0 | 20/2/0 | 20/2/0 | 20/2/0 | 20/2/0 | 20/2/0 |
Bat Wing | 40/2/0 | 40/2/0 | 40/2/0 | 40/2/0 | 40/2/0 | 40/2/0 | 40/2/0 |
Magic Lamp | 80/6/0 | 80/6/0 | 80/6/0 | 80/6/0 | 80/6/0 | 80/6/0 | 80/6/0 |
Champagne | 100/4/2 | 100/4/2 | 100/4/2 | 100/4/2 | 100/4/2 | 100/4/2 | 100/4/2 |
Shiny Diamond | 150/4/4 | 150/4/4 | 150/4/4 | 150/4/4 | 150/4/4 | 150/4/4 | 150/4/4 |
Angel Crystal | 200/6/4 | 200/6/4 | 200/6/4 | 200/6/4 | 200/6/4 | 200/6/4 | 200/6/4 |
Fluffy Blanket | 20/0/2 | 20/0/2 | 20/0/2 | 20/0/2 | 20/0/2 | 20/0/2 | 20/0/2 |
Sleeping Pillow | 30/0/2 | 30/0/2 | 30/0/2 | 30/0/2 | 30/0/2 | 30/0/2 | 30/0/2 |
Chocolate Bar | 30/4/0 | 30/4/0 | 30/4/0 | 30/4/0 | 30/4/0 | 30/4/0 | 30/4/0 |
Party Pinata | 50/0/4 | 50/0/4 | 50/0/4 | 50/0/4 | 50/0/4 | 50/0/4 | 50/0/4 |
Fancy Melon | 50/6/2 | 100/12/4 | 100/12/4 | 25/3/1 | 25/3/1 | 25/3/1 | 25/3/1 |
Master Violin | 100/3/4 | 100/3/4 | 100/3/4 | 200/6/8 | 200/6/8 | 200/6/8 | 200/6/8 |
Gold Bar | 200/0/0 | 200/0/0 | 200/0/0 | 200/0/0 | 200/0/0 | 200/0/0 | 200/0/0 |
Nata De Coco | 50/4/0 | 50/4/0 | 50/4/0 | 50/4/0 | 50/4/0 | 50/4/0 | 50/4/0 |
Stuffed Toy | 50/6/0 | 50/6/0 | 50/6/0 | 50/6/0 | 50/6/0 | 50/6/0 | 50/6/0 |
Old Spellbook | 50/6/2 | 50/6/2 | 50/6/2 | 50/6/2 | 50/6/2 | 50/6/2 | 50/6/2 |
Ancient Book | 50/4/6 | 50/4/6 | 50/4/6 | 50/4/6 | 50/4/6 | 50/4/6 | 50/4/6 |
Salve | 0/2/0 | 0/2/0 | 0/2/0 | 0/4/0 | 0/4/0 | 0/4/0 | 0/4/0 |
Powerful Salve | 0/3/0 | 0/3/0 | 0/3/0 | 0/6/0 | 0/6/0 | 0/6/0 | 0/6/0 |
Ultimate Salve | 0/3/2 | 0/3/2 | 0/3/2 | 0/6/4 | 0/6/4 | 0/6/4 | 0/6/4 |
Fire Spellbook | 30/1/0 | 30/1/0 | 30/1/0 | 30/1/0 | 30/1/0 | 30/1/0 | 30/1/0 |
Ice Spellbook | 30/0/2 | 30/0/2 | 30/0/2 | 30/0/2 | 30/0/2 | 30/0/2 | 30/0/2 |
Lightning Spellbook | 30/2/0 | 30/2/0 | 30/2/0 | 30/2/0 | 30/2/0 | 30/2/0 | 30/2/0 |
Heal Spellbook | 30/0/1 | 30/0/1 | 30/0/1 | 30/0/1 | 30/0/1 | 30/0/1 | 30/0/1 |
Vase Store Item Effects – Part 2
Note that when using items on stores, any residents that have a bonus of adding 20% to the Sale Price of a particular store will also affect any items being used on the store.
