Showing posts with label Grand Prix Story. Show all posts

[Grand Prix Story] Races

By : Gaj

Races and Grand Prix
In GPS it’s possible to race on a single race, awarding you a cash prize according to your position and also a special prize for your first time victory. Also, you can win auras if you place in second or first for the first time.

It’s also possible to participate in a Grand Prix (championship), which consist in a number of tracks that will award you with cash and points. In the end of the Grand Prix, if your pilots manage to win the most points among all the competitors, you’ll receive a huge amount of money and be promoted to the next GP.

Only the best ranked pilot each race gives you points to compete for the championship. After you win the last GP, you’ll unlock a special track.

Single Races
Race #PurseStyleDifficulty (in stars)Preparation TimePrize Reward
Bloomtown80kOn-road3/4 star1 weekOpens Bridgerock Sponsor
Zen Garden120kOn-road1 star2 weeks50 Research Data
Dusty Plains140kOn-road1 star2 weeksOpens Mocha Cola Sponsor
Snowville180kOn-road1 star2 weeksDragster Plans
Sand Beach200kOn-road1 star2 weeks70 Research Data
Japan240kOn-road1 & 3/43 weeksWing Car Plans
Hungary280kOn-road1 & 3/43 weeks80 Research Data
Egypt260kOff-road2 Stars3 weeksStdlss Tires Plans
Brazil300kOn-road2 stars3 weeks90 Research Data
Germany340kOn-road2 & 3/43 weeks140 Research Data
Russia360kIcy road2 & 3/43 weeks160 Research Data
UK380kOn-road3 stars3 weeks180 Research Data
USA400kOn-road3 stars3 weeks200 Research Data
Chimp Island2000kOn-road3 & 1/24 weeks250 Research Data
Kairoland2000kOn-road4 Stars4 weeksKairo Car Plans

Grand Prixs
Formula SmileFormula AsiaFormual No. One
TrackPurseTrackPurseTrackPurse
Bloomtown100kMalaysia160kAustrailia220k
Sand Beach120kJapan180kItaly240k
Dusty Plains140kTurkey200kMexico260k
Snowville160kEgypt220kSpain280k
Zen Garden180kHungary240kAlaska300k
China260kMonaco320k

[Grand Prix Story] Clear Points

By : Gaj

In the end of the game, you’ll be awarded your final points based on the following factors.
I used as an example my own points...
Final Funds: 1,371,182 = 120,169 P
Research Data: 999 pts = 28,970 P
Races Won: 15 types: 30,000 P
GPs Won: 3 types = 45,000 P
Vehicle Types: 15 = 37,500 P
Parts: 28 = 36,500 P
Upgrades: 247 = 79,040 P
Sponsors: 21 = 19.950 P
Total Advertising: 18,353 pts = 33,353 P

[Grand Prix Story] Sponsors

By : Gaj

They play a big role in the game. It’s possible to have two sponsor contracts at the same time, and you should always aim to satisfy their needs, racing as much as you can for an optimal exposure. They’ll pay each semester a sum based on its initial fixed value and your performance.

Each sponsor has a fixed amount of points that will fill as you race and, once completed, will unlock a bonus. These bonus can be money, car parts or even new cars. Also, they will refer you to new sponsors (the irony here is that the ideal thing to do is cancel your previous contract and sign with the newly introduced sponsor).

Below there is a list of every sponsor possible in the game, how much they will pay (without bonuses), how much advertisement points are needed to reach the max status and what bonus the max status give. Bridgerock and Mocha Cola are the only sponsors that unlocks after winning a race. The others are unlocked by maxing out a sponsor.

SponsorBasic paymentPoints to clearReward
Bridgerock -Win Bloomtown85.0K80Knobby Tire Plans
Mocha Cola -Win Dusty Plains229.0K130Hyper Oil
Dry Springs155.0K105Bonus 400.0K
Carbucks385.0K155Bonus 700.0K
Curry Coop320.0K40 Research Data
Froggerade360.0KTraining: Drag Race
Sponge Corp23032 Bit Plans
Race Trax255Emblem plans
Cheapy P’s280Car Camera Plans
Dairy Duck305Training: Power Slide
Dull Comp330Training: Rocket Science
Milky Milk355Golden Egg Plans
Bob’s Drugs380Training: Aerobics
AD&D405Training: Watch Videos
Chimpy Labs430Supercharger Plans
Pear Inc455Research: 4WD
River Bank480Shop Class
Honza Cars505Carbon Brakes Plans
Nights Inn530Training: Gear Shift
Autoburg555Duck Car Plans
Microsloth580Training: Drift
Ackbar Oil605Bonus 2,400.0K
Kairo Group630SL Car Plans

