Posted by : Gaj Friday, June 28, 2013

Skills are an important factor to consider when taking residents into battle, as their effective use can turn the tide of any battle. Skills level up as your residents level up, and in certain cases can be changed completed through the use of a relevant item. The level of the skills will either increase the duration of the skill, or the number of times it is used in battle.

NameLevelEffectUses Per BattleDuration
Rage1When Health is 50% or less, Attack increases by 50%13 seconds
2When Health is 50% or less, Attack increases by 50%14 seconds
3When Health is 50% or less, Attack increases by 50%15 seconds
Recovery1When Health is 50% or less, recover 20% of your total Health1N/A
2When Health is 50% or less, recover 30% of your total Health2N/A
3When Health is 50% or less, recover 30% of your total Health3N/A
Heal Ally1When ally’s Health is 50% or less, recover 20% of their total Health1N/A
2When ally’s Health is 50% or less, recover 20% of their total Health2N/A
3When ally’s Health is 50% or less, recover 20% of their total Health3N/A
Battle Cry1When Health is 50% or less, neighbouring Allies Attack increases by 50%13 seconds
2When Health is 50% or less, neighbouring Allies Attack increases by 50%14 seconds
3When Health is 50% or less, neighbouring Allies Attack increases by 50%15 seconds
Sharpshooter1When ranged weapon is equipped, attack one square outside of your rangeN/AEvery 4 seconds
2When ranged weapon is equipped, attack one square outside of your rangeN/AEvery 3 seconds
3When ranged weapon is equipped, attack one square outside of your rangeN/AEvery 2 seconds
Power Strike1When melee weapon is equipped, Attack increases by 20%N/AEvery 4 seconds
2When melee weapon is equipped, Attack increases by 20%N/AEvery 3 seconds
3When melee weapon is equipped, Attack increases by 20%N/AEvery 2 seconds
Power Shot1When ranged weapon is equipped, Attack increases by 20%N/AEvery 4 seconds
2When ranged weapon is equipped, Attack increases by 20%N/AEvery 3 seconds
3When ranged weapon is equipped, Attack increases by 20%N/AEvery 2 seconds
Guard1When Health is less than 50%, all enemy attacks do 1 damage15 seconds
2When Health is less than 50%, all enemy attacks do 1 damage16 seconds
3When Health is less than 50%, all enemy attacks do 1 damage17 seconds

Leave a Reply

Subscribe to Posts | Subscribe to Comments

- Copyright © Kairosoft Game Guide and Walkthrough - Powered by Blogger - Designed by Johanes Djogan -