The numbers listed below are in the order of: Sale Price/Quality/Appeal
Sideshow | Public Bath | Windmill | Casino | Circus | Fortuneteller | Haunted House | |
---|---|---|---|---|---|---|---|
Snow Potato | 0/1/0 | 0/1/0 | 0/1/0 | 0/1/0 | 0/1/0 | 0/1/0 | 0/1/0 |
Fresh Milk | 30/4/0 | 30/4/0 | 30/4/0 | 30/4/0 | 30/4/0 | 30/4/0 | 30/4/0 |
Giant Melon | 0/3/3 | 0/3/3 | 0/3/3 | 0/3/3 | 0/3/3 | 0/3/3 | 0/3/3 |
Fancy Ham | 10/0/1 | 10/0/1 | 10/0/1 | 10/0/1 | 10/0/1 | 10/0/1 | 10/0/1 |
Meatballs | 25/0/1 | 25/0/1 | 25/0/1 | 25/0/1 | 25/0/1 | 25/0/1 | 25/0/1 |
Marbled Steak | 50/0/2 | 50/0/2 | 50/0/2 | 50/0/2 | 50/0/2 | 50/0/2 | 50/0/2 |
Real Cheese | 20/2/0 | 20/2/0 | 20/2/0 | 20/2/0 | 20/2/0 | 20/2/0 | 20/2/0 |
Choice Herring | 20/1/0 | 20/1/0 | 20/1/0 | 20/1/0 | 20/1/0 | 20/1/0 | 20/1/0 |
Fresh Tuna | 40/2/0 | 40/2/0 | 40/2/0 | 40/2/0 | 40/2/0 | 40/2/0 | 40/2/0 |
Iron Pipe | 10/1/1 | 10/1/1 | 10/1/1 | 10/1/1 | 10/1/1 | 10/1/1 | 10/1/1 |
Cheap Bra | 100/0/10 | 100/0/10 | 100/0/10 | 50/0/5 | 50/0/5 | 50/0/5 | 50/0/5 |
Meteorite | 100/7/0 | 100/7/0 | 100/7/0 | 100/7/0 | 100/7/0 | 100/7/0 | 100/7/0 |
Beehive | 20/2/0 | 20/2/0 | 20/2/0 | 20/2/0 | 20/2/0 | 20/2/0 | 20/2/0 |
Bat Wing | 40/2/0 | 40/2/0 | 40/2/0 | 40/2/0 | 40/2/0 | 40/2/0 | 40/2/0 |
Magic Lamp | 80/6/0 | 80/6/0 | 80/6/0 | 80/6/0 | 80/6/0 | 80/6/0 | 80/6/0 |
Champagne | 100/4/2 | 100/4/2 | 100/4/2 | 100/4/2 | 100/4/2 | 100/4/2 | 100/4/2 |
Shiny Diamond | 150/4/4 | 150/4/4 | 150/4/4 | 150/4/4 | 150/4/4 | 150/4/4 | 150/4/4 |
Angel Crystal | 200/6/4 | 200/6/4 | 200/6/4 | 200/6/4 | 200/6/4 | 200/6/4 | 200/6/4 |
Fluffy Blanket | 20/0/2 | 20/0/2 | 20/0/2 | 20/0/2 | 20/0/2 | 20/0/2 | 20/0/2 |
Sleeping Pillow | 30/0/2 | 30/0/2 | 30/0/2 | 30/0/2 | 30/0/2 | 30/0/2 | 30/0/2 |
Chocolate Bar | 30/4/0 | 30/4/0 | 30/4/0 | 30/4/0 | 30/4/0 | 30/4/0 | 30/4/0 |
Party Pinata | 50/0/4 | 50/0/4 | 50/0/4 | 50/0/4 | 50/0/4 | 50/0/4 | 50/0/4 |
Fancy Melon | 25/3/1 | 25/3/1 | 25/3/1 | 25/3/1 | 25/3/1 | 25/3/1 | 25/3/1 |
Master Violin | 200/6/8 | 200/6/8 | 200/6/8 | 100/3/4 | 100/3/4 | 100/3/4 | 100/3/4 |
Gold Bar | 200/0/0 | 200/0/0 | 200/0/0 | 200/0/0 | 200/0/0 | 200/0/0 | 200/0/0 |
Nata De Coco | 50/4/0 | 50/4/0 | 50/4/0 | 50/4/0 | 50/4/0 | 50/4/0 | 50/4/0 |
Stuffed Toy | 50/6/0 | 50/6/0 | 50/6/0 | 50/6/0 | 50/6/0 | 50/6/0 | 50/6/0 |
Old Spellbook | 50/6/2 | 50/6/2 | 50/6/2 | 50/6/2 | 50/6/2 | 50/6/2 | 50/6/2 |
Ancient Book | 50/4/6 | 50/4/6 | 50/4/6 | 50/4/6 | 50/4/6 | 50/4/6 | 50/4/6 |
Salve | 0/4/0 | 0/4/0 | 0/4/0 | 0/2/0 | 0/2/0 | 0/2/0 | 0/2/0 |
Powerful Salve | 0/6/0 | 0/6/0 | 0/6/0 | 0/3/0 | 0/3/0 | 0/3/0 | 0/3/0 |
Ultimate Salve | 0/6/4 | 0/6/4 | 0/6/4 | 0/3/2 | 0/3/2 | 0/3/2 | 0/3/2 |
Fire Spellbook | 30/1/0 | 30/1/0 | 30/1/0 | 30/1/0 | 30/1/0 | 30/1/0 | 30/1/0 |
Ice Spellbook | 30/0/2 | 30/0/2 | 30/0/2 | 30/0/2 | 30/0/2 | 30/0/2 | 30/0/2 |
Lightning Spellbook | 30/2/0 | 30/2/0 | 30/2/0 | 30/2/0 | 30/2/0 | 30/2/0 | 30/2/0 |
Heal Spellbook | 30/0/1 | 30/0/1 | 30/0/1 | 30/0/1 | 30/0/1 | 30/0/1 | 30/0/1 |
Battle Store Item Effects
Note that when using items on stores, any residents that have a bonus of adding 20% to theSale Price of a particular store will also affect any items being used on the store.