[Grand Prix Story] Parts

By : Gaj

Each car will have a pre-determined number of ‘slots’ for parts add-ons. These add-ons will improve stats, give bonuses and features to cars that normally wouldn’t have them (i.e. ice driving). All parts add-ons have a rank (the difficulty associated with installing them) as well as a deployment cost (the price to add to your car). Additional technology is usually available by winning races, pleasing sponsors or upgrading existing technology beyond 80%.

PartRankDescriptionCost
Radial TiresDBasic tire, Bonus to Acc and Hndl.4,000
Knobby TiresCImproves off-road driving14,000
Studless TiresCImproves ice driving, unlock by winning Egypt Track16,000
Sports TiresCIncrease Hndl, Acc and bonus to on-road8,000
Hi Grip TiresBIncrease Hndl16,000
Slick TriesAIncrease Hndl, Acc, On-rd, negative off-rd & icy20,000
V6 EngineEStarter Engine10,000
V8 EngineDUnlock by upgrading V6 80%16,000
V10 EngineBUnlock by upgrading V8 80%25,000
V12 EngineAUnlock by upgrading V10 80%40,000
Seamless GearEBonus Acc6,000
Speed GearCBonus Speed, Negative Acc
Power GearCBonus Acc, Negative Speed
Hi Speed GearCLarge Bonus Speed, Negative Acc
32 BitDIncrease qualifying race bonus9,000
64 BitBIncrease qualifying race bonus
SuperchargerBHigher acc at low speeds12,000
TurbochargerAHigher acc at high speeds
WingCBonus Hndl, Negative Speed8,000
Big WingBBonus Hndl, Negative Speed15,000
Aero BodyABonus Hnd and Dur15,000
Lt ChassisCBonus Spd and Dur6,000
Carbon ChassisBBonus Dur120,000
Carbon BrakesBBraking increase6,000
Gold EggBEarn XP faster20,000
EmblemDImprove ad revenue2,000
Hyper OilDBonus Spd, Acc and Hndl5,000
CoatingDBonus Dur3,000
Tire ChainsEImproves ice driving3,000

 *For unlock conditions, please refer to the ‘Sponsors’ page. If you can’t find it there, just upgrade your existing (usually similar) parts beyond 80%. *

[Grand Prix Story] Cars

By : Gaj

Car Attributes
Your main objective in the game if you want to be competitive is to create a car with balanced attributes. They are equally important, as you’ll be racing in different types of tracks. Have that in mind specially while installing parts in your car. Now, based on the Duck car image below, let’s talk about the Car Attributes

Durability (Dur): This attribute can only be raised while upgrading the car, spending Research Data. This action is permanent, so you should think wisely if you want to wait for a golden aura or not. This attribute measures the resistance of your car. Higher it is, more it can stand without being repaired.

Speed (Spd): It reflects the top speed your car can reach. High Speed means your car will suffer more damage, so be careful.

Acceleration (Acc): Mainly it’s how fast you gain speed while racing. Important for curvy tracks.

Handling (Hndl): If the car has a high handling, it’s easier to control thus the driver won’t break and lose much speed in curves.

Expansion (Exp): That’s the number of slots your car has, which means the number of parts that can be installed simultaneously in the car.

Symbols
The following attributes are measured with symbols. x is the worst possible, a triangle is bad, a circle is normal and a circle with a smaller circle inside is good.

Advertising (Adv): Shows if the vehicle is good to advertise. The example, a Duck Car, has a circle with a smaller circle inside, meaning that racing with it is a good way to get the attention of your sponsors.

