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- [Hot Springs Story] Tips & Tricks
Posted by :
Gaj
Friday, June 7, 2013
General Hints
Check the store every single week. The inventory in the store is refreshed every night at Midnight, so make sure that you look to see if new items have arrived.
ALWAYS buy Popularity and Price seeds as they become available in the store. They are the best items in the game.
Focus on using Popularity and Price seeds on your Rooms and Baths as these facilities are the most frequently used and will generate the most income and satisfaction points for your guests.
Establish a layout for your inn and try to stick to it as best you can. Having the demolish and rebuild takes time and money, and can become a major hassle, even if you have the funds to do so.
Change your target guests regularly. Guests with a sufficiently high Pop will still frequent your inn, and will inherently gain further Popularity points, so it helps to change targets to get other types of guests to visit your inn without having to directly focus on drawing them in.
Try to complete as many investments as possible to unlock more targets. The higher the total number of targets you have, the more guests you will have visiting your inn.
Guest Behaviour
Stayers – General Behaviors
People who walk along the roads near your inn have a chance to walk and check in to your inn. 8 PM is the latest time where a potential guest will spawn from one of the 3 spawning points.
Potential guests can start spawning at your inn as early as 10AM, but during M5 (Golden Week) or a month that the Advertising Research investment is completed, normal guests do not enter your inn until 12 PM when a large number of people will flock to your inn, spawning from the South East spawning point. From this point, the large amount of guests will automatically spread out to each reception desk you have, though building a reception desk on the South East area where they spawn will allow you to receive some guests more efficiently. Guests spawning in such way walk at a much higher speed to queue up at your reception desk.
After a guest has checked in, he/she will be randomly assigned to an empty room. However, if you have more than one reception point, the AI will try to assign each guest to a room closer to each reception desk. Rrooms with low compatibility and scenery are usually the last to be checked in. Also, rooms you build last tend to be last to get checked into, giving that its scenery and compatibility values are average. Since you would want the rooms closest to reception point to get checked in first (maximizing guest time at your inn), try to focus on scenery for the rooms near the front of your inn.
The guest goes to their room and put their bags down, paying the room cost as they do so. Then, they will sit down and receive popularity points, according to the popularity and compatibility of the room. They do this only ONCE – guests who stay overnight do not pay the room cost or gain popularity points on the second and subsequent days.
Guests will walk from their room to a facility, then to return to their room before going to another facility. The exceptions are baths and karaoke room (see below section).
If a guest is going to check out on the next day, the only activity they will perform is to check out. They will not use any facilities on the way to the reception desk.
All guest will use each kind of facility only once, with the exception of the Vending Machine. The vending Machine is actively sought out by guests after using the Bath and sometimes after using the Karaoke Room, thus enabling multiple uses of Vending Machines in the same day.
Stayers – General Timetable
Potential stayers spawn around 10 AM at the earliest and 8 PM at latest.
Most Youth have a time limit (see below) of Midnight, Adults around 11:30 PM and Seniors around 11 PM. I say most because certain guest types from the same age group have different timetable. For example, Antique Dir and Hiker go back to their rooms as early as 10 -10:30 PM, while Fisherman can stay up as late as 11 PM. For Group guests, Yng Couple and Yng Family are considered as Youth, while Old Couple and Rich Couple are considered as Senior. However, Rich Couple is more flexible time-wise than Old Couple.
The earlier the guest sleeps, the earlier they seem to get up the next morning. This somewhat balances out Seniors worth, since they wake up earlier and can use more facilities on their subsequent days. Overall though, Youth is still the best age group, as they can stay up the latest, maximizing their worth on the very first day they check in. There is no guarantee for Seniors to stay over for more than one night, so if a Senior checks out the very next morning, then waking up early does not have any extra benefit.
When the time limit of each guest type arrives, the guests who have not reached their next facility will turn around and go back to their room. By “reach”, I mean that they are already using the facility. Thus, if they are queuing up when their time limit is reached, they will head back to their room and not use the facility. This also occurs once it hits Midnight every week. For baths, if the guests have already changed their attire when their time limit is reached, they will wait even if there’s another guest currently using the bath. For the Souvenir Stand, there’s a two step process for the guest; the first step is selecting the product which increase their satisfaction level and the second step is walking to the cashier to pay. If the guest has finished selecting the product but are walking to the cashier as the time limit is reached, they will abandon their action and go back to their room without paying money.
The game automatically calculates the walking time needed for a guest to reach their next destination. For example, sometimes you see Youth guests sleeping as early as 10 PM. That is because to reach the next unused facility, the game calculates that the time would exceed their time limit. This is also why sometimes Seniors, who usually go back to their rooms around 11 PM, can still be seen walking to the next facility, because the game calculates that this guest would arrive at this facility just before their time limit of 11 PM. However, sometimes the game can miscalculate this as well. You can see a guest walking to a facility and when they are just about to reach the place, they turn around. This is also because the AI is not perfect; sometimes the guest takes the longer route when there is a short route availableor goes to the far Vending Machine instead of a closer Vending Machine because the nearer one is being used by another guest or has another guest heading there simultaneously.
when i played it the first time, i was already in year 42 yet i dindnt even have a plum tree and maple tree for some reason. i invested everything that pops up in my invest tab
ReplyDeleteI've been replaying Hot Springs Story probably hundreds of times, so I'm pretty sure this is the conditions to unlock decorations:
Delete10 Natural Stones > 10 Lantern > Plum Trees
30 popularity for bizman and biz woman > Botanical Garden Investment > 10 Azalea > Maple Tree
20 Natural Stones + 20 Lantern > Pond