The numbers listed below are in the order of: Sale Price/Quality/Appeal
Combat School | Archery Range | Library | Magic Lab | School | Museum | Castle | |
---|---|---|---|---|---|---|---|
Snow Potato | 0/2/0 | 0/2/0 | 0/1/0 | 0/1/0 | 0/1/0 | 0/1/0 | 0/2/0 |
Fresh Milk | 30/4/0 | 30/4/0 | 15/2/0 | 15/2/0 | 15/2/0 | 15/2/0 | 30/4/0 |
Giant Melon | 0/6/6 | 0/6/6 | 0/3/3 | 0/3/3 | 0/3/3 | 0/3/3 | 0/6/6 |
Fancy Ham | 20/0/2 | 20/0/2 | 10/0/1 | 10/0/1 | 10/0/1 | 10/0/1 | 20/0/2 |
Meatballs | 50/0/3 | 50/0/3 | 25/0/1 | 25/0/1 | 25/0/1 | 25/0/1 | 50/0/3 |
Marbled Steak | 100/0/4 | 100/0/4 | 50/0/2 | 50/0/2 | 50/0/2 | 50/0/2 | 100/0/4 |
Real Cheese | 20/2/0 | 20/2/0 | 10/1/0 | 10/1/0 | 10/1/0 | 10/1/0 | 20/2/0 |
Choice Herring | 40/3/1 | 40/3/1 | 20/1/0 | 20/1/0 | 20/1/0 | 20/1/0 | 40/3/1 |
Fresh Tuna | 80/5/0 | 80/5/0 | 40/2/0 | 40/2/0 | 40/2/0 | 40/2/0 | 80/5/0 |
Iron Pipe | 20/2/2 | 20/2/2 | 10/1/1 | 10/1/1 | 10/1/1 | 20/2/2 | 10/1/1 |
Cheap Bra | 50/0/5 | 50/0/5 | 50/0/5 | 50/0/5 | 50/0/5 | 100/0/10 | 50/0/5 |
Meteorite | 100/7/0 | 100/7/0 | 200/14/0 | 200/14/0 | 200/14/0 | 200/14/0 | 100/7/0 |
Beehive | 20/2/0 | 20/2/0 | 40/4/0 | 40/4/0 | 40/4/0 | 40/4/0 | 20/2/0 |
Bat Wing | 40/2/0 | 40/2/0 | 80/4/0 | 80/4/0 | 80/4/0 | 80/4/0 | 40/2/0 |
Magic Lamp | 80/6/0 | 80/6/0 | 160/12/0 | 160/12/0 | 160/12/0 | 160/12/0 | 80/6/0 |
Champagne | 100/4/2 | 100/4/2 | 50/2/1 | 50/2/1 | 50/2/1 | 50/2/1 | 100/4/2 |
Shiny Diamond | 300/8/8 | 300/8/8 | 150/4/4 | 150/4/4 | 150/4/4 | 300/8/8 | 150/4/4 |
Angel Crystal | 400/12/8 | 400/12/8 | 200/6/4 | 200/6/4 | 200/6/4 | 400/12/8 | 200/6/4 |
Fluffy Blanket | 20/0/2 | 20/0/2 | 20/0/2 | 20/0/2 | 20/0/2 | 20/0/2 | 20/0/2 |
Sleeping Pillow | 30/0/2 | 30/0/2 | 30/0/2 | 30/0/2 | 30/0/2 | 30/0/2 | 30/0/2 |
Chocolate Bar | 30/4/0 | 30/4/0 | 30/4/0 | 30/4/0 | 30/4/0 | 30/4/0 | 30/4/0 |
Party Pinata | 50/0/4 | 50/0/4 | 50/0/4 | 50/0/4 | 50/0/4 | 50/0/4 | 50/0/4 |
Fancy Melon | 50/6/2 | 50/6/2 | 25/3/1 | 25/3/1 | 25/3/1 | 25/3/1 | 50/6/2 |
Master Violin | 100/3/4 | 100/3/4 | 100/3/4 | 100/3/4 | 100/3/4 | 200/6/8 | 100/3/4 |
Gold Bar | 400/0/0 | 400/0/0 | 200/0/0 | 200/0/0 | 200/0/0 | 400/0/0 | 200/0/0 |
Nata De Coco | 50/4/0 | 50/4/0 | 25/2/0 | 25/2/0 | 25/2/0 | 25/2/0 | 50/4/0 |
Stuffed Toy | 50/6/0 | 50/6/0 | 100/12/0 | 100/12/0 | 100/12/0 | 100/12/0 | 50/6/0 |
Old Spellbook | 50/6/2 | 50/6/2 | 100/12/4 | 100/12/4 | 100/12/4 | 100/12/4 | 50/6/2 |
Ancient Book | 50/4/6 | 50/4/6 | 100/8/12 | 100/8/12 | 100/8/12 | 100/8/12 | 50/4/6 |
Salve | 0/2/0 | 0/2/0 | 0/2/0 | 0/2/0 | 0/2/0 | 0/4/0 | 0/2/0 |
Powerful Salve | 0/3/0 | 0/3/0 | 0/3/0 | 0/3/0 | 0/3/0 | 0/6/0 | 0/3/0 |
Ultimate Salve | 0/3/2 | 0/3/2 | 0/3/2 | 0/3/2 | 0/3/2 | 0/6/4 | 0/3/2 |
Fire Spellbook | 30/1/0 | 30/1/0 | 60/2/0 | 60/2/0 | 60/2/0 | 60/2/0 | 30/1/0 |
Ice Spellbook | 30/0/2 | 30/0/2 | 60/0/4 | 60/0/4 | 60/0/4 | 60/0/4 | 30/0/2 |
Lightning Spellbook | 30/2/0 | 30/2/0 | 60/4/0 | 60/4/0 | 60/4/0 | 60/4/0 | 30/2/0 |
Heal Spellbook | 30/0/1 | 30/0/1 | 60/0/2 | 60/0/2 | 60/0/2 | 60/0/2 | 30/0/1 |
