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- [Dungeon Village] Jobs
Posted by :
Gaj
Thursday, July 11, 2013
There are a large variety of jobs that your residents can take up, which can affect not only the stat growth of the resident, but also the prices of the stores in your village.
New jobs are initially limited to the resident that visits your village (e.g. Sam Ganges will be the only King when he first visits your village), but when that resident masters their job, it will become available to the rest of your residents to transfer to. In order to transfer to a new job, you must first have the necessary Town Points, and if necessary, the resident must also have a certain number of medals. Medals are awarded to your residents at the end of every year, so think carefully when distributing them so that they can change into the appropriate jobs.
When a resident transfers into a new job, they will get an inherent bonus, which will affect certain buildings in your village. Note that if you have multiple residents in the same job, the inherent bonuses will cumulatively stack. When a resident masters a job, they will receive a stat increase to the primary stat of the job or a relevant item. This can make it worthwhile to master lower ranking jobs initially, as the experience requirement to fully master lower ranking jobs is less than the more powerful jobs available later in the game.
Finally, each job comes with a monthly upkeep cost that must be paid when your end of month finances are calculated. Stronger jobs have a higher monthly salary, which is offset by their higher stat totals. The monthly salary of a job also increases as the job level of the resident increases. This should be kept in mind as having a slew of powerful jobs can make it difficult to maintain a profit in the later stages of the game.
Job | Gender Availability | Attack Preference | Inherent Bonus | Mastery Bonus | Transfer Cost | Medal Requirement | Monthly Salary | Additional Notes |
---|---|---|---|---|---|---|---|---|
Adventurer | Both | Ranged | Pays higher income tax | +20 体力 (HP) | 5 | 0 | 150G | Initially Available |
Farmer | Both | Ranged | Cost of placing plants is lowered by 25% | +20 DEX | 6 | 0 | 150G | Initially Available |
Carpenter | Male Only | Physical | Construction speed is increased | +20 STR | 10 | 0 | 180G | Initially Available |
Merchant | Both | Ranged | Sales price of Vase stores increases by 20% | +20 DEX | 7 | 0 | 180G | Initially Available |
Warrior | Both | Physical | Sales price of Combat School increases by 20% | +20 STR | 8 | 1 | 150G | |
Mage | Both | Magical | Sales price of Magic Lab increases by 20% | Fire Magic Mastery | 18 | 1 | 225G | |
Monk | Both | Magical | Sales price of Magic Lab increases by 20% | Heal Magic Mastery | 14 | 1 | 225G | |
Archer | Both | Ranged | Sales price of Archery Range increases by 20% | +20 DEX | 10 | 1 | 225G | |
Knight | Both | Physical | Sales price of Combat School increases by 20% | +20 TGH | 10 | 2 | 225G | |
Cook | Both | Magical | Sales price of Food stores increases by 20% | +20 SPRT | 14 | 1 | 255G | |
Clown | Both | Magical | Sales price of Circus increases by 20% | +20 SPRT | 18 | 1 | 300G | |
Bard | Male Only | Magical | Pays higher income tax | +20 SPRT | 17 | 1 | 300G | |
Ninja | Both | Magical | Pays higher income tax | Ice Magic Mastery | 22 | 2 | 375G | |
Black Marketer | Both | Ranged | Sales price of all stores increases by 20% | +30 DEX | 23 | 0 | 450G | |
Mercenary | Male Only | Physical | Pays higher income tax | +30 STR | 25 | 2 | 525G | |
Wrestler | Male Only | Physical | Pays higher income tax | +30 HTH | 25 | 2 | 525G | |
Kung Fu Master | Female Only | Physical | Pays higher income tax | +20 STR | 20 | 1 | 750G | |
Hero | Both | Physical | Pays higher income tax | +30 STR | 32 | 3 | 750G | |
Wizard | Both | Magical | Sales price of Magic Lab increases by 20% | Lightning Magic Mastery | 26 | 3 | 750G | |
King | Male Only | Ranged | Sales price of Castle increases by 20% | +30 LUCK | 40 | 5 | 1,200G | |
Princess | Female Only | Ranged | Sales price of Castle increases by 20% | +30 LUCK | 40 | 5 | 1,200G | |
Kairobot | Male Only | Physical | Pays higher income tax | +30 LUCK | 50 | 5 | 1,200G | Unlocked by obtaining a 5★ village |
Princess Sally | Female Only | Physical | Pays higher income tax | +30 LUCK | 55 | 5 | 1,200G | Unlocked by obtaining a 5★ village |