Repair (Rep): This one shows if the car is easily repaired. That affects the repair time

On road (On-Rd): Shows if the vehicle is good on paved road circuits. Note that they are the most numerous type of track

Off Road (Off-Rd): Shows if the vehicle is good on off-road circuits

Icy Road (Icy Rd): Shows if the vehicle is good on icy road circuits

Car Drive
When building your car, you’ll also need to choose a drive type. This will affect almost all its attributes, so you should be cautious, planning your cars according to your next races

Drive FR: INCREASES Speed and Acceleration; DECREASES Repair, Off-Rd and Icy-Rd. This one will be your main drive throughout the game, as most of the races will be On-Rd, not affected by the decreased attributes. You should be aware that it makes the car more expensive and harder to repair.

Drive FF: INCREASES Durability. Although not very useful for racing in general, until later in the story when you’ll unlock new Drives, this one will be your main option for Off-Rd and Icy-Rd circuits, as you don’t have any penalty in those abilities. Also, it’s the cheapest one, useful also in the beginning of the game.

Drive MR: -

Drive 4WD: -

Cars
Info.UpgradesTerrain %
CarDurSpdAccHndlExpCostRankSpeedAccelerationHandlingDurabilityOn-RoadOff-RoadIcy Road
Roadster1003530602100kE+5+5+5+50%-30%-40%
Buggy15694841063300kD+8+8+8+80%-20%-30%
Proto Car2201401351603600kC+10+10+10+100%-20%-30%
Super Car2661961861814900kA+10+10+10+100%-30%-40%
Dragster76114112662200kD+8+8+8+80%-40%-50%
Cigar Car1101601801002400kC+10+10+10+100%-40%-50%
Spiral Car1402302201203800kB+10+10+10+100%-40%-50%
Mach Car21325323324341200kS+10+10+10+100%-40%-50%
Wing Car13497921522300kD+8+8+8+80%-40%-50%
Sonic Car1501201301802600kC+10+10+10+100%-40%-50%
Aero Car1801701802403900kB+10+10+10+100%-40%-50%
Banana Car1651351351453500kC+10+10+10+100%-30%-40%
Kairo Kar3027030825641200kS+20+16+12+100%-30%-40%
Duck Car140120100903500kC+10+10+10+100%-20%-50%
SL Car100250502804800kA+10+10+10+500%-40%-20%

Upgrade and terrain info:
Car Level Ups
As you race, your cars gain experience that will result in level ups. Each car can level up to 5 times and below the effects are showed.

Roadster : Started
Buggy : Roadster 20%
Proto Car : Buggy 50%
Super Car : Proto Car 50%
Dragster : Win 10 Races
Cigar Car : Dragster 50%
Spiral Car : Cigar Car 50%
Wing Car : Win Japan Race
Sonic Car : Wing Car 50%
Aero Car : Sonic Car 50%
Mach Car : Spiral Car & Aero Car 50%
Duck Car : [S] Autoburg
SL Car : [S] Kairo Group
Banana Car : Win Chimp Race
Kairo Car : Win Kairo Race

[Grand Prix Story] Mechanics

By : Gaj
Mechanics
The following list shows all the mechanics available in the game. Be aware that most of them won’t appear immediately, as it’s needed to unlock new garages and races for them to appear. The values showed are the ones the mechanic starts with, as soon as you hire him or her. Between brackets, the value indicates what you’ll roughly obtain after you level up the mechanic to level 5. To obtain this number, the mechanic was levelled to 5 right after he/she was hired, so you’ll probably experience different values in your gameplay as they gain random stats from time to time. For example, 10 (50) means that the mechanic is hired with a value of 10 and ends with 50 after levelled to 5.

MechanicAppealTechAnalysisSalarySTAT TOTAL
Anne Spark251592,00049
Will Wheels412252,50041
Ty Flats1518172,00050
Mia Mile246163,00046
Skid McGee122763,00045
Axle Rows1430102,50054
Panica D.13 (28)32 (84)22 (49)3,500 (10,3k)67 (160)
Speed Smith615262,50047
Gus O’Leen3726253,50088
Pup E. Luv3919284,00086
Hubba Capp3224374,00093
Shea Shift3233163,50081
Tom Edson1343264,50082
Crash Taylor1111444,00066
Han Polo32 (71)32 (68)31(70)3,500 (10,3k)95 (209)
Leo D. Vin3839344,500111
Micky Myson497395,00095
Diane Ride3528414,500104
Jackie Tan2334626,000119
Alf Lobel1058215,00089
Boba Fatt2558488,000131
Mo Andretti5747257,000129

For each driver, you can hire a number of mechanics based on your garage level that will add part of their skills to the pilot’s skills. Mechanics have 3 skills that acts exactly the same as Driver Skills: Appeal, Tech and Analysis. This means that mechanics will help you getting more Research Data, get better scores with sponsors and getting better car, parts and doing faster research, upgrade and repairs. Remember that to train mechanics, you need to spend Research Data, and not your hard earned money as you do with drivers.