Food Store Item Effects
Note that when using items on stores, any residents that have a bonus of adding 20% to theSale Price of a particular store will also affect any items being used on the store.
The numbers listed below are in the order of: Sale Price/Quality/Appeal
Cake Shop | Ice Cream Shop | Bakery | Cafe | Fruit Shop | Curry Shop | Stew Shop | Restaurant | BBQ Shop | Pub | Fancy Bar | Witch’s House | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Snow Potato | 0/2/0 | 0/2/0 | 0/4/0 | 0/2/0 | 0/4/0 | 0/4/0 | 0/4/0 | 0/4/0 | 0/2/0 | 0/2/0 | 0/2/0 | 0/2/0 |
Fresh Milk | 60/8/0 | 60/8/0 | 30/4/0 | 60/8/0 | 30/4/0 | 30/4/0 | 30/4/0 | 30/4/0 | 30/4/0 | 30/4/0 | 30/4/0 | 30/4/0 |
Giant Melon | 0/12/12 | 0/12/12 | 0/6/6 | 0/6/6 | 0/12/12 | 0/6/6 | 0/6/6 | 0/6/6 | 0/6/6 | 0/6/6 | 0/6/6 | 0/6/6 |
Fancy Ham | 20/0/2 | 20/0/2 | 20/0/2 | 20/0/2 | 20/0/2 | 40/0/4 | 40/0/4 | 20/0/2 | 40/0/4 | 20/0/2 | 20/0/2 | 20/0/2 |
Meatballs | 50/0/3 | 50/0/3 | 50/0/3 | 50/0/3 | 50/0/3 | 100/0/6 | 100/0/6 | 50/0/3 | 100/0/6 | 50/0/3 | 50/0/3 | 50/0/3 |
Marbled Steak | 100/0/4 | 100/0/4 | 100/0/4 | 100/0/4 | 100/0/4 | 200/0/8 | 200/0/8 | 100/0/4 | 200/0/8 | 100/0/4 | 100/0/4 | 100/0/4 |
Real Cheese | 40/4/0 | 20/2/0 | 40/4/0 | 20/2/0 | 20/2/0 | 20/2/0 | 20/2/0 | 40/4/0 | 20/2/0 | 20/2/0 | 40/4/0 | 40/4/0 |
Choice Herring | 40/3/1 | 40/3/1 | 40/3/1 | 40/3/1 | 40/3/1 | 40/3/1 | 40/3/1 | 80/6/2 | 40/3/1 | 40/3/1 | 40/3/1 | 40/3/1 |
Fresh Tuna | 80/5/0 | 80/5/0 | 80/5/0 | 80/5/0 | 80/5/0 | 80/5/0 | 80/5/0 | 160/10/0 | 80/5/0 | 80/5/0 | 80/5/0 | 80/5/0 |
Iron Pipe | 5/0/0 | 5/0/0 | 5/0/0 | 5/0/0 | 5/0/0 | 5/0/0 | 5/0/0 | 5/0/0 | 5/0/0 | 5/0/0 | 5/0/0 | 5/0/0 |
Cheap Bra | 25/0/2 | 25/0/2 | 25/0/2 | 25/0/2 | 25/0/2 | 25/0/2 | 25/0/2 | 25/0/2 | 25/0/2 | 25/0/2 | 25/0/2 | 25/0/2 |
Meteorite | 50/3/0 | 50/3/0 | 50/3/0 | 50/3/0 | 50/3/0 | 50/3/0 | 50/3/0 | 50/3/0 | 50/3/0 | 50/3/0 | 50/3/0 | 50/3/0 |
Beehive | 10/1/0 | 10/1/0 | 10/1/0 | 10/1/0 | 10/1/0 | 10/1/0 | 10/1/0 | 10/1/0 | 10/1/0 | 10/1/0 | 10/1/0 | 10/1/0 |
Bat Wing | 20/1/0 | 20/1/0 | 20/1/0 | 20/1/0 | 20/1/0 | 20/1/0 | 20/1/0 | 20/1/0 | 20/1/0 | 20/1/0 | 20/1/0 | 20/1/0 |
Magic Lamp | 40/3/0 | 40/3/0 | 40/3/0 | 40/3/0 | 40/3/0 | 40/3/0 | 40/3/0 | 40/3/0 | 40/3/0 | 40/3/0 | 40/3/0 | 40/3/0 |
Champagne | 100/4/2 | 100/4/2 | 100/4/2 | 100/4/2 | 100/4/2 | 100/4/2 | 100/4/2 | 200/8/4 | 100/4/2 | 200/8/4 | 200/8/4 | 200/8/4 |
Shiny Diamond | 75/2/2 | 75/2/2 | 75/2/2 | 75/2/2 | 75/2/2 | 75/2/2 | 75/2/2 | 75/2/2 | 75/2/2 | 75/2/2 | 75/2/2 | 75/2/2 |
Angel Crystal | 100/3/2 | 100/3/2 | 100/3/2 | 100/3/2 | 100/3/2 | 100/3/2 | 100/3/2 | 100/3/2 | 100/3/2 | 100/3/2 | 100/3/2 | 100/3/2 |
Fluffy Blanket | 20/0/2 | 20/0/2 | 20/0/2 | 20/0/2 | 20/0/2 | 20/0/2 | 20/0/2 | 20/0/2 | 20/0/2 | 20/0/2 | 20/0/2 | 20/0/2 |
Sleeping Pillow | 30/0/2 | 30/0/2 | 30/0/2 | 30/0/2 | 30/0/2 | 30/0/2 | 30/0/2 | 30/0/2 | 30/0/2 | 30/0/2 | 30/0/2 | 30/0/2 |
Chocolate Bar | 30/4/0 | 30/4/0 | 30/4/0 | 30/4/0 | 30/4/0 | 30/4/0 | 30/4/0 | 30/4/0 | 30/4/0 | 30/4/0 | 30/4/0 | 30/4/0 |
Party Pinata | 50/0/4 | 50/0/4 | 50/0/4 | 50/0/4 | 50/0/4 | 50/0/4 | 50/0/4 | 50/0/4 | 50/0/4 | 50/0/4 | 50/0/4 | 50/0/4 |
Fancy Melon | 100/12/4 | 100/12/4 | 50/6/2 | 50/6/2 | 100/12/4 | 50/6/2 | 50/6/2 | 50/6/2 | 50/6/2 | 50/6/2 | 50/6/2 | 50/6/2 |
Master Violin | 50/1/2 | 50/1/2 | 50/1/2 | 50/1/2 | 50/1/2 | 50/1/2 | 50/1/2 | 50/1/2 | 50/1/2 | 50/1/2 | 50/1/2 | 50/1/2 |
Gold Bar | 100/0/0 | 100/0/0 | 100/0/0 | 100/0/0 | 100/0/0 | 100/0/0 | 100/0/0 | 100/0/0 | 100/0/0 | 100/0/0 | 100/0/0 | 100/0/0 |
Nata De Coco | 100/8/0 | 50/4/0 | 100/8/0 | 50/4/0 | 50/4/0 | 50/4/0 | 50/4/0 | 100/8/0 | 50/4/0 | 50/4/0 | 100/8/0 | 100/8/0 |
Stuffed Toy | 25/3/0 | 25/3/0 | 25/3/0 | 25/3/0 | 25/3/0 | 25/3/0 | 25/3/0 | 25/3/0 | 25/3/0 | 25/3/0 | 25/3/0 | 25/3/0 |
Old Spellbook | 25/3/1 | 25/3/1 | 25/3/1 | 25/3/1 | 25/3/1 | 25/3/1 | 25/3/1 | 25/3/1 | 25/3/1 | 25/3/1 | 25/3/1 | 25/3/1 |
Ancient Book | 25/2/3 | 25/2/3 | 25/2/3 | 25/2/3 | 25/2/3 | 25/2/3 | 25/2/3 | 25/2/3 | 25/2/3 | 25/2/3 | 25/2/3 | 25/2/3 |
Salve | 0/1/0 | 0/1/0 | 0/1/0 | 0/1/0 | 0/1/0 | 0/1/0 | 0/1/0 | 0/1/0 | 0/1/0 | 0/1/0 | 0/1/0 | 0/1/0 |
Powerful Salve | 0/1/0 | 0/1/0 | 0/1/0 | 0/1/0 | 0/1/0 | 0/1/0 | 0/1/0 | 0/1/0 | 0/1/0 | 0/1/0 | 0/1/0 | 0/1/0 |
Ultimate Salve | 0/1/1 | 0/1/1 | 0/1/1 | 0/1/1 | 0/1/1 | 0/1/1 | 0/1/1 | 0/1/1 | 0/1/1 | 0/1/1 | 0/1/1 | 0/1/1 |
Fire Spellbook | 15/0/0 | 15/0/0 | 15/0/0 | 15/0/0 | 15/0/0 | 15/0/0 | 15/0/0 | 15/0/0 | 15/0/0 | 15/0/0 | 15/0/0 | 15/0/0 |
Ice Spellbook | 15/0/1 | 15/0/1 | 15/0/1 | 15/0/1 | 15/0/1 | 15/0/1 | 15/0/1 | 15/0/1 | 15/0/1 | 15/0/1 | 15/0/1 | 15/0/1 |
Lightning Spellbook | 15/1/0 | 15/1/0 | 15/1/0 | 15/1/0 | 15/1/0 | 15/1/0 | 15/1/0 | 15/1/0 | 15/1/0 | 15/1/0 | 15/1/0 | 15/1/0 |
Heal Spellbook | 15/0/0 | 15/0/0 | 15/0/0 | 15/0/0 | 15/0/0 | 15/0/0 | 15/0/0 | 15/0/0 | 15/0/0 | 15/0/0 | 15/0/0 | 15/0/0 |
Tag :
Dungeon Village
,
[Dungeon Village] Equipment
By : Gaj
Equipment
Equipment is broken down into 4 categories; Weapons, Armor 1, Armor 2 and Accessories. Equipment is largely found through completing quests with a treasure chest icon, although equipment can occasionally be dropped from defeated enemies.
When upgrading the equipment on your residents, try to focus on improving their Weapons and Armor 1 first, as these have the largest benefit to their stats. Equipment can be gifted to the resident (for a slightly increased price), or can be bought in the appropriate store in your village. Be aware though, that residents that purchase equipment from stores in your village will buy them at random, so it is entirely possible that they will downgrade their equipment without you realising it.
Weapons
Weapons are what your residents use to Attack enemies. They are broken down into two three categories; physical, ranged and magical weapons.
Physical weapons are melee weapons that are used when directly next to an enemy. They are best used by residents with high HP and STR.