The first time I played the game, I got a Mechanic called “Chimp” or something to that effect. he had great stats, but after going through the game several times more, I cannot seem to unlock him again.

Chimp will unlock after you win the Chimp GP… You just need to check the staff to hire every month until he appear… This is also true with the Kairobot, but he is a pilot…

I suppose someone could do the research of the lvl 5 of these mechanics… It’s a little hard to say for sure the total stat of a mechanic as it will gain more points as they repair/research/upgrade things… the only way for sure would be to hire one and rightaway level himher to level 5… Is someone doing it?

[Grand Prix Story] Drivers

By : Gaj

Drivers
Here is the list of every driver available in the game. The stats showed are roughly the value each one has when you hire him/her for the first time. Notice that some drivers have a +value in the fee, showing that, instead of you paying him//her a salary each year, it’s the driver who’ll pay you a monthly fee.
DriversPedalShiftSteerApplTechAnylsFeeSTAT TOTAL
Deb Steppe12272521172450k126
Iggy Suzuki18161618171340K98
Bo Bumper141915181713+25K93
Oil Olson151016171916+40k86
Ukyo Pajama41484641424790k265
Tak Goto21292227332330k155
Pat Posh21253118162160k132
Tom Booze172931392426120k166
Kathy354343425339150k255
Koala Lamper232520423422500k166
Polly Pan353637473944100k173
Becky Blue372733213746770k201
Max Muffler414648503226120k243
Mike Shoe434638364832800k243
Bonnie Barko484451516131150k286
Jo Aldente382953494436350k249
Huck Norris374658384323400k245
King Ackbar465351467347600k316
Serena Sun274836513349500k244
Dee Doria50404333202330k209
Ben Jutton404541383569950k268
Maria Sharp2730375443532000k244
Eva Eng243636334132260k202
F. Alfonso444052312952700k248
Oby Bun443434563627800k231
Kimi Kone3742746163481800k325
Lou Hampton5187616063462500k368
Ginny Cotton5844562526532500k262
Sep Pang4757428731302800k294
Ireton Cena7427553768603000k321
Nic Noseberg3548333537592200k247
S. Bettel5344492822823000k278
Mike Tesla3949393624503500k237
Kairobot7970684465794000k405

Drivers skills
There are 6 skills your driver possesses

Pedal: Increases vehicle top speed

Shift: Increases vehicle acceleration

Steer: Increases ease of turns

Appeal (Appl): Gives you better ratings with the sponsor

Tech: Affect quality of creating vehicles and installing parts. Increases speed of research and upgrades. Makes repairing faster

Analysis (Anlys): Helps getting more Research Data

You should be aware that even the best drivers won’t do you any good if you don’t have a good, competitive car.

Auras
From time to time, your drivers are going to receive a special effect: Aura. They come with different colors and will help you in various ways:

While training: the pilot will be succeed in the training, receiving much more points that a regular training without aura would give. Also, when with aura, it’s possible to train the abilities after they’ve already reached the maximum value.

While researching: the researches will will occur almost immediately.

While upgrading: The parts you upgrade with aura will receive higher improvements. For the best upgrade possible, you should aim for yellow (golden) auras, as they’ll provide massive amounts of points.

While racing or qualifying: It’s possible to use the aura as a turbo for your car, gaining some precious seconds while racing or qualifying.

While creating cars: With the aura active, the car receives a boost in one of one of the main three attributes (speed, acceleration, handling)

[Grand Prix Story] Tips

By : Gaj

Progression Info
(Garages/Cars/Etc)
Your first garage, where you start the game, have room for two cars, one pilot and two mechanics. You’ll unlock the second garage after winning the first formula (Formula Smile). In this new garage, it’ll be possible to have up to four car and two drivers. For each driver, you’ll be able to employ four mechanics. The last garage will unlock after you win the Asia Formula. It’ll allow you to hold 6 cars and employ 6 mechanics for each of your drivers.

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