Ranged weapons are ranged weapons that allow your residents to Attack from a distance. They are best used by residents with lower HP and high STR.
Magical weapons are ranged weapons that rely on the MAGIC stat of the resident. They are best used by residents with low HP and high SPRT.
Name | Shop Price | Present Price | ATTACK | MAGIC | Weapon Type | Unlock Condition |
---|---|---|---|---|---|---|
Dagger | 400G | 600G | +5 | - | Physical | Initially Available |
Wooden Staff | 480G | 720G | +4 | +8 | Magical | Village Outskirts |
Iron Sword | 680G | 1,020G | +8 | - | Physical | Initially Available |
Sharp Spear | 760G | 1,140G | +9 | - | Physical | Village Outskirts |
Iron Axe | 800G | 1,200G | +10 | - | Physical | Village Outskirts |
Wooden Bow | 880G | 1,320G | +7 | - | Ranged | Clown Stripe Moves In |
White Lance | 1,200G | 1,800G | +14 | +3 | Physical | Village Outskirts |
Fir Staff | 1,200G | 1,800G | +7 | +17 | Magical | Village Outskirts |
Golden Sword | 1,300G | 1,950G | +11 | Physical | Village Outskirts | |
Golden Axe | 1,600G | 2,400G | +14 | - | Physical | Village Outskirts |
Golden Bow | 1,600G | 2,400G | +11 | - | Ranged | Village Outskirts |
Fire Axe | 1,800G | 2,700G | +21 | +15 | Physical | Magic Cauldron |
Slash Blade | 1,900G | 2,850G | +18 | - | Physical | Donkey Hotty Moves In |
Morning Rod | 2,000G | 3,000G | +9 | +25 | Magical | Village Outskirts |
Slasher | 2,000G | 3,000G | +19 | - | Physical | Village Outskirts |
Ice Bow | 2,200G | 3,300G | +16 | +14 | Ranged | Magic Cauldron |
Ice Sword | 2,300G | 3,450G | +29 | +27 | Physical | Magic Cauldron |
Merc Axe | 2,400G | 3,600G | +35 | +10 | Physical | Village Outskirts |
Magic Rod | 2,400G | 3,600G | +17 | +40 | Magical | Village Outskirts |
Ice Lance | 2,400G | 3,600G | +24 | +17 | Physical | Magic Cauldron |
Great Arrow | 2,800G | 4,200G | +26 | +16 | Ranged | Village Outskirts |
Atomic Blade | 2,960G | 4,440G | +42 | +23 | Physical | Village Outskirts |
Holy Staff | 3,200G | 4,800G | +25 | +61 | Magical | Village Outskirts |
Lightning Spear | 3,200G | 4,800G | +36 | +31 | Physical | Magic Cauldron |
Great Axe | 3,600G | 5,400G | +48 | +18 | Physical | Stumblemore Moves In |
Bamboo Spear | 3,680G | 5,520G | +46 | - | Physical | Masque Mann Moves In |
Fairy Arrow | 4,000G | 6,000G | +39 | +38 | Ranged | Village Outskirts |
Fire Arrow | 4,400G | 6,600G | +53 | +44 | Ranged | Magic Cauldron |
Fiery Rod | 4,400G | 6,600G | +34 | +90 | Magical | Magic Cauldron |
Fire Blade | 5,600G | 8,400G | +60 | +48 | Physical | Harly Potler Moves In |
Holy Trident | 5,800G | 8,700G | +61 | +63 | Physical | Village Outskirts |
Demon Axe | 6,160G | 9,240G | +63 | +80 | Physical | Magic Cauldron |
Great Sword | 6,400G | 9,600G | +70 | +52 | Physical | Sam Ganges Moves In |
Body Armor
Body armor falls into the Armor 1 category, and is the primary source of DEFENSE and HP that your residents will receive. It is important to try and get the best possible armor at all times for your residents, as enemies become exponentially stronger as you approach the end stages of the game.
Name | Shop Price | Present Price | HP | DEFENSEENSE | Unlock Condition |
---|---|---|---|---|---|
Nomad Clothes | 400G | 800G | +3 | +3 | Initially Available |
Overalls | 600G | 1,200G | +3 | +6 | Village Outskirts |
Monk Robe | 700G | 1,400G | +6 | +6 | Village Outskirts |
Bronze Armor | 750G | 1,500G | +6 | +7 | Village Outskirts |
Kung Fu Garb | 800G | 1,600G | +6 | +8 | Village Outskirts |
Trader Clothes | 1,000G | 2,000G | +12 | +11 | Village Outskirts |
Doctor Suit | 1,100G | 2,200G | +12 | +12 | Village Outskirts |
Nice Overalls | 1,700G | 3,400G | +16 | +15 | Village Outskirts |
Knight Armor | 1,800G | 3,600G | +16 | +20 | Village Outskirts |
Priest Robe | 2,000G | 4,000G | +20 | +16 | Chung Lailai Moves In |
Combat Garb | 2,800G | 5,600G | +21 | +20 | Village Outskirts |
Silver Armor | 3,000G | 6,000G | +22 | +22 | Village Outskirts |
Black Suit | 3,200G | 6,400G | +25 | +25 | May Akiba Moves In |
Golden Armor | 3,400G | 6,800G | +25 | +32 | Village Outskirts |
Holy Armor | 4,000G | 8,000G | +44 | +44 | Village Outskirts |
Hero Armor | 4,800G | 9,600G | +52 | +52 | Magic Cauldron |
Shields
Shields fall into the Armor 2 category, and focus more on DEFENSE compared to HP. Shields are a nice compliment to strong residents with naturaly high HP, as the additional DEFENSE can offset some fo the damage caused by stronger monsters.
Note that Helms also fall into the Armor 2 category, so a helm and shield cannot be simultaneously equipped by a resident.
Name | Shop Price | Present Price | HP | DEFENSE | Unlock Condition |
---|---|---|---|---|---|
Old Shield | 400G | 800G | +2 | +3 | Village Outskirts |
Bronze Shield | 600G | 1,200G | +4 | +5 | Village Outskirts |
Warrior Shield | 1,000G | 2,000G | +7 | +7 | Village Outskirts |
Monk Shield | 1,100G | 2,200G | +8 | +7 | Village Outskirts |
Knight Shield | 1,350G | 2,700G | +7 | +11 | Village Outskirts |
Light Guard | 1,750G | 3,500G | +11 | +13 | Village Outskirts |
Magic Shield | 2,400G | 4,800G | +13 | +16 | Village Outskirts |
Silver Counter | 2,400G | 4,800G | +10 | +19 | Village Outskirts |
Priest Shield | 2,900G | 5,800G | +14 | +24 | Village Outskirts |
Golden Shield | 3,200G | 6,400G | +16 | +26 | Angie Jelly Moves In |
Atomic Guard | 3,600G | 7,200G | +14 | +24 | Village Outskirts |
Goddess Shield | 3,800G | 7,600G | +24 | +28 | Magic Cauldron |
Golden Counter | 4,350G | 8,700G | +22 | +31 | Magic Cauldron |
Hero Shield | 4,800G | 9,600G | +26 | +34 | Magic Cauldron |
Helms
Helms fall into the Armor 2 category, and focus more on HP compared to DEFENSE. Helms are more suited to weaker residents with lower HP, as the boost to HP can greatly increase their survival rate against stronger enemies.
Note that Shields also fall into the Armor 2 category, so a helm and shield cannot be simultaneously equipped by a resident.
Name | Shop Price | Present Price | HP | DEFENSE | Unlock Condition |
---|---|---|---|---|---|
Bandana | 240G | 480G | +1 | +1 | Village Outskirts |
Leather Cap | 320G | 640G | +2 | +1 | Initially Available |
Old Helm | 400G | 800G | +3 | +2 | Village Outskirts |
Sea Bandana | 600G | 1,200G | +4 | +2 | Village Outskirts |
Bronze Helm | 700G | 1,400G | +6 | +4 | Village Outskirts |
Golden Circlet | 800G | 1,600G | +7 | +4 | Village Outskirts |
Monk Hat | 900G | 1,800G | +9 | +3 | Village Outskirts |
Magic Hat | 1,200G | 2,400G | +9 | +5 | Magic Cauldron |
Desert Bandana | 1,700G | 3,400G | +12 | +7 | Village Outskirts |
Viking Hood | 1,800G | 3,600G | +12 | +8 | Village Outskirts |
Knight Helm | 2,000G | 4,000G | +15 | +10 | Village Outskirts |
Silver Helm | 2,800G | 5,600G | +18 | +12 | Village Outskirts |
Lucky Circlet | 3,200G | 6,400G | +22 | +11 | Magic Cauldron |
Priest Hat | 3,600G | 7,200G | +26 | +10 | Village Outskirts |
Battle Hood | 3,700G | 7,400G | +24 | +16 | Village Outskirts |
Golden Helm | 3,900G | 7,800G | +26 | +17 | Village Outskirts |
Cursed Hat | 4,000G | 8,000G | +27 | +14 | Magic Cauldron |
Ultra Gold Helm | 4,200G | 8,400G | +26 | +17 | Village Outskirts |
Hero Crown | 4,400G | 8,800G | +34 | +20 | Magic Cauldron |
Accessories
Accessories are what your residents use to give additional HP and DEFENSE alongside their armor. Accessories add little to the stats of a resident, but by the latter stages of the game, every bit of HP and DEFENSE add up. This should be the last piece of equipment that you upgrade on your residents, as it adds the lowest overall stats.
Name | Shop Price | Present Price | HP | DEFENSE | Unlock Condition |
---|---|---|---|---|---|
Normal Pendant | 400G | 800G | +1 | +1 | Initially Available |
Dewdrop Pendant | 550G | 1,100G | +3 | +1 | Magic Cauldron |
Bronze Ring | 650G | 1,300G | +4 | +1 | Village Outskirts |
Old Armlet | 700G | 1,400G | +1 | +3 | Village Outskirts |
Raven Charm | 800G | 1,600G | +6 | +1 | Village Outskirts |
Leather Gloves | 800G | 1,600G | +2 | +3 | Initially Available |
Forest Earrings | 1,100G | 2,200G | +3 | +3 | Village Outskirts |
Silver Fauld | 1,200G | 2,400G | +1 | +5 | Village Outskirts |
Silver Ring | 1,200G | 2,400G | +6 | +2 | Village Outskirts |
Heart Pendant | 1,200G | 2,400G | +6 | +2 | John/Jane Adventure Moves In |
Red Gloves | 1,300G | 2,600G | +2 | +5 | Village Outskirts |
Atomic Gloves | 1,600G | 3,200G | +3 | +8 | Village Outskirts |
Knight Armlet | 1,600G | 3,200G | +2 | +6 | Village Outskirts |
Lightning Pendant | 1,800G | 3,600G | +7 | +2 | Magic Cauldron |
Golden Ring | 2,000G | 4,000G | +8 | +3 | Village Outskirts |
Ancient Earrings | 2,000G | 4,000G | +4 | +5 | Gilly Gamesh Moves In |
Winged Charm | 2,100G | 4,200G | +9 | +1 | Village Outskirts |
Golden Earrings | 2,400G | 4,800G | +6 | +6 | Village Outskirts |
Snow Pendant | 2,400G | 4,800G | +10 | +3 | Magic Cauldron |
Lucky Pendant | 2,500G | 5,000G | +11 | +3 | Village Outskirts |
Gold Fauld | 2,800G | 5,600G | +2 | +13 | Village Outskirts |
Fire Pendant | 3,200G | 6,400G | +13 | +7 | Magic Cauldron |
Hero Armlet | 3,300G | 6,600G | +8 | +9 | Magic Cauldron |
Holy Armlet | 4,000G | 8,000G | +10 | +10 | Village Outskirts |
Kairo Medal | 5,550G | 11,100G | +11 | +11 | Village Outskirts |
Amethyst Ring | 6,000G | 12,000G | +6 | +7 | Village Outskirts |
Sapphire Ring | 10,000G | 20,000G | +8 | +9 | Voldy Moore Moves In |
Tag :
Dungeon Village
,